Package | away3d.animators.nodes |
Class | public class SkeletonNaryLERPNode |
Inheritance | SkeletonNaryLERPNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
name : String | NamedAssetBase | ||
numInputs : uint [read-only] | SkeletonNaryLERPNode | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new SkeletonNaryLERPNode object. | SkeletonNaryLERPNode | ||
addInput(input:AnimationNodeBase):void
Adds a new skeleton animation node input to the animation node. | SkeletonNaryLERPNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
SkeletonNaryLERPNode | |||
getInputAt(index:uint):AnimationNodeBase
Returns the skeleton animation node object that resides at the given input index. | SkeletonNaryLERPNode | ||
getInputIndex(input:AnimationNodeBase):int
Returns an integer representing the input index of the given skeleton animation node. | SkeletonNaryLERPNode | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
_inputs | property |
arcane var _inputs:Vector.<AnimationNodeBase>
numInputs | property |
numInputs:uint
[read-only] public function get numInputs():uint
SkeletonNaryLERPNode | () | Constructor |
public function SkeletonNaryLERPNode()
Creates a new SkeletonNaryLERPNode
object.
addInput | () | method |
public function addInput(input:AnimationNodeBase):void
Adds a new skeleton animation node input to the animation node.
Parameters
input:AnimationNodeBase |
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonNaryLERPState
Parameters
animator:IAnimator |
SkeletonNaryLERPState |
getInputAt | () | method |
public function getInputAt(index:uint):AnimationNodeBase
Returns the skeleton animation node object that resides at the given input index.
Parameters
index:uint — The input index for which the skeleton animation node is requested.
|
AnimationNodeBase |
getInputIndex | () | method |
public function getInputIndex(input:AnimationNodeBase):int
Returns an integer representing the input index of the given skeleton animation node.
Parameters
input:AnimationNodeBase — The skeleton animation node for with the input index is requested.
|
int |