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d — Property, class away3d.core.math.Plane3D
The D coefficient of this plane.
DAEParser — class, package away3d.loaders.parsers
DAEParser provides a parser for the DAE data type.
DAEParser(configFlags:uint) — Constructor, class away3d.loaders.parsers.DAEParser
damping — Property, class away3d.controllers.SpringController
Damping is the spring internal friction, or how much it resists the "boinggggg" effect.
data — Property, class away3d.loaders.misc.ResourceDependency
The data containing the dependency to be parsed, if the resource was already loaded.
data — Property, class away3d.loaders.misc.SingleFileLoader
_data — Property, class away3d.loaders.parsers.ParserBase
data — Property, class away3d.materials.methods.MethodVOSet
data — Property, class away3d.textures.ATFData
_dataFormat — Property, class away3d.loaders.parsers.ParserBase
dataFormat — Property, class away3d.loaders.parsers.ParserBase
The data format of the file data to be parsed.
_dataLength — Property, class away3d.animators.nodes.ParticleNodeBase
dataLength — Property, class away3d.animators.nodes.ParticleNodeBase
Returns the length of the data used by the node when in LOCAL_STATIC mode.
dataOffset — Property, class away3d.animators.nodes.ParticleNodeBase
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DCompositeTask
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MultiPassMaterialBase
deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeDiffuseMethod
deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeSpecularMethod
deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.NearShadowMapMethod
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.OutlinePass
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SegmentPass
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SuperShaderPass
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.InterleavedStereoRenderMethod
deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.StereoRenderMethodBase
deactivateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MaterialBase
debug(mesh:away3d.entities:Mesh, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger
debug — Property, class away3d.tools.utils.Drag3D
Displays the planes for debug/visual aid purposes
Debug — class, package away3d.debug
Class for emmiting debuging messages, warnings and errors
debugContainer(object:away3d.containers:ObjectContainer3D, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger
_debugPrimitive — Property, class away3d.core.partition.NodeBase
_defaultCulling — Property, class away3d.materials.passes.MaterialPassBase
DefaultMaterialManager — class, package away3d.materials.utils
DEFAULT_NAMESPACE — Constant Static Property, class away3d.library.assets.NamedAssetBase
DefaultRenderer — class, package away3d.core.render
The DefaultRenderer class provides the default rendering method.
DefaultRenderer() — Constructor, class away3d.core.render.DefaultRenderer
Creates a new DefaultRenderer object.
DEFLATE — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
DEGREES_TO_RADIANS — Constant Static Property, class away3d.core.math.MathConsts
The amount to multiply with when converting degrees to radians.
DelaunayMesh — class, package away3d.extrusions
DelaunayMesh(material:away3d.materials:MaterialBase, vectors:Vector$flash.geom:Vector3D, plane:String, centerMesh:Boolean, flip:Boolean, smoothSurface:Boolean) — Constructor, class away3d.extrusions.DelaunayMesh
delay — Property, class away3d.animators.data.ParticleAnimationData
delay — Property, class away3d.animators.data.ParticleProperties
The delay between cycles of the particle, an optional value used when the particle aniamtion set settings for useLooping and useDelay are enabled in the constructor.
delimiter() — Static Method , class away3d.debug.Debug
delta — Property, class away3d.events.MouseEvent3D
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel.
deltaTime — Property, class away3d.containers.View3D
The amount of milliseconds the last render call took
dependencies — Property, class away3d.loaders.misc.ResourceDependency
dependencies — Property, class away3d.loaders.misc.SingleFileLoader
A list of dependencies that need to be loaded and resolved for the loaded object.
dependencies — Property, class away3d.loaders.parsers.AWDParser
A list of dependencies that need to be loaded and resolved for the object being parsed.
dependencies — Property, class away3d.loaders.parsers.ParserBase
A list of dependencies that need to be loaded and resolved for the object being parsed.
dependencyBaseUrl — Property, class away3d.loaders.misc.AssetLoaderContext
A base URL that will be prepended to all relative dependency URLs found in a loaded resource.
dependencyComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a single dependency (which may be the main file of a resource) finishes loading.
dependencyComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a single dependency (which may be the main file of a resource) finishes loading.
dependencyComplete — Event, class away3d.loaders.Loader3D
Dispatched when a single dependency (which may be the main file of a resource) finishes loading.
dependencyComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a single dependency (which may be the main file of a resource) finishes loading.
dependencyComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when the dependency that this single-file loader was loading complets.
DEPENDENCY_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent
Dispatched when a resource's dependency is retrieved and resolved.
_dependencyCounter — Property, class away3d.materials.compilation.ShaderCompiler
DeprecationError — class, package away3d.errors
DeprecationError(source:String, since:String, info:String) — Constructor, class away3d.errors.DeprecationError
depth — Property, class away3d.core.partition.ViewVolume
depth — Property, class away3d.extrusions.Elevation
The depth of the terrain plane.
depth — Property, class away3d.primitives.CubeGeometry
The size of the cube along its Z-axis.
depth — Property, class away3d.primitives.WireframeCube
The size of the cube along its Z-axis.
depth — Static Property, class away3d.tools.utils.Bounds
_depthCamera — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper
depthCompareMode — Property, class away3d.materials.MaterialBase
depthCompareMode — Property, class away3d.materials.MultiPassMaterialBase
depthCompareMode — Property, class away3d.materials.SinglePassMaterialBase
_depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase
depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase
DepthDiffuseMethod — class, package away3d.materials.methods
DepthDiffuseMethod provides a debug method to visualise depth maps
DepthDiffuseMethod() — Constructor, class away3d.materials.methods.DepthDiffuseMethod
Creates a new BasicDiffuseMethod object.
_depthLens — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper
depthMap — Property, class away3d.lights.shadowmaps.ShadowMapperBase
_depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase
depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase
Wrappers that override the vertex shader need to set this explicitly
DepthMapPass — class, package away3d.materials.passes
DepthMapPass() — Constructor, class away3d.materials.passes.DepthMapPass
depthMapSize — Property, class away3d.lights.shadowmaps.CascadeShadowMapper
_depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase
depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase
DepthOfFieldFilter3D — class, package away3d.filters
DepthOfFieldFilter3D(maxBlurX:uint, maxBlurY:uint, stepSize:int) — Constructor, class away3d.filters.DepthOfFieldFilter3D
Creates a new DepthOfFieldFilter3D object.
_depthPass — Property, class away3d.materials.MaterialBase
_depthPassId — Property, class away3d.materials.MaterialBase
depthPrepass — Property, class away3d.containers.View3D
depthProjection — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper
Depth projection matrix that projects from scene space to depth map.
_depthRender — Property, class away3d.containers.View3D
DepthRenderer — class, package away3d.core.render
The DepthRenderer class renders 32-bit depth information encoded as RGBA
DepthRenderer(renderBlended:Boolean, distanceBased:Boolean) — Constructor, class away3d.core.render.DepthRenderer
Creates a new DepthRenderer object.
dieWithError(message:String) — method, class away3d.loaders.parsers.ParserBase
differenceInput — Property, class away3d.animators.nodes.SkeletonDifferenceNode
Defines a difference input node to use for the blended output.
diffuse — Property, class away3d.lights.LightBase
The diffuse emission strength of the light.
diffuseAlpha — Property, class away3d.materials.methods.BasicDiffuseMethod
The alpha component of the diffuse reflection.
diffuseAlpha — Property, class away3d.materials.methods.CompositeDiffuseMethod
The alpha component of the diffuse reflection.
_diffuseB — Property, class away3d.lights.LightBase
diffuseColor — Property, class away3d.materials.methods.BasicDiffuseMethod
The color of the diffuse reflection when not using a texture.
diffuseColor — Property, class away3d.materials.methods.CompositeDiffuseMethod
The color of the diffuse reflection when not using a texture.
_diffuseG — Property, class away3d.lights.LightBase
_diffuseInputRegister — Property, class away3d.materials.methods.BasicDiffuseMethod
diffuseLightSources — Property, class away3d.materials.MultiPassMaterialBase
diffuseLightSources — Property, class away3d.materials.SinglePassMaterialBase
_diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler
diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler
_diffuseLightSources — Property, class away3d.materials.passes.CompiledPass
diffuseLightSources — Property, class away3d.materials.passes.CompiledPass
diffuseMap — Property, class away3d.lights.LightProbe
diffuseMethod — Property, class away3d.materials.MultiPassMaterialBase
The method to perform diffuse shading.
diffuseMethod — Property, class away3d.materials.SinglePassMaterialBase
The method to perform diffuse shading.
_diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup
diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup
The method to perform diffuse shading.
diffuseMethod — Property, class away3d.materials.passes.CompiledPass
_diffuseMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup
_diffuseR — Property, class away3d.lights.LightBase
dir — Property, class away3d.tools.utils.Ray
Defines the directional vector of the Ray object
direction — Property, class away3d.animators.states.SkeletonDirectionalState
Defines the direction in degrees of the aniamtion between the forwards (0), right(90) backwards (180) and left(270) input nodes, used to produce the skeleton pose output.
direction — Property, class away3d.lights.DirectionalLight
The direction of the light.
DirectionalLight — class, package away3d.lights
DirectionalLight represents an idealized light "at infinity", to be used for distant light sources such as the sun.
DirectionalLight(xDir:Number, yDir:Number, zDir:Number) — Constructor, class away3d.lights.DirectionalLight
Creates a new DirectionalLight object.
DirectionalLightNode — class, package away3d.core.partition
LightNode is a space partitioning leaf node that contains a LightBase object.
DirectionalLightNode(light:away3d.lights:DirectionalLight) — Constructor, class away3d.core.partition.DirectionalLightNode
Creates a new LightNode object.
directionalLights — Property, class away3d.core.traverse.EntityCollector
_directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase
directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase
directionalLightsOffset — Property, class away3d.materials.passes.LightingPass
DirectionalShadowMapper — class, package away3d.lights.shadowmaps
DirectionalShadowMapper() — Constructor, class away3d.lights.shadowmaps.DirectionalShadowMapper
_dirLightFragmentConstants — Property, class away3d.materials.compilation.LightingShaderCompiler
_dirLightRegisters — Property, class away3d.materials.compilation.SuperShaderCompiler
_dirLightVertexConstants — Property, class away3d.materials.compilation.LightingShaderCompiler
_dirty — Property, class away3d.textures.TextureProxyBase
disableColor — Property, class away3d.core.render.DepthRenderer
disableMouseListeners(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager
dispatchEvent(event:flash.events:Event) — method, class away3d.containers.ObjectContainer3D
dispatchEvent(event:flash.events:Event) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
dispersionB — Property, class away3d.materials.methods.RefractionEnvMapMethod
dispersionG — Property, class away3d.materials.methods.RefractionEnvMapMethod
dispersionR — Property, class away3d.materials.methods.RefractionEnvMapMethod
displayNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug
displayTangents(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug
displayVertexNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug
dispose() — method, class away3d.animators.AnimationSetBase
Cleans up any resources used by the current object.
dispose() — method, class away3d.animators.data.Skeleton
Cleans up resources used by this asset.
dispose() — method, class away3d.animators.data.SkeletonPose
Cleans up resources used by this asset.
dispose() — method, class away3d.animators.nodes.AnimationNodeBase
Cleans up resources used by this asset.
dispose() — method, class away3d.containers.ObjectContainer3D
Cleans up resources used by this asset.
dispose() — method, class away3d.containers.View3D
Disposes all memory occupied by the view.
dispose() — method, class away3d.core.base.CompactSubGeometry
dispose() — method, class away3d.core.base.Geometry
Clears all resources used by the Geometry object, including SubGeometries.
dispose() — method, interface away3d.core.base.ISubGeometry
dispose() — method, class away3d.core.base.Object3D
Cleans up any resources used by the current object.
dispose() — method, class away3d.core.base.SkinnedSubGeometry
Cleans up any resources used by this object.
dispose() — method, class away3d.core.base.SubGeometry
Clears all resources used by the SubGeometry object.
dispose() — method, class away3d.core.base.SubGeometryBase
dispose() — method, class away3d.core.base.SubMesh
dispose() — method, class away3d.core.data.EntityListItemPool
dispose() — method, class away3d.core.data.RenderableListItemPool
dispose() — method, class away3d.core.managers.AGALProgram3DCache
dispose() — method, class away3d.core.managers.RTTBufferManager
dispose() — method, class away3d.core.managers.Stage3DProxy
Disposes the Stage3DProxy object, freeing the Context3D attached to the Stage3D.
dispose() — method, class away3d.core.render.BackgroundImageRenderer
dispose() — method, class away3d.core.render.DefaultRenderer
dispose() — method, class away3d.core.render.Filter3DRenderer
dispose() — method, class away3d.entities.Mesh
Cleans up resources used by this asset.
dispose() — method, class away3d.entities.SegmentSet
dispose() — method, class away3d.filters.Filter3DBase
dispose() — method, class away3d.filters.tasks.Filter3DTaskBase
dispose() — method, class away3d.library.assets.BitmapDataAsset
Cleans up any resources used by the current object.
dispose() — method, interface away3d.library.assets.IAsset
Cleans up resources used by this asset.
dispose() — method, class away3d.lights.shadowmaps.ShadowMapperBase
dispose() — method, class away3d.materials.MaterialBase
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.compilation.ShaderCompiler
dispose() — method, class away3d.materials.compilation.ShaderRegisterCache
dispose() — method, class away3d.materials.methods.BasicDiffuseMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.BasicNormalMethod
dispose() — method, class away3d.materials.methods.CompositeDiffuseMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.CompositeSpecularMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.DitheredShadowMapMethod
dispose() — method, class away3d.materials.methods.EnvMapAmbientMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.EnvMapMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.FresnelEnvMapMethod
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.NearShadowMapMethod
dispose() — method, class away3d.materials.methods.ShaderMethodSetup
dispose() — method, class away3d.materials.methods.ShadingMethodBase
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.methods.SimpleWaterNormalMethod
dispose() — method, class away3d.materials.passes.CompiledPass
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.passes.MaterialPassBase
Cleans up any resources used by the current object.
dispose() — method, class away3d.materials.passes.OutlinePass
dispose() — method, class away3d.materials.passes.SingleObjectDepthPass
Cleans up any resources used by the current object.
dispose() — method, interface away3d.materials.utils.IVideoPlayer
Called if the player is no longer needed
dispose() — method, class away3d.materials.utils.SimpleVideoPlayer
dispose() — method, class away3d.paths.CubicPathSegment
dispose() — method, interface away3d.paths.IPath
Disposes the path and all the segments
dispose() — method, interface away3d.paths.IPathSegment
Destroys the segment
dispose() — method, class away3d.paths.QuadraticPathSegment
nulls the 3 vectors
dispose() — method, class away3d.paths.SegmentedPathBase
dispose() — method, class away3d.textures.CubeReflectionTexture
Cleans up resources used by this asset.
dispose() — method, class away3d.textures.PlanarReflectionTexture
dispose() — method, class away3d.textures.SpecularBitmapTexture
dispose() — method, class away3d.textures.SplatBlendBitmapTexture
dispose() — method, class away3d.textures.TextureProxyBase
Cleans up resources used by this asset.
dispose() — method, class away3d.textures.VideoTexture
dispose() — method, class away3d.textures.WebcamTexture
Clean up used resources.
disposeAllVertexBuffers() — method, class away3d.core.base.SubGeometry
disposeAsset() — method, class away3d.core.base.Object3D
disposeForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry
disposeIndexBuffers(buffers:Vector$flash.display3D:IndexBuffer3D) — method, class away3d.core.base.SubGeometryBase
Disposes all buffers in a given vector.
disposeRenderable() — method, class away3d.bounds.BoundingVolumeBase
Disposes of the bounds renderable object.
disposeSources — Property, class away3d.tools.commands.Merge
Defines if the mesh(es) sources used for the merging are kept or disposed.
disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.CompactSubGeometry
disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.SubGeometryBase
Disposes all buffers in a given vector.
distance — Property, class away3d.controllers.HoverController
Distance between the camera and the specified target.
distance(p:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D
Returns the signed distance between this Plane3D and the point p.
DistanceMapPass — class, package away3d.materials.passes
DistanceMapPass() — Constructor, class away3d.materials.passes.DistanceMapPass
_distancePass — Property, class away3d.materials.MaterialBase
distribute — Property, class away3d.extrusions.PathExtrude
Defines if the mesh subdivision is spread evenly over the entire geometry.
distribute(aObjs:Array, axis:String) — Static Method , class away3d.tools.commands.Align
Applies to array elements a distributed alignment according to axis, x,y or z.
distributeU — Property, class away3d.extrusions.PathExtrude
Defines the uv's u values are spreaded procentually over the entire surface to prevent the maps to be stretched.
DitheredShadowMapMethod — class, package away3d.materials.methods
DitheredShadowMapMethod provides a soft shadowing technique by randomly distributing sample points.
DitheredShadowMapMethod(castingLight:away3d.lights:DirectionalLight, numSamples:int) — Constructor, class away3d.materials.methods.DitheredShadowMapMethod
Creates a new DitheredShadowMapMethod object.
doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet
doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet
doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet
doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet
DOUBLE_CLICK — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a doubleClick3d event object.
doubleSided — Property, class away3d.primitives.PlaneGeometry
Defines whether the plane will be visible from both sides, with correct vertex normals (as opposed to bothSides on Material).
downVector — Property, class away3d.core.base.Object3D
Drag3D — class, package away3d.tools.utils
Class Drag3D allows free dragging of an ObjectContainer3D onto a given plane.
Drag3D(view:away3d.containers:View3D, object3d:away3d.containers:ObjectContainer3D, plane:String) — Constructor, class away3d.tools.utils.Drag3D
Class Drag3D allows to drag 3d objects with the mouse.Drag3D
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.pick.ShaderPicker
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DefaultRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DepthRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.PositionRenderer
Performs the actual drawing of geometry to the target.
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.RendererBase
Performs the actual drawing of geometry to the target.
drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CubeMapShadowMapper
drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper
drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase
driverInfo — Property, class away3d.core.managers.Stage3DProxy
The driver information as reported by the Context3D object (if any)
duration — Property, class away3d.animators.data.ParticleAnimationData
duration — Property, class away3d.animators.data.ParticleProperties
The duration of the particle, an optional value used when the particle aniamtion set settings for useDuration are enabled in the constructor.
_durations — Property, class away3d.animators.nodes.AnimationClipNodeBase
durations — Property, class away3d.animators.nodes.AnimationClipNodeBase
Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip.
DXFParser — class, package away3d.loaders.parsers
DXFParser provides a parser for the dxf 3D renderable data.
DXFParser() — Constructor, class away3d.loaders.parsers.DXFParser
Creates a new DXFParser object.
dynamicGrid — Property, class away3d.core.partition.ViewVolumePartition
A dynamic grid to be able to determine visibility of dynamic objects.
dynamicGrid — Property, class away3d.core.partition.ViewVolumeRootNode
DynamicGrid — class, package away3d.core.partition
DynamicGrid is used by certain partitioning systems that require vislists for regions of dynamic data.
DynamicGrid(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D, numCellsX:uint, numCellsY:uint, numCellsZ:uint) — Constructor, class away3d.core.partition.DynamicGrid
_dynamicProperties — Property, class away3d.animators.states.ParticleStateBase
_dynamicPropertiesDirty — Property, class away3d.animators.states.ParticleStateBase
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