A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
d — Property, class away3d.core.math.Plane3D |
|
The D coefficient of this plane. |
DAEParser — class, package away3d.loaders.parsers |
|
DAEParser provides a parser for the DAE data type. |
DAEParser(configFlags:uint) — Constructor, class away3d.loaders.parsers.DAEParser |
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damping — Property, class away3d.controllers.SpringController |
|
Damping is the spring internal friction, or how much it resists the "boinggggg" effect. |
data — Property, class away3d.loaders.misc.ResourceDependency |
|
The data containing the dependency to be parsed, if the resource was already loaded. |
data — Property, class away3d.loaders.misc.SingleFileLoader |
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_data — Property, class away3d.loaders.parsers.ParserBase |
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data — Property, class away3d.materials.methods.MethodVOSet |
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data — Property, class away3d.textures.ATFData |
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_dataFormat — Property, class away3d.loaders.parsers.ParserBase |
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dataFormat — Property, class away3d.loaders.parsers.ParserBase |
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The data format of the file data to be parsed. |
_dataLength — Property, class away3d.animators.nodes.ParticleNodeBase |
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dataLength — Property, class away3d.animators.nodes.ParticleNodeBase |
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Returns the length of the data used by the node when in LOCAL_STATIC mode. |
dataOffset — Property, class away3d.animators.nodes.ParticleNodeBase |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DCompositeTask |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MultiPassMaterialBase |
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deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeDiffuseMethod |
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deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeSpecularMethod |
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deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.NearShadowMapMethod |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.OutlinePass |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SegmentPass |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SuperShaderPass |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.InterleavedStereoRenderMethod |
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deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.StereoRenderMethodBase |
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deactivateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MaterialBase |
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debug(mesh:away3d.entities:Mesh, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger |
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debug — Property, class away3d.tools.utils.Drag3D |
|
Displays the planes for debug/visual aid purposes
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Debug — class, package away3d.debug |
| Class for emmiting debuging messages, warnings and errors |
debugContainer(object:away3d.containers:ObjectContainer3D, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger |
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_debugPrimitive — Property, class away3d.core.partition.NodeBase |
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_defaultCulling — Property, class away3d.materials.passes.MaterialPassBase |
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DefaultMaterialManager — class, package away3d.materials.utils |
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DEFAULT_NAMESPACE — Constant Static Property, class away3d.library.assets.NamedAssetBase |
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DefaultRenderer — class, package away3d.core.render |
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The DefaultRenderer class provides the default rendering method. |
DefaultRenderer() — Constructor, class away3d.core.render.DefaultRenderer |
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Creates a new DefaultRenderer object. |
DEFLATE — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
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DEGREES_TO_RADIANS — Constant Static Property, class away3d.core.math.MathConsts |
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The amount to multiply with when converting degrees to radians. |
DelaunayMesh — class, package away3d.extrusions |
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DelaunayMesh(material:away3d.materials:MaterialBase, vectors:Vector$flash.geom:Vector3D, plane:String, centerMesh:Boolean, flip:Boolean, smoothSurface:Boolean) — Constructor, class away3d.extrusions.DelaunayMesh |
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delay — Property, class away3d.animators.data.ParticleAnimationData |
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delay — Property, class away3d.animators.data.ParticleProperties |
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The delay between cycles of the particle, an optional value used when the particle aniamtion set settings for useLooping and useDelay are enabled in the constructor. |
delimiter() — Static Method , class away3d.debug.Debug |
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delta — Property, class away3d.events.MouseEvent3D |
|
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. |
deltaTime — Property, class away3d.containers.View3D |
|
The amount of milliseconds the last render call took
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dependencies — Property, class away3d.loaders.misc.ResourceDependency |
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dependencies — Property, class away3d.loaders.misc.SingleFileLoader |
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A list of dependencies that need to be loaded and resolved for the loaded object. |
dependencies — Property, class away3d.loaders.parsers.AWDParser |
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A list of dependencies that need to be loaded and resolved for the object being parsed. |
dependencies — Property, class away3d.loaders.parsers.ParserBase |
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A list of dependencies that need to be loaded and resolved for the object being parsed. |
dependencyBaseUrl — Property, class away3d.loaders.misc.AssetLoaderContext |
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A base URL that will be prepended to all relative dependency URLs found in a loaded resource. |
dependencyComplete — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
dependencyComplete — Event, class away3d.loaders.AssetLoader |
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Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
dependencyComplete — Event, class away3d.loaders.Loader3D |
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Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
dependencyComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
dependencyComplete — Event, class away3d.loaders.misc.SingleFileLoader |
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Dispatched when the dependency that this single-file loader was loading complets. |
DEPENDENCY_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent |
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Dispatched when a resource's dependency is retrieved and resolved. |
_dependencyCounter — Property, class away3d.materials.compilation.ShaderCompiler |
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DeprecationError — class, package away3d.errors |
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DeprecationError(source:String, since:String, info:String) — Constructor, class away3d.errors.DeprecationError |
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depth — Property, class away3d.core.partition.ViewVolume |
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depth — Property, class away3d.extrusions.Elevation |
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The depth of the terrain plane. |
depth — Property, class away3d.primitives.CubeGeometry |
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The size of the cube along its Z-axis. |
depth — Property, class away3d.primitives.WireframeCube |
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The size of the cube along its Z-axis. |
depth — Static Property, class away3d.tools.utils.Bounds |
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_depthCamera — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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depthCompareMode — Property, class away3d.materials.MaterialBase |
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depthCompareMode — Property, class away3d.materials.MultiPassMaterialBase |
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depthCompareMode — Property, class away3d.materials.SinglePassMaterialBase |
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_depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase |
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depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase |
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DepthDiffuseMethod — class, package away3d.materials.methods |
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DepthDiffuseMethod provides a debug method to visualise depth maps
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DepthDiffuseMethod() — Constructor, class away3d.materials.methods.DepthDiffuseMethod |
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Creates a new BasicDiffuseMethod object. |
_depthLens — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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depthMap — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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_depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase |
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depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase |
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Wrappers that override the vertex shader need to set this explicitly
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DepthMapPass — class, package away3d.materials.passes |
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DepthMapPass() — Constructor, class away3d.materials.passes.DepthMapPass |
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depthMapSize — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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_depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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DepthOfFieldFilter3D — class, package away3d.filters |
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DepthOfFieldFilter3D(maxBlurX:uint, maxBlurY:uint, stepSize:int) — Constructor, class away3d.filters.DepthOfFieldFilter3D |
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Creates a new DepthOfFieldFilter3D object. |
_depthPass — Property, class away3d.materials.MaterialBase |
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_depthPassId — Property, class away3d.materials.MaterialBase |
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depthPrepass — Property, class away3d.containers.View3D |
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depthProjection — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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Depth projection matrix that projects from scene space to depth map. |
_depthRender — Property, class away3d.containers.View3D |
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DepthRenderer — class, package away3d.core.render |
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The DepthRenderer class renders 32-bit depth information encoded as RGBA
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DepthRenderer(renderBlended:Boolean, distanceBased:Boolean) — Constructor, class away3d.core.render.DepthRenderer |
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Creates a new DepthRenderer object. |
dieWithError(message:String) — method, class away3d.loaders.parsers.ParserBase |
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differenceInput — Property, class away3d.animators.nodes.SkeletonDifferenceNode |
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Defines a difference input node to use for the blended output. |
diffuse — Property, class away3d.lights.LightBase |
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The diffuse emission strength of the light. |
diffuseAlpha — Property, class away3d.materials.methods.BasicDiffuseMethod |
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The alpha component of the diffuse reflection. |
diffuseAlpha — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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The alpha component of the diffuse reflection. |
_diffuseB — Property, class away3d.lights.LightBase |
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diffuseColor — Property, class away3d.materials.methods.BasicDiffuseMethod |
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The color of the diffuse reflection when not using a texture. |
diffuseColor — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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The color of the diffuse reflection when not using a texture. |
_diffuseG — Property, class away3d.lights.LightBase |
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_diffuseInputRegister — Property, class away3d.materials.methods.BasicDiffuseMethod |
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diffuseLightSources — Property, class away3d.materials.MultiPassMaterialBase |
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diffuseLightSources — Property, class away3d.materials.SinglePassMaterialBase |
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_diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
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diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
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_diffuseLightSources — Property, class away3d.materials.passes.CompiledPass |
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diffuseLightSources — Property, class away3d.materials.passes.CompiledPass |
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diffuseMap — Property, class away3d.lights.LightProbe |
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diffuseMethod — Property, class away3d.materials.MultiPassMaterialBase |
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The method to perform diffuse shading. |
diffuseMethod — Property, class away3d.materials.SinglePassMaterialBase |
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The method to perform diffuse shading. |
_diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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The method to perform diffuse shading. |
diffuseMethod — Property, class away3d.materials.passes.CompiledPass |
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_diffuseMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
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_diffuseR — Property, class away3d.lights.LightBase |
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dir — Property, class away3d.tools.utils.Ray |
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Defines the directional vector of the Ray object
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direction — Property, class away3d.animators.states.SkeletonDirectionalState |
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Defines the direction in degrees of the aniamtion between the forwards (0), right(90) backwards (180) and left(270) input nodes,
used to produce the skeleton pose output. |
direction — Property, class away3d.lights.DirectionalLight |
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The direction of the light. |
DirectionalLight — class, package away3d.lights |
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DirectionalLight represents an idealized light "at infinity", to be used for distant light sources such as the sun. |
DirectionalLight(xDir:Number, yDir:Number, zDir:Number) — Constructor, class away3d.lights.DirectionalLight |
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Creates a new DirectionalLight object. |
DirectionalLightNode — class, package away3d.core.partition |
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LightNode is a space partitioning leaf node that contains a LightBase object. |
DirectionalLightNode(light:away3d.lights:DirectionalLight) — Constructor, class away3d.core.partition.DirectionalLightNode |
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Creates a new LightNode object. |
directionalLights — Property, class away3d.core.traverse.EntityCollector |
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_directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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directionalLightsOffset — Property, class away3d.materials.passes.LightingPass |
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DirectionalShadowMapper — class, package away3d.lights.shadowmaps |
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DirectionalShadowMapper() — Constructor, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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_dirLightFragmentConstants — Property, class away3d.materials.compilation.LightingShaderCompiler |
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_dirLightRegisters — Property, class away3d.materials.compilation.SuperShaderCompiler |
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_dirLightVertexConstants — Property, class away3d.materials.compilation.LightingShaderCompiler |
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_dirty — Property, class away3d.textures.TextureProxyBase |
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disableColor — Property, class away3d.core.render.DepthRenderer |
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disableMouseListeners(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager |
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dispatchEvent(event:flash.events:Event) — method, class away3d.containers.ObjectContainer3D |
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dispatchEvent(event:flash.events:Event) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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dispersionB — Property, class away3d.materials.methods.RefractionEnvMapMethod |
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dispersionG — Property, class away3d.materials.methods.RefractionEnvMapMethod |
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dispersionR — Property, class away3d.materials.methods.RefractionEnvMapMethod |
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displayNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
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displayTangents(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
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displayVertexNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
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dispose() — method, class away3d.animators.AnimationSetBase |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.animators.data.Skeleton |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.animators.data.SkeletonPose |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.animators.nodes.AnimationNodeBase |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.containers.ObjectContainer3D |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.containers.View3D |
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Disposes all memory occupied by the view. |
dispose() — method, class away3d.core.base.CompactSubGeometry |
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dispose() — method, class away3d.core.base.Geometry |
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Clears all resources used by the Geometry object, including SubGeometries. |
dispose() — method, interface away3d.core.base.ISubGeometry |
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dispose() — method, class away3d.core.base.Object3D |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.core.base.SkinnedSubGeometry |
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Cleans up any resources used by this object. |
dispose() — method, class away3d.core.base.SubGeometry |
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Clears all resources used by the SubGeometry object. |
dispose() — method, class away3d.core.base.SubGeometryBase |
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dispose() — method, class away3d.core.base.SubMesh |
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dispose() — method, class away3d.core.data.EntityListItemPool |
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dispose() — method, class away3d.core.data.RenderableListItemPool |
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dispose() — method, class away3d.core.managers.AGALProgram3DCache |
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dispose() — method, class away3d.core.managers.RTTBufferManager |
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dispose() — method, class away3d.core.managers.Stage3DProxy |
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Disposes the Stage3DProxy object, freeing the Context3D attached to the Stage3D. |
dispose() — method, class away3d.core.render.BackgroundImageRenderer |
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dispose() — method, class away3d.core.render.DefaultRenderer |
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dispose() — method, class away3d.core.render.Filter3DRenderer |
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dispose() — method, class away3d.entities.Mesh |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.entities.SegmentSet |
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dispose() — method, class away3d.filters.Filter3DBase |
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dispose() — method, class away3d.filters.tasks.Filter3DTaskBase |
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dispose() — method, class away3d.library.assets.BitmapDataAsset |
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Cleans up any resources used by the current object. |
dispose() — method, interface away3d.library.assets.IAsset |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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dispose() — method, class away3d.materials.MaterialBase |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.compilation.ShaderCompiler |
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dispose() — method, class away3d.materials.compilation.ShaderRegisterCache |
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dispose() — method, class away3d.materials.methods.BasicDiffuseMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.BasicNormalMethod |
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dispose() — method, class away3d.materials.methods.CompositeDiffuseMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.CompositeSpecularMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.DitheredShadowMapMethod |
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dispose() — method, class away3d.materials.methods.EnvMapAmbientMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.EnvMapMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.FresnelEnvMapMethod |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.NearShadowMapMethod |
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dispose() — method, class away3d.materials.methods.ShaderMethodSetup |
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dispose() — method, class away3d.materials.methods.ShadingMethodBase |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.methods.SimpleWaterNormalMethod |
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dispose() — method, class away3d.materials.passes.CompiledPass |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.passes.MaterialPassBase |
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Cleans up any resources used by the current object. |
dispose() — method, class away3d.materials.passes.OutlinePass |
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dispose() — method, class away3d.materials.passes.SingleObjectDepthPass |
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Cleans up any resources used by the current object. |
dispose() — method, interface away3d.materials.utils.IVideoPlayer |
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Called if the player is no longer needed
|
dispose() — method, class away3d.materials.utils.SimpleVideoPlayer |
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dispose() — method, class away3d.paths.CubicPathSegment |
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dispose() — method, interface away3d.paths.IPath |
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Disposes the path and all the segments
|
dispose() — method, interface away3d.paths.IPathSegment |
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Destroys the segment
|
dispose() — method, class away3d.paths.QuadraticPathSegment |
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nulls the 3 vectors
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dispose() — method, class away3d.paths.SegmentedPathBase |
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dispose() — method, class away3d.textures.CubeReflectionTexture |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.textures.PlanarReflectionTexture |
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dispose() — method, class away3d.textures.SpecularBitmapTexture |
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dispose() — method, class away3d.textures.SplatBlendBitmapTexture |
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dispose() — method, class away3d.textures.TextureProxyBase |
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Cleans up resources used by this asset. |
dispose() — method, class away3d.textures.VideoTexture |
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dispose() — method, class away3d.textures.WebcamTexture |
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Clean up used resources. |
disposeAllVertexBuffers() — method, class away3d.core.base.SubGeometry |
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disposeAsset() — method, class away3d.core.base.Object3D |
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disposeForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry |
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disposeIndexBuffers(buffers:Vector$flash.display3D:IndexBuffer3D) — method, class away3d.core.base.SubGeometryBase |
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Disposes all buffers in a given vector. |
disposeRenderable() — method, class away3d.bounds.BoundingVolumeBase |
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Disposes of the bounds renderable object. |
disposeSources — Property, class away3d.tools.commands.Merge |
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Defines if the mesh(es) sources used for the merging are kept or disposed. |
disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.CompactSubGeometry |
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disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.SubGeometryBase |
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Disposes all buffers in a given vector. |
distance — Property, class away3d.controllers.HoverController |
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Distance between the camera and the specified target. |
distance(p:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D |
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Returns the signed distance between this Plane3D and the point p. |
DistanceMapPass — class, package away3d.materials.passes |
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DistanceMapPass() — Constructor, class away3d.materials.passes.DistanceMapPass |
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_distancePass — Property, class away3d.materials.MaterialBase |
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distribute — Property, class away3d.extrusions.PathExtrude |
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Defines if the mesh subdivision is spread evenly over the entire geometry. |
distribute(aObjs:Array, axis:String) — Static Method , class away3d.tools.commands.Align |
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Applies to array elements a distributed alignment according to axis, x,y or z. |
distributeU — Property, class away3d.extrusions.PathExtrude |
|
Defines the uv's u values are spreaded procentually over the entire surface to prevent the maps to be stretched. |
DitheredShadowMapMethod — class, package away3d.materials.methods |
|
DitheredShadowMapMethod provides a soft shadowing technique by randomly distributing sample points. |
DitheredShadowMapMethod(castingLight:away3d.lights:DirectionalLight, numSamples:int) — Constructor, class away3d.materials.methods.DitheredShadowMapMethod |
|
Creates a new DitheredShadowMapMethod object. |
doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet |
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doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet |
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doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet |
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doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet |
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DOUBLE_CLICK — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a doubleClick3d event object. |
doubleSided — Property, class away3d.primitives.PlaneGeometry |
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Defines whether the plane will be visible from both sides, with correct vertex normals (as opposed to bothSides on Material). |
downVector — Property, class away3d.core.base.Object3D |
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Drag3D — class, package away3d.tools.utils |
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Class Drag3D allows free dragging of an ObjectContainer3D onto a given plane. |
Drag3D(view:away3d.containers:View3D, object3d:away3d.containers:ObjectContainer3D, plane:String) — Constructor, class away3d.tools.utils.Drag3D |
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Class Drag3D allows to drag 3d objects with the mouse.Drag3D
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draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.pick.ShaderPicker |
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draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DefaultRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DepthRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.PositionRenderer |
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Performs the actual drawing of geometry to the target. |
draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.RendererBase |
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Performs the actual drawing of geometry to the target. |
drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CubeMapShadowMapper |
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drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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driverInfo — Property, class away3d.core.managers.Stage3DProxy |
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The driver information as reported by the Context3D object (if any)
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duration — Property, class away3d.animators.data.ParticleAnimationData |
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duration — Property, class away3d.animators.data.ParticleProperties |
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The duration of the particle, an optional value used when the particle aniamtion set settings for useDuration are enabled in the constructor. |
_durations — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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durations — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip. |
DXFParser — class, package away3d.loaders.parsers |
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DXFParser provides a parser for the dxf 3D renderable data. |
DXFParser() — Constructor, class away3d.loaders.parsers.DXFParser |
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Creates a new DXFParser object. |
dynamicGrid — Property, class away3d.core.partition.ViewVolumePartition |
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A dynamic grid to be able to determine visibility of dynamic objects. |
dynamicGrid — Property, class away3d.core.partition.ViewVolumeRootNode |
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DynamicGrid — class, package away3d.core.partition |
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DynamicGrid is used by certain partitioning systems that require vislists for regions of dynamic data. |
DynamicGrid(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D, numCellsX:uint, numCellsY:uint, numCellsZ:uint) — Constructor, class away3d.core.partition.DynamicGrid |
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_dynamicProperties — Property, class away3d.animators.states.ParticleStateBase |
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_dynamicPropertiesDirty — Property, class away3d.animators.states.ParticleStateBase |
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