Package | away3d.animators.nodes |
Class | public class AnimationNodeBase |
Inheritance | AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Implements | IAsset |
Subclasses | AnimationClipNodeBase, ParticleNodeBase, SkeletonBinaryLERPNode, SkeletonDifferenceNode, SkeletonDirectionalNode, SkeletonNaryLERPNode |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
stateClass : Class [read-only] | AnimationNodeBase |
Property | Defined By | ||
---|---|---|---|
_stateClass : Class | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new AnimationNodeBase object. | AnimationNodeBase | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
_stateClass | property |
protected var _stateClass:Class
assetType | property |
assetType:String
[read-only]
public function get assetType():String
stateClass | property |
stateClass:Class
[read-only] public function get stateClass():Class
AnimationNodeBase | () | Constructor |
public function AnimationNodeBase()
Creates a new AnimationNodeBase
object.
dispose | () | method |
public function dispose():void
Cleans up resources used by this asset.