A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
v — Property, class away3d.core.base.data.UV |
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Defines the vertical coordinate of the texture value. |
v0 — Property, class away3d.core.base.data.Face |
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v0Index — Property, class away3d.core.base.data.Face |
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set the index value for v0
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v0x — Property, class away3d.core.base.data.Face |
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v0y — Property, class away3d.core.base.data.Face |
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v0z — Property, class away3d.core.base.data.Face |
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v1 — Property, class away3d.core.base.data.Face |
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v1Index — Property, class away3d.core.base.data.Face |
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set the index value for v1
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v1x — Property, class away3d.core.base.data.Face |
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v1y — Property, class away3d.core.base.data.Face |
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v1z — Property, class away3d.core.base.data.Face |
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v2 — Property, class away3d.core.base.data.Face |
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v2Index — Property, class away3d.core.base.data.Face |
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set the index value for v2
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v2x — Property, class away3d.core.base.data.Face |
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v2y — Property, class away3d.core.base.data.Face |
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v2z — Property, class away3d.core.base.data.Face |
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validate() — method, class away3d.core.base.Geometry |
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validate() — method, class away3d.primitives.PrimitiveBase |
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varyingsOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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varyTime — Property, class away3d.animators.data.AnimationRegisterCache |
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V_AXIS — Constant Static Property, class away3d.animators.nodes.ParticleUVNode |
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VBlurFilter3D — class, package away3d.filters |
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VBlurFilter3D(amount:uint, stepSize:int) — Constructor, class away3d.filters.VBlurFilter3D |
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Creates a new VBlurFilter3D object
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vControlPoints — Property, class away3d.primitives.NURBSGeometry |
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Defines the number of control points along the V splines
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VDepthOfFieldFilter3D — class, package away3d.filters |
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VDepthOfFieldFilter3D(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.VDepthOfFieldFilter3D |
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Creates a new VDepthOfFieldFilter3D object
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Vector3DUtils — class, package away3d.core.math |
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Vector3DUtils provides additional Vector3D math functions. |
vectors — Property, class away3d.extrusions.DelaunayMesh |
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The "cloud" of vector3d's to compose the mesh
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velocity — Property, class away3d.animators.states.ParticleVelocityState |
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Defines the default velocity vector of the state, used when in global mode. |
velocityTarget — Property, class away3d.animators.data.AnimationRegisterCache |
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VELOCITY_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleVelocityNode |
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Reference for velocity node properties on a single particle (when in local property mode). |
verbose — Property, class com.adobe.utils.AGALMiniAssembler |
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Vertex — class, package away3d.core.base.data |
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Vertex value object. |
Vertex(x:Number, y:Number, z:Number, index:uint) — Constructor, class away3d.core.base.data.Vertex |
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Creates a new Vertex value object. |
VertexAnimationMode — class, package away3d.animators.data |
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Options for setting the animation mode of a vertex animator object. |
VertexAnimationSet — class, package away3d.animators |
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The animation data set used by vertex-based animators, containing vertex animation state data. |
VertexAnimationSet(numPoses:uint, blendMode:String) — Constructor, class away3d.animators.VertexAnimationSet |
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Creates a new VertexAnimationSet object. |
VertexAnimator — class, package away3d.animators |
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Provides an interface for assigning vertex-based animation data sets to mesh-based entity objects
and controlling the various available states of animation through an interative playhead that can be
automatically updated or manually triggered. |
VertexAnimator(vertexAnimationSet:away3d.animators:VertexAnimationSet) — Constructor, class away3d.animators.VertexAnimator |
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Creates a new VertexAnimator object. |
vertexAttributesOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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Indicates the start index from which to retrieve vertex attributes. |
_vertexBuffer — Property, class away3d.animators.data.AnimationSubGeometry |
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_vertexBuffer — Property, class away3d.core.base.CompactSubGeometry |
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_vertexBuffer — Property, class away3d.core.base.SubGeometry |
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_vertexBufferContext — Property, class away3d.core.base.SubGeometry |
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VertexClipNode — class, package away3d.animators.nodes |
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A vertex animation node containing time-based animation data as individual geometry obejcts. |
VertexClipNode() — Constructor, class away3d.animators.nodes.VertexClipNode |
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Creates a new VertexClipNode object. |
VertexClipState — class, package away3d.animators.states |
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VertexClipState(animator:away3d.animators:IAnimator, vertexClipNode:away3d.animators.nodes:VertexClipNode) — Constructor, class away3d.animators.states.VertexClipState |
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_vertexCode — Property, class away3d.materials.compilation.ShaderCompiler |
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vertexCode — Property, class away3d.materials.compilation.ShaderCompiler |
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_vertexCode — Property, class away3d.materials.passes.CompiledPass |
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vertexConstantData — Property, class away3d.animators.data.AnimationRegisterCache |
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_vertexConstantData — Property, class away3d.materials.compilation.ShaderCompiler |
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_vertexConstantData — Property, class away3d.materials.passes.CompiledPass |
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_vertexConstantOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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vertexConstantOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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Indicates the start index from which to retrieve vertex constants. |
vertexConstantsIndex — Property, class away3d.materials.methods.MethodVO |
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_vertexConstantsOffset — Property, class away3d.materials.compilation.ShaderCompiler |
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vertexConstantsOffset — Property, class away3d.materials.compilation.ShaderCompiler |
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vertexConstantsOffset — Property, class away3d.materials.methods.MethodVO |
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_vertexConstantsOffset — Property, class away3d.materials.passes.CompiledPass |
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_vertexData — Property, class away3d.animators.data.AnimationSubGeometry |
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vertexData — Property, class away3d.animators.data.AnimationSubGeometry |
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vertexData — Property, class away3d.core.base.CompactSubGeometry |
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vertexData — Property, interface away3d.core.base.IRenderable |
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Retrieves the object's vertices as a Number array. |
vertexData — Property, interface away3d.core.base.ISubGeometry |
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Retrieves the object's vertices as a Number array. |
vertexData — Property, class away3d.core.base.SubGeometry |
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The raw vertex position data. |
_vertexData — Property, class away3d.core.base.SubGeometryBase |
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vertexData — Property, class away3d.core.base.SubGeometryBase |
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vertexData — Property, class away3d.core.base.SubMesh |
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vertexData — Property, class away3d.entities.SegmentSet |
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vertexData — Property, class away3d.entities.Sprite3D |
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vertexData — Property, class away3d.materials.methods.MethodVO |
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vertexData — Property, class away3d.primitives.SkyBox |
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_vertexDataInvalid — Property, class away3d.core.base.CompactSubGeometry |
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vertexLife — Property, class away3d.animators.data.AnimationRegisterCache |
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_vertexNormalBuffer — Property, class away3d.core.base.SubGeometry |
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_vertexNormalBufferContext — Property, class away3d.core.base.SubGeometry |
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vertexNormalData — Property, class away3d.core.base.CompactSubGeometry |
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vertexNormalData — Property, interface away3d.core.base.IRenderable |
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Retrieves the object's normals as a Number array. |
vertexNormalData — Property, interface away3d.core.base.ISubGeometry |
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Retrieves the object's normals as a Number array. |
vertexNormalData — Property, class away3d.core.base.SubGeometry |
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The raw vertex normal data. |
vertexNormalData — Property, class away3d.core.base.SubGeometryBase |
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vertexNormalData — Property, class away3d.core.base.SubMesh |
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vertexNormalData — Property, class away3d.entities.SegmentSet |
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vertexNormalData — Property, class away3d.entities.Sprite3D |
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vertexNormalData — Property, class away3d.primitives.SkyBox |
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vertexNormalOffset — Property, class away3d.core.base.CompactSubGeometry |
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vertexNormalOffset — Property, interface away3d.core.base.ISubGeometry |
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The offset into vertexNormalData where the normals are placed
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vertexNormalOffset — Property, class away3d.core.base.SubGeometry |
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vertexNormalOffset — Property, class away3d.core.base.SubGeometryBase |
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vertexNormalOffset — Property, class away3d.core.base.SubMesh |
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vertexNormalOffset — Property, class away3d.entities.SegmentSet |
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vertexNormalOffset — Property, class away3d.entities.Sprite3D |
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vertexNormalOffset — Property, class away3d.primitives.SkyBox |
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_vertexNormals — Property, class away3d.core.base.SubGeometry |
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_vertexNormalsDirty — Property, class away3d.core.base.SubGeometryBase |
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vertexNormalStride — Property, class away3d.core.base.CompactSubGeometry |
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vertexNormalStride — Property, interface away3d.core.base.ISubGeometry |
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The distance between two consecutive normal elements
This always applies to vertices, normals and tangents. |
vertexNormalStride — Property, class away3d.core.base.SubGeometry |
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vertexNormalStride — Property, class away3d.core.base.SubGeometryBase |
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vertexOffset — Property, class away3d.core.base.CompactSubGeometry |
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vertexOffset — Property, interface away3d.core.base.ISubGeometry |
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The offset into vertexData where the vertices are placed
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vertexOffset — Property, class away3d.core.base.SubGeometry |
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vertexOffset — Property, class away3d.core.base.SubGeometryBase |
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vertexOffset — Property, class away3d.core.base.SubMesh |
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vertexOffset — Property, class away3d.entities.SegmentSet |
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vertexOffset — Property, class away3d.entities.Sprite3D |
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vertexOffset — Property, class away3d.primitives.SkyBox |
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vertexOneConst — Property, class away3d.animators.data.AnimationRegisterCache |
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vertexStride — Property, class away3d.core.base.CompactSubGeometry |
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vertexStride — Property, interface away3d.core.base.IRenderable |
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The number of data elements in the buffers per vertex. |
vertexStride — Property, interface away3d.core.base.ISubGeometry |
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The distance between two consecutive vertex, normal or tangent elements
This always applies to vertices, normals and tangents. |
vertexStride — Property, class away3d.core.base.SubGeometry |
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vertexStride — Property, class away3d.core.base.SubGeometryBase |
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vertexStride — Property, class away3d.core.base.SubMesh |
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vertexStride — Property, class away3d.entities.SegmentSet |
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vertexStride — Property, class away3d.entities.Sprite3D |
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vertexStride — Property, class away3d.primitives.SkyBox |
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_vertexTangentBuffer — Property, class away3d.core.base.SubGeometry |
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_vertexTangentBufferContext — Property, class away3d.core.base.SubGeometry |
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vertexTangentData — Property, class away3d.core.base.CompactSubGeometry |
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vertexTangentData — Property, interface away3d.core.base.IRenderable |
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Retrieves the object's tangents as a Number array. |
vertexTangentData — Property, interface away3d.core.base.ISubGeometry |
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Retrieves the object's tangents as a Number array. |
vertexTangentData — Property, class away3d.core.base.SubGeometryBase |
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vertexTangentData — Property, class away3d.core.base.SubMesh |
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vertexTangentData — Property, class away3d.entities.SegmentSet |
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vertexTangentData — Property, class away3d.entities.Sprite3D |
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vertexTangentData — Property, class away3d.primitives.SkyBox |
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vertexTangentOffset — Property, class away3d.core.base.CompactSubGeometry |
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vertexTangentOffset — Property, interface away3d.core.base.ISubGeometry |
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The offset into vertexTangentData where the tangents are placed
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vertexTangentOffset — Property, class away3d.core.base.SubGeometry |
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vertexTangentOffset — Property, class away3d.core.base.SubGeometryBase |
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vertexTangentOffset — Property, class away3d.core.base.SubMesh |
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vertexTangentOffset — Property, class away3d.entities.SegmentSet |
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vertexTangentOffset — Property, class away3d.entities.Sprite3D |
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vertexTangentOffset — Property, class away3d.primitives.SkyBox |
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_vertexTangents — Property, class away3d.core.base.SubGeometry |
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_vertexTangentsDirty — Property, class away3d.core.base.SubGeometryBase |
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vertexTangentStride — Property, class away3d.core.base.CompactSubGeometry |
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vertexTangentStride — Property, interface away3d.core.base.ISubGeometry |
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The distance between two consecutive tangent elements
This always applies to vertices, normals and tangents. |
vertexTangentStride — Property, class away3d.core.base.SubGeometry |
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vertexTangentStride — Property, class away3d.core.base.SubGeometryBase |
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vertexTime — Property, class away3d.animators.data.AnimationRegisterCache |
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vertexTransform — Property, class away3d.tools.helpers.data.ParticleGeometryTransform |
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vertexTwoConst — Property, class away3d.animators.data.AnimationRegisterCache |
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vertexZeroConst — Property, class away3d.animators.data.AnimationRegisterCache |
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_verticesInvalid — Property, class away3d.core.base.SubGeometry |
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VideoTexture — class, package away3d.textures |
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VideoTexture(source:String, materialWidth:uint, materialHeight:uint, loop:Boolean, autoPlay:Boolean, player:away3d.materials.utils:IVideoPlayer) — Constructor, class away3d.textures.VideoTexture |
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view — Property, class away3d.events.MouseEvent3D |
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The view object inside which the event took place. |
View3D — class, package away3d.containers |
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View3D(scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, renderer:away3d.core.render:RendererBase, forceSoftware:Boolean) — Constructor, class away3d.containers.View3D |
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viewDirDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter |
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viewDirFragment — Property, class away3d.materials.compilation.ShaderRegisterData |
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viewDirVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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viewHeight — Property, class away3d.core.managers.RTTBufferManager |
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_viewHeight — Property, class away3d.core.render.RendererBase |
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viewHeight — Property, class away3d.core.render.RendererBase |
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viewPort — Property, class away3d.core.managers.Stage3DProxy |
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A viewPort rectangle equivalent of the Stage3D size and position. |
viewProjection — Property, class away3d.cameras.Camera3D |
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The view projection matrix of the camera. |
viewProjection — Property, class away3d.entities.TextureProjector |
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The matrix that projects a point in scene space into the texture coordinates. |
_viewScissorRect — Property, class away3d.containers.View3D |
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ViewVolume — class, package away3d.core.partition |
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ViewVolume(minBound:flash.geom:Vector3D, maxBound:flash.geom:Vector3D, cellSize:Number) — Constructor, class away3d.core.partition.ViewVolume |
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Creates a new ViewVolume with given dimensions. |
ViewVolumePartition — class, package away3d.core.partition |
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ViewVolumePartition() — Constructor, class away3d.core.partition.ViewVolumePartition |
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ViewVolumeRootNode — class, package away3d.core.partition |
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ViewVolumeRootNode() — Constructor, class away3d.core.partition.ViewVolumeRootNode |
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viewWidth — Property, class away3d.core.managers.RTTBufferManager |
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_viewWidth — Property, class away3d.core.render.RendererBase |
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viewWidth — Property, class away3d.core.render.RendererBase |
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visible — Property, class away3d.containers.ObjectContainer3D |
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visible — Property, class away3d.containers.View3D |
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visible — Property, class away3d.core.base.SubMesh |
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visible — Property, class away3d.core.managers.Stage3DProxy |
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The visibility of the Stage3D. |
VISIBLITY_UPDATED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a visiblityUpdated event object. |
vKnot — Property, class away3d.primitives.NURBSGeometry |
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Defines the knot sequence in the V direction that determines where and how the control points
affect the NURBS curve. |
volume — Property, class away3d.audio.Sound3D |
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Defines the overall (master) volume of the 3D sound, after any
positional adjustments to volume have been applied. |
volume — Property, class away3d.audio.SoundTransform3D |
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_volume — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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volume — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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volume — Property, interface away3d.audio.drivers.ISound3DDriver |
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Master volume/gain after 3D modifications to pan/volume have been applied. |
volume — Property, class away3d.audio.drivers.SimplePanVolumeDriver |
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volume — Property, interface away3d.materials.utils.IVideoPlayer |
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Master volume/gain
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volume — Property, class away3d.materials.utils.SimpleVideoPlayer |
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vOrder — Property, class away3d.primitives.NURBSGeometry |
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Defines the number of control points along the V splines that influence any given point on the curve
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vSegments — Property, class away3d.primitives.NURBSGeometry |
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Defines the number segments (triangle pair) the final curve will be divided into in the V direction
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |