Package | away3d.animators.skeleton |
Class | public class SkeletonTimelineClipNode |
Inheritance | SkeletonTimelineClipNode SkeletonClipNodeBase SkeletonTreeNode |
Property | Defined by | ||
---|---|---|---|
clip : SkeletonAnimationSequence | SkeletonClipNodeBase | ||
direction : Number | SkeletonTreeNode | ||
duration : Number | SkeletonClipNodeBase | ||
highQuality : Boolean
Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.
| SkeletonClipNodeBase | ||
name : String | SkeletonTreeNode | ||
rootDelta : Vector3D | SkeletonTreeNode | ||
skeletonPose : SkeletonPose | SkeletonTreeNode | ||
time : Number [write-only]
| SkeletonTimelineClipNode |
Method | Defined by | ||
---|---|---|---|
SkeletonTimelineClipNode
(numJoints:uint)
Creates a new SkeletonTimelineClipNode object.
| SkeletonTimelineClipNode | ||
reset():void
| SkeletonTimelineClipNode | ||
Updates the node's skeleton pose
| SkeletonTimelineClipNode | ||
updatePositionData():void
Updates the s root delta position and bounds
todo: support bounds
| SkeletonTimelineClipNode |
time | property |
time:Number
[write-only]Implementation
public function set time(value:Number):void
SkeletonTimelineClipNode | () | constructor |
public function SkeletonTimelineClipNode(numJoints:uint)
Parameters
numJoints:uint — The amount of joints in the target skeleton.
|
reset | () | method |
public function reset():void
updatePose | () | method |
public override function updatePose(skeleton:Skeleton):void
Updates the node's skeleton pose
Parametersskeleton:Skeleton |
updatePositionData | () | method |
public override function updatePositionData():void
Updates the s root delta position and bounds todo: support bounds