Packageaway3d.animators.skeleton
Classpublic class SkeletonTimelineClipNode
InheritanceSkeletonTimelineClipNode Inheritance SkeletonClipNodeBase Inheritance SkeletonTreeNode

SkeletonTimelineClipNode represents a node in a skeleton tree containing a blending clip for which the keyframes are laid out on a timeline. As such, the pose is determined by the time property.

Public Properties
 PropertyDefined by
 Inheritedclip : SkeletonAnimationSequence
SkeletonClipNodeBase
 Inheriteddirection : Number
SkeletonTreeNode
 Inheritedduration : Number
SkeletonClipNodeBase
 InheritedhighQuality : Boolean
Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.
SkeletonClipNodeBase
 Inheritedname : String
SkeletonTreeNode
 InheritedrootDelta : Vector3D
SkeletonTreeNode
 InheritedskeletonPose : SkeletonPose
SkeletonTreeNode
  time : Number
[write-only]
SkeletonTimelineClipNode
Protected Properties
 PropertyDefined by
 Inherited_clip : SkeletonAnimationSequence
The animation clip.
SkeletonClipNodeBase
 Inherited_direction : Number = 0
SkeletonTreeNode
 Inherited_duration : Number = 0
SkeletonTreeNode
 Inherited_highQuality : Boolean
SkeletonClipNodeBase
 Inherited_numJoints : uint
SkeletonTreeNode
 Inherited_rootPos : Vector3D
SkeletonClipNodeBase
 Inherited_time : Number = 0
SkeletonTreeNode
Public Methods
 MethodDefined by
  
SkeletonTimelineClipNode
(numJoints:uint)
Creates a new SkeletonTimelineClipNode object.
SkeletonTimelineClipNode
  
reset():void
SkeletonTimelineClipNode
  
updatePose(skeleton:Skeleton):void
Updates the node's skeleton pose
SkeletonTimelineClipNode
  
Updates the s root delta position and bounds todo: support bounds
SkeletonTimelineClipNode
Property detail
timeproperty
time:Number  [write-only]Implementation
    public function set time(value:Number):void
Constructor detail
SkeletonTimelineClipNode()constructor
public function SkeletonTimelineClipNode(numJoints:uint)Parameters
numJoints:uint — The amount of joints in the target skeleton.
Init Parameters
Method detail
reset()method
public function reset():void
updatePose()method 
public override function updatePose(skeleton:Skeleton):void

Updates the node's skeleton pose

Parameters
skeleton:Skeleton
updatePositionData()method 
public override function updatePositionData():void

Updates the s root delta position and bounds todo: support bounds

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