Package | away3d.extrusions |
Class | public class SkinExtrude |
Inheritance | SkinExtrude Mesh Entity ObjectContainer3D Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
animation : AnimationBase
The type of animation used to influence the geometry.
| Mesh | ||
animationController : AnimatorBase
The animation controller that will update the mesh's animation state.
| Mesh | ||
animationState : AnimationStateBase
The animation state of the mesh, defining how the animation should influence the mesh's geometry.
| Mesh | ||
bounds : BoundingVolumeBase
[read-only]
The bounding volume approximating the volume occupied by the Entity.
| SkinExtrude | ||
castsShadows : Boolean
Indicates whether or not the Mesh can cast shadows
| Mesh | ||
centerMesh : Boolean
Defines whether the mesh is _centerMeshed of not after generation
| SkinExtrude | ||
closeShape : Boolean
Defines if the last vector of Vector3D are joined to the first one, closing the shape.
| SkinExtrude | ||
coverAll : Boolean
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
| SkinExtrude | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data.
| Object3D | ||
flip : Boolean
Defines if the face orientatio needs to be inverted
| SkinExtrude | ||
geometry : Geometry
[read-only]
The geometry used by the mesh that provides it with its shape.
| SkinExtrude | ||
inverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
| ObjectContainer3D | ||
material : MaterialBase
The material with which to render the Mesh.
| Mesh | ||
maxX : Number
The maximum extremum of the object along the X-axis.
| Entity | ||
maxY : Number
The maximum extremum of the object along the Y-axis.
| Entity | ||
maxZ : Number
The maximum extremum of the object along the Z-axis.
| Entity | ||
minX : Number
The minimum extremum of the object along the X-axis.
| Entity | ||
minY : Number
The minimum extremum of the object along the Y-axis.
| Entity | ||
minZ : Number
The minimum extremum of the object along the Z-axis.
| Entity | ||
modelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space.
| Entity | ||
mouseDetails : Boolean
Indicates whether or not mouse events contain UV and position coordinates.
| Mesh | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
| Entity | ||
name : String
The name of the object.
| Object3D | ||
numChildren : uint
The amount of child objects of the ObjectContainer3D.
| ObjectContainer3D | ||
parent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
| ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned.
| ObjectContainer3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
profiles : Vector
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
| SkinExtrude | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
| ObjectContainer3D | ||
sceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
| ObjectContainer3D | ||
subdivision : Number | SkinExtrude | ||
subMeshes : Vector [read-only]
The SubMeshes out of which the Mesh consists.
| SkinExtrude | ||
transform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
| ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
zIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
| Entity |
Method | Defined by | ||
---|---|---|---|
SkinExtrude
(material:MaterialBase, profiles:Vector, subdivision:uint = 1, centerMesh:Boolean = false, closeShape:Boolean = false, coverAll:Boolean = false, flip:Boolean = false) | SkinExtrude | ||
Adds a child ObjectContainer3D to the current object.
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
| Mesh | ||
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
| Mesh | ||
Retrieves the child object at the given index.
| ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render.
| Entity | ||
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack.
| Entity | ||
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void
| ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
bounds | property |
bounds:BoundingVolumeBase
[read-only]The bounding volume approximating the volume occupied by the Entity.
Implementation public function get bounds():BoundingVolumeBase
centerMesh | property |
centerMesh:Boolean
[read-write]Defines whether the mesh is _centerMeshed of not after generation
Implementation public function get centerMesh():Boolean
public function set centerMesh(value:Boolean):void
closeShape | property |
closeShape:Boolean
[read-write]
Defines if the last vector of Vector3D are joined to the first one, closing the shape. works from 3 vector.
public function get closeShape():Boolean
public function set closeShape(value:Boolean):void
coverAll | property |
coverAll:Boolean
[read-write]Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. Defaults to false.
Implementation public function get coverAll():Boolean
public function set coverAll(value:Boolean):void
flip | property |
flip:Boolean
[read-write]Defines if the face orientatio needs to be inverted
Implementation public function get flip():Boolean
public function set flip(value:Boolean):void
geometry | property |
geometry:Geometry
[read-only]The geometry used by the mesh that provides it with its shape.
Implementation public function get geometry():Geometry
profiles | property |
profiles:Vector
[read-write]Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. Defaults to false.
Implementation public function get profiles():Vector
public function set profiles(value:Vector):void
subdivision | property |
subdivision:Number
[read-write]Implementation
public function get subdivision():Number
public function set subdivision(value:Number):void
subMeshes | property |
subMeshes:Vector
[read-only]The SubMeshes out of which the Mesh consists. Every SubMesh can be assigned a material to override the Mesh's material.
Implementation public function get subMeshes():Vector
SkinExtrude | () | constructor |
public function SkinExtrude(material:MaterialBase, profiles:Vector, subdivision:uint = 1, centerMesh:Boolean = false, closeShape:Boolean = false, coverAll:Boolean = false, flip:Boolean = false)
Parameters
material:MaterialBase |
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profiles:Vector |
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subdivision:uint (default = 1 )
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centerMesh:Boolean (default = false )
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closeShape:Boolean (default = false )
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coverAll:Boolean (default = false )
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flip:Boolean (default = false )
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