Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. Null if outside the triangle definition
This class was made to allow uv retreiving from a hittest in BSP projects using the BSPHitTest.getUVIntersectPosition method
public static function getUVs(v0:Vertex, v1:Vertex, v2:Vertex, uv0:UV, uv1:UV, uv2:UV, hit:Vector3D, uv:UV = null):UV
Returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. Null if outside the triangle definition
Parameters
| v0:Vertex — Vertex. The face v0
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| v1:Vertex — Vertex. The face v1
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| v2:Vertex — Vertex. The face v2
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| uv0:UV — UV. The face UV uv0
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| uv1:UV — UV. The face UV uv1
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| uv2:UV — UV. The face UV uv2
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| hit:Vector3D — Vector3D. The intersect point on triangle plane.
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| uv:UV (default = null ) — [optional] UV. To prevent generation of new UV object return. Optional uv object holder can be passed.
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Returns
Tue Jun 7 2011, 11:27 PM +01:00