Package | away3d.primitives |
Class | public class Trident |
Inheritance | Trident ObjectContainer3D Mesh Object3D flash.events.EventDispatcher |
Method | Defined By | ||
---|---|---|---|
Trident(len:Number = 1000, showLetters:Boolean = false)
Creates a new Trident object. | Trident | ||
Adds a 3d object to the scene as a child of the container
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Adds a face object to the mesh object. | Mesh | ||
addLight(light:AbstractLight):void
Adds a light as a child of the container
| ObjectContainer3D | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
addSegment(segment:Segment):void
Adds a segment object to the mesh object. | Mesh | ||
Adds a sprite3d object to the mesh object. | Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void [override]
Apply the given position to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
applyRotations():void [override]
Apply the local rotations to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
asAS3Class(classname:String = null, packagename:String, round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. | Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
centerMeshes():void
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry. | ObjectContainer3D | ||
centerPivot():void [override]
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. | ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object
| ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
| ObjectContainer3D | ||
distanceTo(obj:Object3D):Number
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):Object3D
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
invertFaces():void
Inverts the geometry of all face objects. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
quarterFace(face:Face):void
Divides a face object into 4 equal sized face objects. | Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects. | Mesh | ||
removeChild(child:Object3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeChildByName(name:String):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeFace(face:Face):void
Removes a face object from the mesh object. | Mesh | ||
removeLight(light:AbstractLight):void
Removes a light from the container
| ObjectContainer3D | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
removeSegment(segment:Segment):void
Removes a segment object from the mesh object. | Mesh | ||
removeSprite(sprite3d:Sprite3D):void
Removes a 3d sprite object from the mesh object. | Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object. | Object3D | ||
Divides a face object into 2 face objects. | Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects. | Mesh | ||
tick(time:int):void
Called by the TickTraverser. | Object3D | ||
toString():String [override]
Used to trace the values of a 3d object. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
[override]
Used when traversing the scenegraph
| ObjectContainer3D | ||
Divides a face object into 3 face objects. | Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects. | Mesh | ||
updateBounds():void | Mesh | ||
updateMesh(view:View3D):void
Updates the materials in the mesh object
| Mesh | ||
updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void
update vertex information. | Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Trident | () | Constructor |
public function Trident(len:Number = 1000, showLetters:Boolean = false)
Creates a new Trident
object.
len:Number (default = 1000 ) — The length of the trident axes. Default is 1000.
| |
showLetters:Boolean (default = false ) — If the Trident should display the letters X. Y and Z.
|