Package | away3d.animators.skeleton |
Class | public class SkeletonJoint |
See also
Property | Defined by | ||
---|---|---|---|
inverseBindPose : Vector
The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space, so it can be transformed using the target joint matrix.
| SkeletonJoint | ||
name : String
The name of the joint
| SkeletonJoint | ||
parentIndex : int = -1
The parent joint's index
| SkeletonJoint |
Method | Defined by | ||
---|---|---|---|
Creates a new Joint object
| SkeletonJoint |
inverseBindPose | property |
public var inverseBindPose:Vector
The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space, so it can be transformed using the target joint matrix.
name | property |
public var name:String
The name of the joint
parentIndex | property |
public var parentIndex:int = -1
The parent joint's index
SkeletonJoint | () | constructor |
public function SkeletonJoint()
Init Parameters