Packageaway3d.animators.states
Interfacepublic interface IVertexAnimationState extends IAnimationState
Implementors VertexClipState

Provides an interface for animation node classes that hold animation data for use in the Vertex animator class.

See also

away3d.animators.VertexAnimator


Public Properties
 PropertyDefined By
  blendWeight : Number
[read-only] Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current geometry frame (0) and next geometry frame (1) of the animation.
IVertexAnimationState
  currentGeometry : Geometry
[read-only] Returns the current geometry frame of animation in the clip based on the internal playhead position.
IVertexAnimationState
  nextGeometry : Geometry
[read-only] Returns the current geometry frame of animation in the clip based on the internal playhead position.
IVertexAnimationState
 InheritedpositionDelta : Vector3D
[read-only]
IAnimationState
Public Methods
 MethodDefined By
 Inherited
offset(startTime:int):void
IAnimationState
 Inherited
phase(value:Number):void
Sets the animation phase of the node.
IAnimationState
 Inherited
update(time:int):void
IAnimationState
Property Detail
blendWeightproperty
blendWeight:Number  [read-only]

Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current geometry frame (0) and next geometry frame (1) of the animation.


Implementation
    public function get blendWeight():Number
currentGeometryproperty 
currentGeometry:Geometry  [read-only]

Returns the current geometry frame of animation in the clip based on the internal playhead position.


Implementation
    public function get currentGeometry():Geometry
nextGeometryproperty 
nextGeometry:Geometry  [read-only]

Returns the current geometry frame of animation in the clip based on the internal playhead position.


Implementation
    public function get nextGeometry():Geometry