Packageaway3d.materials
Classpublic class ColorMultiPassMaterial
InheritanceColorMultiPassMaterial Inheritance MultiPassMaterialBase Inheritance MaterialBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

ColorMaterial is a material that uses a flat colour as the surfaces diffuse.



Public Properties
 PropertyDefined By
 InheritedalphaPremultiplied : Boolean
Indicates whether visible textures (or other pixels) used by this material have already been premultiplied.
MaterialBase
 InheritedalphaThreshold : Number
The minimum alpha value for which pixels should be drawn.
MultiPassMaterialBase
 Inheritedambient : Number
The strength of the ambient reflection.
MultiPassMaterialBase
 InheritedambientColor : uint
The colour of the ambient reflection.
MultiPassMaterialBase
 InheritedambientMethod : BasicAmbientMethod
The method to perform ambient shading.
MultiPassMaterialBase
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
MaterialBase
 InheritedblendMode : String
[override]
MultiPassMaterialBase
 InheritedbothSides : Boolean
Defines whether or not the material should perform backface culling.
MaterialBase
  color : uint
The diffuse color of the surface.
ColorMultiPassMaterial
 InheriteddepthCompareMode : String
[override]
MultiPassMaterialBase
 InheriteddiffuseLightSources : uint
MultiPassMaterialBase
 InheriteddiffuseMethod : BasicDiffuseMethod
The method to perform diffuse shading.
MultiPassMaterialBase
 Inheritedextra : Object
An object to contain any extra data
MaterialBase
 Inheritedgloss : Number
The sharpness of the specular highlight.
MultiPassMaterialBase
 InheritedlightPicker : LightPickerBase
[override]
MultiPassMaterialBase
 Inheritedmipmap : Boolean
[override] Indicates whether or not any used textures should use mipmapping.
MultiPassMaterialBase
 Inheritedname : String
[override]
MaterialBase
 InheritednormalMap : Texture2DBase
The tangent space normal map to influence the direction of the surface for each texel.
MultiPassMaterialBase
 InheritednormalMethod : BasicNormalMethod
The method to generate the (tangent-space) normal.
MultiPassMaterialBase
 InheritednumMethods : int
[read-only]
MultiPassMaterialBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedrepeat : Boolean
Indicates whether or not any used textures should be tiled.
MaterialBase
 InheritedrequiresBlending : Boolean
[override] [read-only] Indicates whether or not the material requires alpha blending during rendering.
MultiPassMaterialBase
 InheritedshadowMethod : ShadowMapMethodBase
The method to render shadows cast on this surface.
MultiPassMaterialBase
 Inheritedsmooth : Boolean
Indicates whether or not any used textures should use smoothing.
MaterialBase
 Inheritedspecular : Number
The overall strength of the specular reflection.
MultiPassMaterialBase
 InheritedspecularColor : uint
The colour of the specular reflection.
MultiPassMaterialBase
 InheritedspecularLightSources : uint
MultiPassMaterialBase
 InheritedspecularMap : Texture2DBase
A specular map that defines the strength of specular reflections for each texel in the red channel, and the gloss factor in the green channel.
MultiPassMaterialBase
 InheritedspecularMethod : BasicSpecularMethod
The method to perform specular shading.
MultiPassMaterialBase
 InheriteduniqueId : uint
[read-only] The unique id assigned to the material by the MaterialLibrary.
MaterialBase
Protected Properties
 PropertyDefined By
 Inherited_casterLightPass : ShadowCasterPass
MultiPassMaterialBase
 Inherited_depthPass : DepthMapPass
MaterialBase
 Inherited_distancePass : DistanceMapPass
MaterialBase
 Inherited_effectsPass : SuperShaderPass
MultiPassMaterialBase
 Inherited_lightPicker : LightPickerBase
MaterialBase
 Inherited_mipmap : Boolean = true
MaterialBase
 Inherited_nonCasterLightPasses : Vector.<LightingPass>
MultiPassMaterialBase
 Inherited_numPasses : uint
MaterialBase
 Inherited_passes : Vector.<MaterialPassBase>
MaterialBase
 Inherited_repeat : Boolean
MaterialBase
 Inherited_smooth : Boolean = true
MaterialBase
Public Methods
 MethodDefined By
  
ColorMultiPassMaterial(color:uint = 0xcccccc)
Creates a new ColorMaterial object.
ColorMultiPassMaterial
 Inherited
Adds a shading method to the end of the shader.
MultiPassMaterialBase
 Inherited
addMethodAt(method:EffectMethodBase, index:int):void
Adds a shading method to the end of a shader, at the specified index amongst the methods in that section of the shader.
MultiPassMaterialBase
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
MaterialBase
 Inherited
MultiPassMaterialBase
 Inherited
hasMethod(method:EffectMethodBase):Boolean
MultiPassMaterialBase
 Inherited
MultiPassMaterialBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
Adds a pass to the material
MaterialBase
 Inherited
Clears all passes in the material.
MaterialBase
 Inherited
MultiPassMaterialBase
 Inherited
MaterialBase
 Inherited
MultiPassMaterialBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
colorproperty
color:uint

The diffuse color of the surface.


Implementation
    public function get color():uint
    public function set color(value:uint):void
Constructor Detail
ColorMultiPassMaterial()Constructor
public function ColorMultiPassMaterial(color:uint = 0xcccccc)

Creates a new ColorMaterial object.

Parameters
color:uint (default = 0xcccccc) — The material's diffuse surface color.