Package | away3d.animators.transitions |
Class | public class CrossfadeTransitionNode |
Inheritance | CrossfadeTransitionNode SkeletonBinaryLERPNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
blendSpeed : Number | CrossfadeTransitionNode | ||
inputA : AnimationNodeBase
Defines input node A to use for the blended output. | SkeletonBinaryLERPNode | ||
inputB : AnimationNodeBase
Defines input node B to use for the blended output. | SkeletonBinaryLERPNode | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
startBlend : int | CrossfadeTransitionNode | ||
stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new CrossfadeTransitionNode object. | CrossfadeTransitionNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
SkeletonBinaryLERPNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |