Package | away3d.animators.transitions |
Class | public class CrossfadeTransitionNode |
Inheritance | CrossfadeTransitionNode ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
blendSpeed : Number | CrossfadeTransitionNode | ||
![]() | inputA : AnimationNodeBase
Defines input node A to use for the blended output. | SkeletonBinaryLERPNode | |
![]() | inputB : AnimationNodeBase
Defines input node B to use for the blended output. | SkeletonBinaryLERPNode | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
startBlend : int | CrossfadeTransitionNode | ||
![]() | stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new CrossfadeTransitionNode object. | CrossfadeTransitionNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
![]() | SkeletonBinaryLERPNode | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |