Packageaway3d.animators.transitions
Classpublic class CrossfadeTransitionNode
InheritanceCrossfadeTransitionNode Inheritance SkeletonBinaryLERPNode Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
  blendSpeed : Number
CrossfadeTransitionNode
 InheritedinputA : AnimationNodeBase
Defines input node A to use for the blended output.
SkeletonBinaryLERPNode
 InheritedinputB : AnimationNodeBase
Defines input node B to use for the blended output.
SkeletonBinaryLERPNode
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
  startBlend : int
CrossfadeTransitionNode
 InheritedstateClass : Class
[read-only]
AnimationNodeBase
Protected Properties
 PropertyDefined By
 Inherited_stateClass : Class
AnimationNodeBase
Public Methods
 MethodDefined By
  
Creates a new CrossfadeTransitionNode object.
CrossfadeTransitionNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
 Inherited
SkeletonBinaryLERPNode
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
blendSpeedproperty
public var blendSpeed:Number

startBlendproperty 
public var startBlend:int

Constructor Detail
CrossfadeTransitionNode()Constructor
public function CrossfadeTransitionNode()

Creates a new CrossfadeTransitionNode object.