Package | away3d.animators.transitions |
Class | public class CrossfadeTransitionState |
Inheritance | CrossfadeTransitionState SkeletonBinaryLERPState AnimationStateBase Object |
Method | Defined By | ||
---|---|---|---|
CrossfadeTransitionState | |||
Returns the current skeleton pose of the animation in the clip based on the internal playhead position. | SkeletonBinaryLERPState | ||
offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | ||
phase(value:Number):void [override]
Sets the animation phase of the node. | SkeletonBinaryLERPState | ||
update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase |
Method | Defined By | ||
---|---|---|---|
updatePositionDelta():void [override]
Updates the node's root delta position
| SkeletonBinaryLERPState | ||
updateTime(time:int):void [override]
Updates the node's internal playhead position. | CrossfadeTransitionState |
CrossfadeTransitionState | () | Constructor |
public function CrossfadeTransitionState(animator:IAnimator, skeletonAnimationNode:CrossfadeTransitionNode)
animator:IAnimator | |
skeletonAnimationNode:CrossfadeTransitionNode |
updateTime | () | method |
override protected function updateTime(time:int):void
Updates the node's internal playhead position.
Parameters
time:int — The local time (in milliseconds) of the node's playhead position.
|