Packageaway3d.animators.transitions
Classpublic class CrossfadeTransitionState
InheritanceCrossfadeTransitionState Inheritance SkeletonBinaryLERPState Inheritance AnimationStateBase Inheritance Object



Public Properties
 PropertyDefined By
 InheritedblendWeight : Number
Defines a fractional value between 0 and 1 representing the blending ratio between inputA (0) and inputB (1), used to produce the skeleton pose output.
SkeletonBinaryLERPState
 InheritedpositionDelta : Vector3D
[read-only] Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
AnimationStateBase
Protected Properties
 PropertyDefined By
 Inherited_animationNode : AnimationNodeBase
AnimationStateBase
 Inherited_animator : IAnimator
AnimationStateBase
 Inherited_positionDeltaDirty : Boolean = true
AnimationStateBase
 Inherited_rootDelta : Vector3D
AnimationStateBase
 Inherited_startTime : int
AnimationStateBase
 Inherited_time : int
AnimationStateBase
Public Methods
 MethodDefined By
  
CrossfadeTransitionState
 Inherited
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
SkeletonBinaryLERPState
 Inherited
offset(startTime:int):void
Resets the start time of the node to a new value.
AnimationStateBase
 Inherited
phase(value:Number):void
[override] Sets the animation phase of the node.
SkeletonBinaryLERPState
 Inherited
update(time:int):void
Updates the configuration of the node to its current state.
AnimationStateBase
Protected Methods
 MethodDefined By
 Inherited
[override] Updates the node's root delta position
SkeletonBinaryLERPState
  
updateTime(time:int):void
[override] Updates the node's internal playhead position.
CrossfadeTransitionState
Constructor Detail
CrossfadeTransitionState()Constructor
public function CrossfadeTransitionState(animator:IAnimator, skeletonAnimationNode:CrossfadeTransitionNode)



Parameters
animator:IAnimator
 
skeletonAnimationNode:CrossfadeTransitionNode
Method Detail
updateTime()method
override protected function updateTime(time:int):void

Updates the node's internal playhead position.

Parameters

time:int — The local time (in milliseconds) of the node's playhead position.