Packageaway3d.materials
Classpublic class ColorMaterial
InheritanceColorMaterial Inheritance SinglePassMaterialBase Inheritance MaterialBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

ColorMaterial is a material that uses a flat colour as the surfaces diffuse.



Public Properties
 PropertyDefined By
  alpha : Number
The alpha of the surface.
ColorMaterial
 InheritedalphaBlending : Boolean
Indicate whether or not the material has transparency.
SinglePassMaterialBase
 InheritedalphaPremultiplied : Boolean
Indicates whether visible textures (or other pixels) used by this material have already been premultiplied.
MaterialBase
 InheritedalphaThreshold : Number
The minimum alpha value for which pixels should be drawn.
SinglePassMaterialBase
 Inheritedambient : Number
The strength of the ambient reflection.
SinglePassMaterialBase
 InheritedambientColor : uint
The colour of the ambient reflection.
SinglePassMaterialBase
 InheritedambientMethod : BasicAmbientMethod
The method to perform ambient shading.
SinglePassMaterialBase
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
MaterialBase
 InheritedblendMode : String
[override]
SinglePassMaterialBase
 InheritedbothSides : Boolean
Defines whether or not the material should perform backface culling.
MaterialBase
  color : uint
The diffuse color of the surface.
ColorMaterial
 InheritedcolorTransform : ColorTransform
The ColorTransform object to transform the colour of the material with.
SinglePassMaterialBase
 InheriteddepthCompareMode : String
[override]
SinglePassMaterialBase
 InheriteddiffuseLightSources : uint
SinglePassMaterialBase
 InheriteddiffuseMethod : BasicDiffuseMethod
The method to perform diffuse shading.
SinglePassMaterialBase
 Inheritedextra : Object
An object to contain any extra data
MaterialBase
 Inheritedgloss : Number
The sharpness of the specular highlight.
SinglePassMaterialBase
 InheritedlightPicker : LightPickerBase
[override]
SinglePassMaterialBase
 Inheritedmipmap : Boolean
[override] Indicates whether or not any used textures should use mipmapping.
SinglePassMaterialBase
 Inheritedname : String
[override]
MaterialBase
 InheritednormalMap : Texture2DBase
The tangent space normal map to influence the direction of the surface for each texel.
SinglePassMaterialBase
 InheritednormalMethod : BasicNormalMethod
The method to generate the (tangent-space) normal.
SinglePassMaterialBase
 InheritednumMethods : int
[read-only]
SinglePassMaterialBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedrepeat : Boolean
Indicates whether or not any used textures should be tiled.
MaterialBase
  requiresBlending : Boolean
[override] [read-only] Indicates whether or not the material requires alpha blending during rendering.
ColorMaterial
 InheritedshadowMethod : ShadowMapMethodBase
The method to render shadows cast on this surface.
SinglePassMaterialBase
 Inheritedsmooth : Boolean
Indicates whether or not any used textures should use smoothing.
MaterialBase
 Inheritedspecular : Number
The overall strength of the specular reflection.
SinglePassMaterialBase
 InheritedspecularColor : uint
The colour of the specular reflection.
SinglePassMaterialBase
 InheritedspecularLightSources : uint
SinglePassMaterialBase
 InheritedspecularMap : Texture2DBase
A specular map that defines the strength of specular reflections for each texel in the red channel, and the gloss factor in the green channel.
SinglePassMaterialBase
 InheritedspecularMethod : BasicSpecularMethod
The method to perform specular shading.
SinglePassMaterialBase
 InheriteduniqueId : uint
[read-only] The unique id assigned to the material by the MaterialLibrary.
MaterialBase
Protected Properties
 PropertyDefined By
 Inherited_depthPass : DepthMapPass
MaterialBase
 Inherited_distancePass : DistanceMapPass
MaterialBase
 Inherited_lightPicker : LightPickerBase
MaterialBase
 Inherited_mipmap : Boolean = true
MaterialBase
 Inherited_numPasses : uint
MaterialBase
 Inherited_passes : Vector.<MaterialPassBase>
MaterialBase
 Inherited_repeat : Boolean
MaterialBase
 Inherited_screenPass : SuperShaderPass
SinglePassMaterialBase
 Inherited_smooth : Boolean = true
MaterialBase
Public Methods
 MethodDefined By
  
ColorMaterial(color:uint = 0xcccccc, alpha:Number = 1)
Creates a new ColorMaterial object.
ColorMaterial
 Inherited
Adds a shading method to the end of the shader.
SinglePassMaterialBase
 Inherited
addMethodAt(method:EffectMethodBase, index:int):void
Adds a shading method to the end of a shader, at the specified index amongst the methods in that section of the shader.
SinglePassMaterialBase
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
MaterialBase
 Inherited
SinglePassMaterialBase
 Inherited
hasMethod(method:EffectMethodBase):Boolean
SinglePassMaterialBase
 Inherited
SinglePassMaterialBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
 Inherited
Adds a pass to the material
MaterialBase
 Inherited
Clears all passes in the material.
MaterialBase
 Inherited
MaterialBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
alphaproperty
alpha:Number

The alpha of the surface.


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
colorproperty 
color:uint

The diffuse color of the surface.


Implementation
    public function get color():uint
    public function set color(value:uint):void
requiresBlendingproperty 
requiresBlending:Boolean  [read-only] [override]

Indicates whether or not the material requires alpha blending during rendering.


Implementation
    public function get requiresBlending():Boolean
Constructor Detail
ColorMaterial()Constructor
public function ColorMaterial(color:uint = 0xcccccc, alpha:Number = 1)

Creates a new ColorMaterial object.

Parameters
color:uint (default = 0xcccccc) — The material's diffuse surface color.
 
alpha:Number (default = 1) — The material's surface alpha.