Package | away3d.lights.shadowmaps |
Class | public class NearDirectionalShadowMapper |
Inheritance | NearDirectionalShadowMapper ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | autoUpdateShadows : Boolean | ShadowMapperBase | |
coverageRatio : Number
A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map. | NearDirectionalShadowMapper | ||
![]() | depthMap : TextureProxyBase [read-only] | ShadowMapperBase | |
![]() | depthMapSize : uint | ShadowMapperBase | |
![]() | light : LightBase | ShadowMapperBase | |
![]() | lightOffset : Number | DirectionalShadowMapper |
Method | Defined By | ||
---|---|---|---|
NearDirectionalShadowMapper(coverageRatio:Number = .5) | NearDirectionalShadowMapper | ||
![]() | dispose():void | ShadowMapperBase | |
![]() | updateShadows():void | ShadowMapperBase |
Method | Defined By | ||
---|---|---|---|
![]() | ShadowMapperBase | ||
![]() | ShadowMapperBase | ||
![]() | [override] | DirectionalShadowMapper | |
updateDepthProjection(viewCamera:Camera3D):void [override] | NearDirectionalShadowMapper | ||
![]() | updateProjectionFromFrustumCorners(viewCamera:Camera3D, corners:Vector.<Number>, matrix:Matrix3D):void | DirectionalShadowMapper |
coverageRatio | property |
coverageRatio:Number
A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map.
public function get coverageRatio():Number
public function set coverageRatio(value:Number):void
NearDirectionalShadowMapper | () | Constructor |
public function NearDirectionalShadowMapper(coverageRatio:Number = .5)
coverageRatio:Number (default = .5 )
|
updateDepthProjection | () | method |
override protected function updateDepthProjection(viewCamera:Camera3D):void
Parameters
viewCamera:Camera3D |