AnimationRegisterCache ...
 AnimationSubGeometry ...
 JointPose Contains transformation data for a skeleton joint, used for skeleton animation.
 ParticleAnimationData ...
 ParticleProperties Dynamic class for holding the local properties of a particle, used for processing the static properties of particles in the particle animation set before beginning upload to the GPU.
 ParticlePropertiesMode Options for setting the properties mode of a particle animation node.
 Skeleton A Skeleton object is a hierarchical grouping of joint objects that can be used for skeletal animation.
 SkeletonJoint A value obect representing a single joint in a skeleton object.
 SkeletonPose A collection of pose objects, determining the pose for an entire skeleton.
 UVAnimationFrame A value object for a single frame of animation in a UVClipNode object.
 VertexAnimationMode Options for setting the animation mode of a vertex animator object.