Packageaway3d.animators.nodes
Classpublic class UVClipNode
InheritanceUVClipNode Inheritance AnimationClipNodeBase Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

A uv animation node containing time-based animation data as individual uv animation frames.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
 Inheriteddurations : Vector.<uint>
[read-only] Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip.
AnimationClipNodeBase
 InheritedfixedFrameRate : Boolean = true
AnimationClipNodeBase
  frames : Vector.<UVAnimationFrame>
[read-only] Returns a vector of UV frames representing the uv values of each animation frame in the clip.
UVClipNode
 InheritedlastFrame : uint
[read-only]
AnimationClipNodeBase
 Inheritedlooping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled.
AnimationClipNodeBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 InheritedstateClass : Class
[read-only]
AnimationNodeBase
 InheritedstitchFinalFrame : Boolean
Defines if looping content blends the final frame of animation data with the first (true) or works on the assumption that both first and last frames are identical (false).
AnimationClipNodeBase
 InheritedtotalDelta : Vector3D
[read-only]
AnimationClipNodeBase
 InheritedtotalDuration : uint
[read-only]
AnimationClipNodeBase
Protected Properties
 PropertyDefined By
 Inherited_durations : Vector.<uint>
AnimationClipNodeBase
 Inherited_lastFrame : uint
AnimationClipNodeBase
 Inherited_looping : Boolean = true
AnimationClipNodeBase
 Inherited_numFrames : uint = 0
AnimationClipNodeBase
 Inherited_stateClass : Class
AnimationNodeBase
 Inherited_stitchDirty : Boolean = true
AnimationClipNodeBase
 Inherited_stitchFinalFrame : Boolean = false
AnimationClipNodeBase
 Inherited_totalDelta : Vector3D
AnimationClipNodeBase
 Inherited_totalDuration : uint = 0
AnimationClipNodeBase
Public Methods
 MethodDefined By
  
Creates a new UVClipNode object.
UVClipNode
  
addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node.
UVClipNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Protected Methods
 MethodDefined By
  
[override] Updates the node's final frame stitch state.
UVClipNode
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
framesproperty
frames:Vector.<UVAnimationFrame>  [read-only]

Returns a vector of UV frames representing the uv values of each animation frame in the clip.


Implementation
    public function get frames():Vector.<UVAnimationFrame>
Constructor Detail
UVClipNode()Constructor
public function UVClipNode()

Creates a new UVClipNode object.

Method Detail
addFrame()method
public function addFrame(uvFrame:UVAnimationFrame, duration:uint):void

Adds a UV frame object to the internal timeline of the animation node.

Parameters

uvFrame:UVAnimationFrame — The uv frame object to add to the timeline of the node.
 
duration:uint — The specified duration of the frame in milliseconds.

updateStitch()method 
override protected function updateStitch():void

Updates the node's final frame stitch state.