Package | away3d.animators.nodes |
Class | public class UVClipNode |
Inheritance | UVClipNode ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
![]() | durations : Vector.<uint> [read-only]
Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip. | AnimationClipNodeBase | |
![]() | fixedFrameRate : Boolean = true | AnimationClipNodeBase | |
frames : Vector.<UVAnimationFrame> [read-only]
Returns a vector of UV frames representing the uv values of each animation frame in the clip. | UVClipNode | ||
![]() | lastFrame : uint [read-only] | AnimationClipNodeBase | |
![]() | looping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled. | AnimationClipNodeBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | stateClass : Class [read-only] | AnimationNodeBase | |
![]() | stitchFinalFrame : Boolean
Defines if looping content blends the final frame of animation data with the first (true) or works on the
assumption that both first and last frames are identical (false). | AnimationClipNodeBase | |
![]() | totalDelta : Vector3D [read-only] | AnimationClipNodeBase | |
![]() | totalDuration : uint [read-only] | AnimationClipNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new UVClipNode object. | UVClipNode | ||
addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node. | UVClipNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
Method | Defined By | ||
---|---|---|---|
updateStitch():void [override]
Updates the node's final frame stitch state. | UVClipNode |
frames | property |
frames:Vector.<UVAnimationFrame>
[read-only] Returns a vector of UV frames representing the uv values of each animation frame in the clip.
public function get frames():Vector.<UVAnimationFrame>
UVClipNode | () | Constructor |
public function UVClipNode()
Creates a new UVClipNode
object.
addFrame | () | method |
public function addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node.
Parameters
uvFrame:UVAnimationFrame — The uv frame object to add to the timeline of the node.
| |
duration:uint — The specified duration of the frame in milliseconds.
|
updateStitch | () | method |
override protected function updateStitch():void
Updates the node's final frame stitch state.