Package | away3d.animators.states |
Class | public class ParticleStateBase |
Inheritance | ParticleStateBase AnimationStateBase Object |
Subclasses | ParticleAccelerationState, ParticleBezierCurveState, ParticleBillboardState, ParticleColorState, ParticleFollowState, ParticleOrbitState, ParticleOscillatorState, ParticlePositionState, ParticleRotateToHeadingState, ParticleRotationalVelocityState, ParticleScaleState, ParticleSpriteSheetState, ParticleTimeState, ParticleUVState, ParticleVelocityState |
Property | Defined By | ||
---|---|---|---|
needUpdateTime : Boolean [read-only] | ParticleStateBase | ||
positionDelta : Vector3D [read-only]
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
| AnimationStateBase |
Property | Defined By | ||
---|---|---|---|
_animationNode : AnimationNodeBase | AnimationStateBase | ||
_animator : IAnimator | AnimationStateBase | ||
_dynamicProperties : Vector.<Vector3D> | ParticleStateBase | ||
_dynamicPropertiesDirty : Dictionary | ParticleStateBase | ||
_needUpdateTime : Boolean | ParticleStateBase | ||
_positionDeltaDirty : Boolean = true | AnimationStateBase | ||
_rootDelta : Vector3D | AnimationStateBase | ||
_startTime : int | AnimationStateBase | ||
_time : int | AnimationStateBase |
Method | Defined By | ||
---|---|---|---|
ParticleStateBase(animator:ParticleAnimator, particleNode:ParticleNodeBase, needUpdateTime:Boolean = false) | ParticleStateBase | ||
offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | ||
phase(value:Number):void
Sets the animation phase of the node. | AnimationStateBase | ||
setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void | ParticleStateBase | ||
update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase |
Method | Defined By | ||
---|---|---|---|
updateDynamicProperties(animationSubGeometry:AnimationSubGeometry):void | ParticleStateBase | ||
updatePositionDelta():void
Updates the node's root delta position
| AnimationStateBase | ||
updateTime(time:int):void
Updates the node's internal playhead position. | AnimationStateBase |
_dynamicProperties | property |
protected var _dynamicProperties:Vector.<Vector3D>
_dynamicPropertiesDirty | property |
protected var _dynamicPropertiesDirty:Dictionary
_needUpdateTime | property |
protected var _needUpdateTime:Boolean
needUpdateTime | property |
needUpdateTime:Boolean
[read-only] public function get needUpdateTime():Boolean
ParticleStateBase | () | Constructor |
public function ParticleStateBase(animator:ParticleAnimator, particleNode:ParticleNodeBase, needUpdateTime:Boolean = false)
animator:ParticleAnimator | |
particleNode:ParticleNodeBase | |
needUpdateTime:Boolean (default = false )
|
setRenderState | () | method |
public function setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):void
Parameters
stage3DProxy:Stage3DProxy | |
renderable:IRenderable | |
animationSubGeometry:AnimationSubGeometry | |
animationRegisterCache:AnimationRegisterCache | |
camera:Camera3D |
updateDynamicProperties | () | method |
protected function updateDynamicProperties(animationSubGeometry:AnimationSubGeometry):void
Parameters
animationSubGeometry:AnimationSubGeometry |