Classes
 ClassDescription
 AnimationClipNodeBase Provides an abstract base class for nodes with time-based animation data in an animation blend tree.
 AnimationNodeBase Provides an abstract base class for nodes in an animation blend tree.
 ParticleAccelerationNode A particle animation node used to apply a constant acceleration vector to the motion of a particle.
 ParticleBezierCurveNode A particle animation node used to control the position of a particle over time along a bezier curve.
 ParticleBillboardNode A particle animation node that controls the rotation of a particle to always face the camera.
 ParticleColorNode A particle animation node used to control the color variation of a particle over time.
 ParticleFollowNode A particle animation node used to create a follow behaviour on a particle system.
 ParticleNodeBase Provides an abstract base class for particle animation nodes.
 ParticleOrbitNode A particle animation node used to control the position of a particle over time around a circular orbit.
 ParticleOscillatorNode A particle animation node used to control the position of a particle over time using simple harmonic motion.
 ParticlePositionNode A particle animation node used to set the starting position of a particle.
 ParticleRotateToHeadingNode A particle animation node used to control the rotation of a particle to match its heading vector.
 ParticleRotationalVelocityNode A particle animation node used to set the starting rotational velocity of a particle.
 ParticleScaleNode A particle animation node used to control the scale variation of a particle over time.
 ParticleSpriteSheetNode A particle animation node used when a spritesheet texture is required to animate the particle.
 ParticleTimeNode A particle animation node used as the base node for timekeeping inside a particle.
 ParticleUVNode A particle animation node used to control the UV offset and scale of a particle over time.
 ParticleVelocityNode A particle animation node used to set the starting velocity of a particle.
 SkeletonBinaryLERPNode A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.
 SkeletonClipNode A skeleton animation node containing time-based animation data as individual skeleton poses.
 SkeletonDifferenceNode A skeleton animation node that uses a difference input pose with a base input pose to blend a linearly interpolated output of a skeleton pose.
 SkeletonDirectionalNode A skeleton animation node that uses four directional input poses with an input direction to blend a linearly interpolated output of a skeleton pose.
 SkeletonNaryLERPNode A skeleton animation node that uses an n-dimensional array of animation node inputs to blend a lineraly interpolated output of a skeleton pose.
 UVClipNode A uv animation node containing time-based animation data as individual uv animation frames.
 VertexClipNode A vertex animation node containing time-based animation data as individual geometry obejcts.