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scale — Property, class away3dlite.loaders.data.ObjectData
scale — Property, class away3dlite.sprites.Sprite3D
Defines the overall scale of the Sprite3D object.
scaling — Property, class away3dlite.loaders.Collada
A scaling factor for all geometry in the model.
scaling — Property, class away3dlite.loaders.MD2
A scaling factor for all geometry in the model.
scaling — Property, class away3dlite.loaders.MQO
A scaling factor for all geometry in the model.
scaling — Property, class away3dlite.loaders.Max3DS
A scaling factor for all geometry in the model.
scene — Property, class away3dlite.containers.View3D
Scene used when rendering.
scene — Property, class away3dlite.core.base.Object3D
Returns the scene to which the 3d object belongs
scene — Property, class away3dlite.templates.Template
The scene object used in the template.
Scene3D — class, package away3dlite.containers
The root container of all 3d objects in a single scene
Scene3D(... rest) — Constructor, class away3dlite.containers.Scene3D
Creates a new Scene3D object
sceneMatrix3D — Property, class away3dlite.core.base.Object3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
scenePosition — Property, class away3dlite.events.MouseEvent3D
The xyz coordinate at which the event occurred in global scene coordinates.
screenMatrix3D — Property, class away3dlite.cameras.Camera3D
Returns the 3d matrix used in resolving screen space for the render loop.
SCREEN_UPDATED — Constant Static Property, class away3dlite.events.ClippingEvent
Defines the value of the type property of a ScreenUpdated event object.
_screenVertices — Property, class away3dlite.core.clip.Clipping
_screenVerticesCull — Property, class away3dlite.core.clip.Clipping
screenX — Property, class away3dlite.events.MouseEvent3D
The horizontal coordinate at which the event occurred in view coordinates.
screenY — Property, class away3dlite.events.MouseEvent3D
The vertical coordinate at which the event occurred in view coordinates.
screenZ — Property, class away3dlite.core.base.Object3D
Returns the z-sorting position of the 3d object.
securityError — Event, class away3dlite.loaders.utils.TextureLoadQueue
segments — Property, class away3dlite.primitives.Skybox6
Defines the number of segments that make up each face of the skybox.
segmentsD — Property, class away3dlite.primitives.Cube6
Defines the number of depth segments that make up the cube.
segmentsH — Property, class away3dlite.primitives.Cone
Defines the number of vertical segments that make up the cone.
segmentsH — Property, class away3dlite.primitives.Cube6
Defines the number of vertical segments that make up the cube.
segmentsH — Property, class away3dlite.primitives.Cylinder
Defines the number of vertical segments that make up the cylinder.
segmentsH — Property, class away3dlite.primitives.Plane
Defines the number of vertical segments that make up the plane.
segmentsH — Property, class away3dlite.primitives.Sphere
Defines the number of vertical segments that make up the sphere.
segmentsR — Property, class away3dlite.primitives.Torus
Defines the number of radial segments that make up the torus.
segmentsT — Property, class away3dlite.primitives.Torus
Defines the number of tubular segments that make up the torus.
segmentsW — Property, class away3dlite.primitives.Cone
Defines the number of horizontal segments that make up the cone.
segmentsW — Property, class away3dlite.primitives.Cube6
Defines the number of horizontal segments that make up the cube.
segmentsW — Property, class away3dlite.primitives.Cylinder
Defines the number of horizontal segments that make up the cylinder.
segmentsW — Property, class away3dlite.primitives.Plane
Defines the number of horizontal segments that make up the plane.
segmentsW — Property, class away3dlite.primitives.RegularPolygon
Defines the number of horizontal segments that make up the regular polygon.
segmentsW — Property, class away3dlite.primitives.Sphere
Defines the number of horizontal segments that make up the sphere.
shading — Property, class away3dlite.loaders.Collada
Controls the use of shading materials when color textures are encountered.
shading — Property, class away3dlite.loaders.MQO
Controls the use of shading materials when color textures are encountered.
shading — Property, class away3dlite.loaders.Max3DS
Controls the use of shading materials when color textures are encountered.
SHADING_MATERIAL — Constant Static Property, class away3dlite.loaders.data.MaterialData
String representing a shaded material.
shiftKey — Property, class away3dlite.events.MouseEvent3D
Indicates whether the Shift key is active (true) or inactive (false).
shininess — Property, class away3dlite.loaders.data.MaterialData
Optional shininess of the material.
size — Property, class away3dlite.primitives.Skybox6
Defines the dimensions of the skybox.
skeleton — Property, class away3dlite.loaders.data.MeshData
SKIN_ANIMATION — Constant Static Property, class away3dlite.loaders.data.AnimationData
String representing a skin animation.
SkinController — class, package away3dlite.animators.bones
Stores the connection between a Bone and a collection of SkinVertices in a bones animation.
skinControllers — Property, class away3dlite.loaders.data.GeometryData
Array of skin controller objects used in bone animations
SkinVertex — class, package away3dlite.animators.bones
SkinVertex() — Constructor, class away3dlite.animators.bones.SkinVertex
skinVertices — Property, class away3dlite.animators.bones.SkinController
Store of all SkinVertex being controlled
skinVertices — Property, class away3dlite.loaders.data.GeometryData
Array of skinvertex data.
Skybox6 — class, package away3dlite.primitives
Creates a 3d Skybox primitive.
Skybox6(material:away3dlite.materials:Material, size:Number, segments:int, pixelBorder:int) — Constructor, class away3dlite.primitives.Skybox6
Creates a new Skybox6 object.
smooth — Property, class away3dlite.materials.BitmapMaterial
Defines whether smoothing is used when drawing the material.
sortFaces — Property, class away3dlite.core.base.Mesh
Determines if the faces in the mesh are sorted.
sortObjects — Property, class away3dlite.core.render.FastRenderer
Determines whether 3d objects are sorted in the view.
sortType — Property, class away3dlite.core.base.Mesh
Determines by which mechanism vertices are sorted.
SortType — class, package away3dlite.core.base
Holds the accepted values for the sortType property in the Mesh class.
specularColor — Property, class away3dlite.loaders.data.MaterialData
Optional specular color of the material.
Sphere — class, package away3dlite.primitives
Creates a 3d sphere primitive.
Sphere(material:away3dlite.materials:Material, radius:Number, segmentsW:int, segmentsH:int, yUp:Boolean) — Constructor, class away3dlite.primitives.Sphere
Creates a new Sphere object.
Sprite3D — class, package away3dlite.sprites
Single billboard object (one that always faces the camera).
Sprite3D(material:away3dlite.materials:Material, scale:Number) — Constructor, class away3dlite.sprites.Sprite3D
Creates a new Sprite3D object.
sprites — Property, class away3dlite.containers.ObjectContainer3D
Returns the sprites of the container as an array of 3d sprites.
start — Property, class away3dlite.animators.BonesAnimator
Defines the start of the animation in seconds
start — Property, class away3dlite.loaders.data.AnimationData
Reference to the time the animation starts.
start() — method, class away3dlite.loaders.utils.TextureLoadQueue
Starts the load queue loading.
start() — method, class away3dlite.templates.Template
Starts the view rendering.
steps — Property, class away3dlite.cameras.HoverCamera3D
Fractional step taken each time the hover() method is called.
stop() — method, class away3dlite.animators.MovieMesh
Stops the animation.
stop() — method, class away3dlite.templates.Template
Stops the view rendering.
string(data:any) — Static Method , class away3dlite.core.utils.Cast
Casts the given data value as a string.
symbol — Property, class away3dlite.loaders.data.MeshMaterialData
The name of the material used as a unique reference for the mesh.
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