A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
scale — Property, class away3dlite.loaders.data.ObjectData |
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scale — Property, class away3dlite.sprites.Sprite3D |
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Defines the overall scale of the Sprite3D object. |
scaling — Property, class away3dlite.loaders.Collada |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3dlite.loaders.MD2 |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3dlite.loaders.MQO |
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A scaling factor for all geometry in the model. |
scaling — Property, class away3dlite.loaders.Max3DS |
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A scaling factor for all geometry in the model. |
scene — Property, class away3dlite.containers.View3D |
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Scene used when rendering. |
scene — Property, class away3dlite.core.base.Object3D |
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Returns the scene to which the 3d object belongs
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scene — Property, class away3dlite.templates.Template |
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The scene object used in the template. |
Scene3D — class, package away3dlite.containers |
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The root container of all 3d objects in a single scene
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Scene3D(... rest) — Constructor, class away3dlite.containers.Scene3D |
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Creates a new Scene3D object
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sceneMatrix3D — Property, class away3dlite.core.base.Object3D |
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Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. |
scenePosition — Property, class away3dlite.events.MouseEvent3D |
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The xyz coordinate at which the event occurred in global scene coordinates. |
screenMatrix3D — Property, class away3dlite.cameras.Camera3D |
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Returns the 3d matrix used in resolving screen space for the render loop. |
SCREEN_UPDATED — Constant Static Property, class away3dlite.events.ClippingEvent |
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Defines the value of the type property of a ScreenUpdated event object. |
_screenVertices — Property, class away3dlite.core.clip.Clipping |
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_screenVerticesCull — Property, class away3dlite.core.clip.Clipping |
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screenX — Property, class away3dlite.events.MouseEvent3D |
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The horizontal coordinate at which the event occurred in view coordinates. |
screenY — Property, class away3dlite.events.MouseEvent3D |
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The vertical coordinate at which the event occurred in view coordinates. |
screenZ — Property, class away3dlite.core.base.Object3D |
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Returns the z-sorting position of the 3d object. |
securityError — Event, class away3dlite.loaders.utils.TextureLoadQueue |
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segments — Property, class away3dlite.primitives.Skybox6 |
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Defines the number of segments that make up each face of the skybox. |
segmentsD — Property, class away3dlite.primitives.Cube6 |
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Defines the number of depth segments that make up the cube. |
segmentsH — Property, class away3dlite.primitives.Cone |
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Defines the number of vertical segments that make up the cone. |
segmentsH — Property, class away3dlite.primitives.Cube6 |
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Defines the number of vertical segments that make up the cube. |
segmentsH — Property, class away3dlite.primitives.Cylinder |
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Defines the number of vertical segments that make up the cylinder. |
segmentsH — Property, class away3dlite.primitives.Plane |
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Defines the number of vertical segments that make up the plane. |
segmentsH — Property, class away3dlite.primitives.Sphere |
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Defines the number of vertical segments that make up the sphere. |
segmentsR — Property, class away3dlite.primitives.Torus |
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Defines the number of radial segments that make up the torus. |
segmentsT — Property, class away3dlite.primitives.Torus |
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Defines the number of tubular segments that make up the torus. |
segmentsW — Property, class away3dlite.primitives.Cone |
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Defines the number of horizontal segments that make up the cone. |
segmentsW — Property, class away3dlite.primitives.Cube6 |
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Defines the number of horizontal segments that make up the cube. |
segmentsW — Property, class away3dlite.primitives.Cylinder |
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Defines the number of horizontal segments that make up the cylinder. |
segmentsW — Property, class away3dlite.primitives.Plane |
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Defines the number of horizontal segments that make up the plane. |
segmentsW — Property, class away3dlite.primitives.RegularPolygon |
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Defines the number of horizontal segments that make up the regular polygon. |
segmentsW — Property, class away3dlite.primitives.Sphere |
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Defines the number of horizontal segments that make up the sphere. |
shading — Property, class away3dlite.loaders.Collada |
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Controls the use of shading materials when color textures are encountered. |
shading — Property, class away3dlite.loaders.MQO |
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Controls the use of shading materials when color textures are encountered. |
shading — Property, class away3dlite.loaders.Max3DS |
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Controls the use of shading materials when color textures are encountered. |
SHADING_MATERIAL — Constant Static Property, class away3dlite.loaders.data.MaterialData |
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String representing a shaded material. |
shiftKey — Property, class away3dlite.events.MouseEvent3D |
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Indicates whether the Shift key is active (true) or inactive (false). |
shininess — Property, class away3dlite.loaders.data.MaterialData |
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Optional shininess of the material. |
size — Property, class away3dlite.primitives.Skybox6 |
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Defines the dimensions of the skybox. |
skeleton — Property, class away3dlite.loaders.data.MeshData |
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SKIN_ANIMATION — Constant Static Property, class away3dlite.loaders.data.AnimationData |
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String representing a skin animation. |
SkinController — class, package away3dlite.animators.bones |
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Stores the connection between a Bone and a collection of SkinVertices in a bones animation. |
skinControllers — Property, class away3dlite.loaders.data.GeometryData |
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Array of skin controller objects used in bone animations
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SkinVertex — class, package away3dlite.animators.bones |
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SkinVertex() — Constructor, class away3dlite.animators.bones.SkinVertex |
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skinVertices — Property, class away3dlite.animators.bones.SkinController |
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Store of all SkinVertex being controlled
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skinVertices — Property, class away3dlite.loaders.data.GeometryData |
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Array of skinvertex data. |
Skybox6 — class, package away3dlite.primitives |
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Creates a 3d Skybox primitive. |
Skybox6(material:away3dlite.materials:Material, size:Number, segments:int, pixelBorder:int) — Constructor, class away3dlite.primitives.Skybox6 |
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Creates a new Skybox6 object. |
smooth — Property, class away3dlite.materials.BitmapMaterial |
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Defines whether smoothing is used when drawing the material. |
sortFaces — Property, class away3dlite.core.base.Mesh |
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Determines if the faces in the mesh are sorted. |
sortObjects — Property, class away3dlite.core.render.FastRenderer |
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Determines whether 3d objects are sorted in the view. |
sortType — Property, class away3dlite.core.base.Mesh |
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Determines by which mechanism vertices are sorted. |
SortType — class, package away3dlite.core.base |
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Holds the accepted values for the sortType property in the Mesh class. |
specularColor — Property, class away3dlite.loaders.data.MaterialData |
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Optional specular color of the material. |
Sphere — class, package away3dlite.primitives |
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Creates a 3d sphere primitive. |
Sphere(material:away3dlite.materials:Material, radius:Number, segmentsW:int, segmentsH:int, yUp:Boolean) — Constructor, class away3dlite.primitives.Sphere |
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Creates a new Sphere object. |
Sprite3D — class, package away3dlite.sprites |
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Single billboard object (one that always faces the camera). |
Sprite3D(material:away3dlite.materials:Material, scale:Number) — Constructor, class away3dlite.sprites.Sprite3D |
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Creates a new Sprite3D object. |
sprites — Property, class away3dlite.containers.ObjectContainer3D |
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Returns the sprites of the container as an array of 3d sprites. |
start — Property, class away3dlite.animators.BonesAnimator |
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Defines the start of the animation in seconds
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start — Property, class away3dlite.loaders.data.AnimationData |
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Reference to the time the animation starts. |
start() — method, class away3dlite.loaders.utils.TextureLoadQueue |
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Starts the load queue loading. |
start() — method, class away3dlite.templates.Template |
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Starts the view rendering. |
steps — Property, class away3dlite.cameras.HoverCamera3D |
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Fractional step taken each time the hover() method is called. |
stop() — method, class away3dlite.animators.MovieMesh |
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Stops the animation. |
stop() — method, class away3dlite.templates.Template |
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Stops the view rendering. |
string(data:any) — Static Method , class away3dlite.core.utils.Cast |
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Casts the given data value as a string. |
symbol — Property, class away3dlite.loaders.data.MeshMaterialData |
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The name of the material used as a unique reference for the mesh. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |