Packageaway3dlite.primitives
Classpublic class Cylinder
InheritanceCylinder Inheritance AbstractPrimitive Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

Creates a 3d cylinder primitive.



Public Properties
 PropertyDefined By
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
 Inheritedfaces : Vector.<Face>
[override] [read-only] Returns the faces used in the mesh.
AbstractPrimitive
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
  height : Number
[override] Defines the height of the cylinder.
Cylinder
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
  openEnded : Boolean
Defines whether the ends of the cylinder are left open (true) or closed (false).
Cylinder
 Inheritedposition : Vector3D
[read-only] Returns a 3d vector representing the local position of the 3d object.
Object3D
  radius : Number
Defines the radius of the cylinder.
Cylinder
 Inheritedscene : Scene3D
[read-only] Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
[read-only] Returns the z-sorting position of the 3d object.
Object3D
  segmentsH : int
Defines the number of vertical segments that make up the cylinder.
Cylinder
  segmentsW : int
Defines the number of horizontal segments that make up the cylinder.
Cylinder
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 Inheritedvertices : Vector.<Number>
[override] [read-only] Returns the 3d vertices used in the mesh.
AbstractPrimitive
 InheritedviewMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
  yUp : Boolean
Defines whether the coordinates of the cylinder points use a yUp orientation (true) or a zUp orientation (false).
Cylinder
Protected Properties
 PropertyDefined By
 Inherited_vertexNormals : Vector.<Number>
Mesh
Public Methods
 MethodDefined By
  
Cylinder(material:Material = null, radius:Number = 100, height:Number = 200, segmentsW:int = 8, segmentsH:int = 1, openEnded:Boolean = false, yUp:Boolean = true)
Creates a new Cylinder object.
Cylinder
  
clone(object:Object3D = null):Object3D
[override] Duplicates the cylinder properties to another Cylinder object.
Cylinder
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
Protected Methods
 MethodDefined By
  
[override] Builds the vertex, face and uv objects that make up the 3d primitive.
Cylinder
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
 Inherited
AbstractPrimitive
Events
 Event Summary Defined By
 InheritedDispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor while it is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor away from the 3d object.Object3D
 InheritedDispatched when a user moves the cursor over the 3d object.Object3D
 InheritedDispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user rolls out of the 3d object.Object3D
 InheritedDispatched when a user rolls over the 3d object.Object3D
Property Detail
heightproperty
height:Number[override]

Defines the height of the cylinder. Defaults to 200.


Implementation
    public function get height():Number
    public function set height(value:Number):void
openEndedproperty 
openEnded:Boolean

Defines whether the ends of the cylinder are left open (true) or closed (false). Defaults to false.


Implementation
    public function get openEnded():Boolean
    public function set openEnded(value:Boolean):void
radiusproperty 
radius:Number

Defines the radius of the cylinder. Defaults to 100.


Implementation
    public function get radius():Number
    public function set radius(value:Number):void
segmentsHproperty 
segmentsH:int

Defines the number of vertical segments that make up the cylinder. Defaults to 1.


Implementation
    public function get segmentsH():int
    public function set segmentsH(value:int):void
segmentsWproperty 
segmentsW:int

Defines the number of horizontal segments that make up the cylinder. Defaults to 8.


Implementation
    public function get segmentsW():int
    public function set segmentsW(value:int):void
yUpproperty 
yUp:Boolean

Defines whether the coordinates of the cylinder points use a yUp orientation (true) or a zUp orientation (false). Defaults to true.


Implementation
    public function get yUp():Boolean
    public function set yUp(value:Boolean):void
Constructor Detail
Cylinder()Constructor
public function Cylinder(material:Material = null, radius:Number = 100, height:Number = 200, segmentsW:int = 8, segmentsH:int = 1, openEnded:Boolean = false, yUp:Boolean = true)

Creates a new Cylinder object.

Parameters
material:Material (default = null) — Defines the global material used on the faces in the cylinder.
 
radius:Number (default = 100) — Defines the radius of the cylinder base.
 
height:Number (default = 200) — Defines the height of the cylinder.
 
segmentsW:int (default = 8) — Defines the number of horizontal segments that make up the cylinder.
 
segmentsH:int (default = 1) — Defines the number of vertical segments that make up the cylinder.
 
openEnded:Boolean (default = false) — Defines whether the end of the cylinder is left open (true) or closed (false).
 
yUp:Boolean (default = true) — Defines whether the coordinates of the cylinder points use a yUp orientation (true) or a zUp orientation (false).
####INIT####
Method Detail
buildPrimitive()method
override protected function buildPrimitive():void

Builds the vertex, face and uv objects that make up the 3d primitive.

clone()method 
override public function clone(object:Object3D = null):Object3D

Duplicates the cylinder properties to another Cylinder object.

Parameters

object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Cylinder.

Returns
Object3D — The new object instance with duplicated properties applied.