Package | away3dlite.containers |
Class | public class ObjectContainer3D |
Inheritance | ObjectContainer3D Mesh Object3D flash.display.Sprite |
Subclasses | Bone, Loader3D, Scene3D |
Property | Defined By | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
children : Array [read-only]
Returns the children of the container as an array of 3d objects. | ObjectContainer3D | ||
faces : Vector.<Face> [read-only]
Returns the faces used in the mesh. | Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
sprites : Vector.<Sprite3D> [read-only]
Returns the sprites of the container as an array of 3d sprites. | ObjectContainer3D | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | ObjectContainer3D | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Method | Defined By | ||
---|---|---|---|
ObjectContainer3D(... childArray)
Creates a new ObjectContainer3D object. | ObjectContainer3D | ||
addChild(child:DisplayObject):DisplayObject [override]
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object
| ObjectContainer3D | ||
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):DisplayObject [override]
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
removeChild(child:DisplayObject):DisplayObject [override]
Removes a 3d object from the child array of the container. | ObjectContainer3D | ||
Removes a 3d sprite from the sprites array of the container. | ObjectContainer3D |
children | property |
children:Array
[read-only] Returns the children of the container as an array of 3d objects.
public function get children():Array
sprites | property |
sprites:Vector.<Sprite3D>
[read-only] Returns the sprites of the container as an array of 3d sprites.
public function get sprites():Vector.<Sprite3D>
vertices | property |
vertices:Vector.<Number>
[read-only] [override] Returns the 3d vertices used in the mesh.
public function get vertices():Vector.<Number>
ObjectContainer3D | () | Constructor |
public function ObjectContainer3D(... childArray)
Creates a new ObjectContainer3D
object.
... childArray — An array of 3d objects to be added as children of the container on instatiation.
|
addChild | () | method |
override public function addChild(child:DisplayObject):DisplayObject
Adds a 3d object to the scene as a child of the container.
Parameters
child:DisplayObject — The 3d object to be added.
|
DisplayObject |
addSprite | () | method |
public function addSprite(sprite:Sprite3D):Sprite3D
Adds a 3d object to the scene as a child of the container.
Parameters
sprite:Sprite3D — The 3d object to be added.
|
Sprite3D |
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another ObjectContainer3D
object
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied
|
Object3D — The new object instance with duplicated properties applied
|
getBoneByName | () | method |
public function getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
Parameters
boneName:String — The name of the bone object to be returned
|
Bone — The bone object, or null if no such bone object exists with the specified name
|
getChildByName | () | method |
override public function getChildByName(childName:String):DisplayObject
Returns a 3d object specified by name from the child array of the container
Parameters
childName:String — The name of the 3d object to be returned
|
DisplayObject — The 3d object, or null if no such child object exists with the specified name
|
removeChild | () | method |
override public function removeChild(child:DisplayObject):DisplayObject
Removes a 3d object from the child array of the container.
Parameters
child:DisplayObject — The 3d object to be removed.
|
DisplayObject |
removeSprite | () | method |
public function removeSprite(sprite:Sprite3D):Sprite3D
Removes a 3d sprite from the sprites array of the container.
Parameters
sprite:Sprite3D — The 3d sprite to be removed.
|
Sprite3D |