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BACK — Constant Static Property, class away3dlite.core.base.SortType
Sorts the faces in the mesh using their furthest vertex z-depth.
BasicRenderer — class, package away3dlite.core.render
Standard renderer for a view.
BasicRenderer() — Constructor, class away3dlite.core.render.BasicRenderer
Creates a new BasicRenderer object.
BasicTemplate — class, package away3dlite.templates
Template setup designed for general use.
bindMatrix — Property, class away3dlite.animators.bones.SkinController
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices.
bitmap(data:any) — Static Method , class away3dlite.core.utils.Cast
Casts the given data value as a bitmapdata object.
bitmap — Property, class away3dlite.materials.BitmapMaterial
Defines the bitmapData object to be used as the material's texture.
BitmapFileMaterial — class, package away3dlite.materials
Bitmap material that loads it's texture from an external bitmapasset file.
BitmapFileMaterial(url:String) — Constructor, class away3dlite.materials.BitmapFileMaterial
Creates a new BitmapFileMaterial object.
BitmapMaterial — class, package away3dlite.materials
Basic bitmap material
BitmapMaterial(bitmap:flash.display:BitmapData) — Constructor, class away3dlite.materials.BitmapMaterial
Creates a new BitmapMaterial object.
Bone — class, package away3dlite.animators.bones
ObjectContainer3D representing a bone and joint in a bones animation skeleton.
Bone() — Constructor, class away3dlite.animators.bones.Bone
Creates a new Bone object.
BoneData — class, package away3dlite.loaders.data
Data class for a bone used in SkinAnimation.
boneId — Property, class away3dlite.animators.bones.Bone
Collada 3.05B id value
BonesAnimator — class, package away3dlite.animators
hold the animation information for a bones animation imported from a collada object
BonesAnimator() — Constructor, class away3dlite.animators.BonesAnimator
bothsides — Property, class away3dlite.core.base.Mesh
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
bothsides — Property, class away3dlite.loaders.data.GeometryData
Defines whether both sides of the geometry are visible
buildPrimitive() — method, class away3dlite.primitives.AbstractPrimitive
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Cone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Cube6
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Cylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Plane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.RegularPolygon
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Skybox6
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Sphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3dlite.primitives.Torus
Builds the vertex, face and uv objects that make up the 3d primitive.
bytearray(data:any) — Static Method , class away3dlite.core.utils.Cast
Casts the given data value as a bytearray.
bytesLoaded — Property, class away3dlite.loaders.Loader3D
bytesTotal — Property, class away3dlite.loaders.Loader3D
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