| Package | away3dlite.animators.bones |
| Class | public class SkinController |
| Inheritance | SkinController Object |
Bone and a collection of SkinVertices in a bones animation.
See also
| Property | Defined By | ||
|---|---|---|---|
| bindMatrix : Matrix3D
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices. | SkinController | ||
| joint : ObjectContainer3D
Reference to the joint of the controlling Bone object. | SkinController | ||
| name : String
Reference to the name of the controlling Bone object. | SkinController | ||
| parent : ObjectContainer3D
Defines the containing 3d object that holds the Mesh to which the SkinVertex objects belong. | SkinController | ||
| skinVertices : Vector.<SkinVertex>
Store of all SkinVertex being controlled
| SkinController | ||
| transformMatrix3D : Matrix3D [read-only]
Returns the 3d transform matrix to apply to the SkinVertex objects. | SkinController | ||
| Method | Defined By | ||
|---|---|---|---|
update():void
Updates the 3d transform matrix. | SkinController | ||
| bindMatrix | property |
public var bindMatrix:Matrix3D
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices.
| joint | property |
public var joint:ObjectContainer3D
Reference to the joint of the controlling Bone object.
| name | property |
public var name:String
Reference to the name of the controlling Bone object.
| parent | property |
public var parent:ObjectContainer3D
Defines the containing 3d object that holds the Mesh to which the SkinVertex objects belong.
| skinVertices | property |
public var skinVertices:Vector.<SkinVertex>
Store of all SkinVertex being controlled
| transformMatrix3D | property |
transformMatrix3D:Matrix3D [read-only]
Returns the 3d transform matrix to apply to the SkinVertex objects.
public function get transformMatrix3D():Matrix3D| update | () | method |
public function update():voidUpdates the 3d transform matrix.