Package | away3dlite.containers |
Class | public class Scene3D |
Inheritance | Scene3D ObjectContainer3D Mesh Object3D flash.display.Sprite |
Method | Defined By | ||
---|---|---|---|
Scene3D(... childArray)
Creates a new Scene3D object
| Scene3D | ||
addChild(child:DisplayObject):DisplayObject [override]
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object
| ObjectContainer3D | ||
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):DisplayObject [override]
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
removeChild(child:DisplayObject):DisplayObject [override]
Removes a 3d object from the child array of the container. | ObjectContainer3D | ||
Removes a 3d sprite from the sprites array of the container. | ObjectContainer3D |
_id | property |
arcane var _id:uint
Scene3D | () | Constructor |
public function Scene3D(... childArray)
Creates a new Scene3D
object
... childArray — An array of 3d objects to be added as children of the container on instatiation. Can contain an initialisation object
|