Package | away3dlite.primitives |
Class | public class Cube6 |
Inheritance | Cube6 AbstractPrimitive Mesh Object3D flash.display.Sprite |
Property | Defined By | ||
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animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
depth : Number
Defines the depth of the cube. | Cube6 | ||
faces : Vector.<Face> [override] [read-only]
Returns the faces used in the mesh. | AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
height : Number [override]
Defines the height of the cube. | Cube6 | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
pixelBorder : int
Defines the texture mapping border in pixels used around each face of the cube. | Cube6 | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
segmentsD : Number
Defines the number of depth segments that make up the cube. | Cube6 | ||
segmentsH : Number
Defines the number of vertical segments that make up the cube. | Cube6 | ||
segmentsW : Number
Defines the number of horizontal segments that make up the cube. | Cube6 | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | AbstractPrimitive | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D | ||
width : Number [override]
Defines the width of the cube. | Cube6 |
Method | Defined By | ||
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Cube6(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)
Creates a new Cube object. | Cube6 | ||
[override]
Duplicates the cube6 properties to another Cube6 object. | Cube6 | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
buildPrimitive():void [override]
Builds the vertex, face and uv objects that make up the 3d primitive. | Cube6 | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void | Object3D | ||
updatePrimitive():void | AbstractPrimitive |
depth | property |
depth:Number
Defines the depth of the cube. Defaults to 100.
public function get depth():Number
public function set depth(value:Number):void
height | property |
height:Number
[override] Defines the height of the cube. Defaults to 100.
public function get height():Number
public function set height(value:Number):void
pixelBorder | property |
pixelBorder:int
Defines the texture mapping border in pixels used around each face of the cube. Defaults to 1
public function get pixelBorder():int
public function set pixelBorder(value:int):void
segmentsD | property |
segmentsD:Number
Defines the number of depth segments that make up the cube. Defaults to 1.
public function get segmentsD():Number
public function set segmentsD(value:Number):void
segmentsH | property |
segmentsH:Number
Defines the number of vertical segments that make up the cube. Defaults to 1.
public function get segmentsH():Number
public function set segmentsH(value:Number):void
segmentsW | property |
segmentsW:Number
Defines the number of horizontal segments that make up the cube. Defaults to 1.
public function get segmentsW():Number
public function set segmentsW(value:Number):void
width | property |
width:Number
[override] Defines the width of the cube. Defaults to 100.
public function get width():Number
public function set width(value:Number):void
Cube6 | () | Constructor |
public function Cube6(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)
Creates a new Cube
object.
material:Material (default = null ) — Defines the global material used on the faces in the cube6.
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width:Number (default = 100 ) — Defines the width of the cube.
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height:Number (default = 100 ) — Defines the height of the cube.
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depth:Number (default = 100 ) — Defines the depth of the cube.
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segmentsW:int (default = 1 ) — Defines the number of horizontal segments that make up the cube.
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segmentsH:int (default = 1 ) — Defines the number of vertical segments that make up the cube.
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segmentsD:int (default = 1 ) — Defines the number of depth segments that make up the cube.
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pixelBorder:int (default = 1 ) — Defines the texture mapping border in pixels used around each face of the cube.
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buildPrimitive | () | method |
override protected function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the cube6 properties to another Cube6
object.
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Cube6 .
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Object3D — The new object instance with duplicated properties applied.
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