Package | away3dlite.primitives |
Class | public class Sphere |
Inheritance | Sphere AbstractPrimitive Mesh Object3D flash.display.Sprite |
Property | Defined By | ||
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animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
faces : Vector.<Face> [override] [read-only]
Returns the faces used in the mesh. | AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
radius : Number
Defines the radius of the sphere. | Sphere | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
segmentsH : Number
Defines the number of vertical segments that make up the sphere. | Sphere | ||
segmentsW : Number
Defines the number of horizontal segments that make up the sphere. | Sphere | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | AbstractPrimitive | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D | ||
yUp : Boolean
Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false). | Sphere |
Method | Defined By | ||
---|---|---|---|
Sphere(material:Material = null, radius:Number = 100, segmentsW:int = 8, segmentsH:int = 6, yUp:Boolean = true)
Creates a new Sphere object. | Sphere | ||
[override]
Duplicates the sphere properties to another Sphere object. | Sphere | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
buildPrimitive():void [override]
Builds the vertex, face and uv objects that make up the 3d primitive. | Sphere | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void | Object3D | ||
updatePrimitive():void | AbstractPrimitive |
radius | property |
radius:Number
Defines the radius of the sphere. Defaults to 100.
public function get radius():Number
public function set radius(value:Number):void
segmentsH | property |
segmentsH:Number
Defines the number of vertical segments that make up the sphere. Defaults to 1.
public function get segmentsH():Number
public function set segmentsH(value:Number):void
segmentsW | property |
segmentsW:Number
Defines the number of horizontal segments that make up the sphere. Defaults to 8.
public function get segmentsW():Number
public function set segmentsW(value:Number):void
yUp | property |
yUp:Boolean
Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false). Defaults to true.
public function get yUp():Boolean
public function set yUp(value:Boolean):void
Sphere | () | Constructor |
public function Sphere(material:Material = null, radius:Number = 100, segmentsW:int = 8, segmentsH:int = 6, yUp:Boolean = true)
Creates a new Sphere
object.
material:Material (default = null ) — Defines the global material used on the faces in the sphere.
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radius:Number (default = 100 ) — Defines the radius of the sphere base.
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segmentsW:int (default = 8 ) — Defines the number of horizontal segments that make up the sphere.
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segmentsH:int (default = 6 ) — Defines the number of vertical segments that make up the sphere.
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yUp:Boolean (default = true ) — Defines whether the coordinates of the sphere points use a yUp orientation (true) or a zUp orientation (false).
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buildPrimitive | () | method |
override protected function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the sphere properties to another Sphere
object.
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Sphere .
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Object3D — The new object instance with duplicated properties applied.
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