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v0 — Property, class away3dlite.core.base.Face
v index of the first mapping value.
v0 — Property, class away3dlite.loaders.data.FaceData
Index of vertex 0.
v1 — Property, class away3dlite.core.base.Face
v index of the second mapping value.
v1 — Property, class away3dlite.loaders.data.FaceData
Index of vertex 1.
v2 — Property, class away3dlite.core.base.Face
v index of the third mapping value.
v2 — Property, class away3dlite.loaders.data.FaceData
Index of vertex 2.
v3 — Property, class away3dlite.core.base.Face
v index of the fourth mapping value.
VERTEX_ANIMATION — Constant Static Property, class away3dlite.loaders.data.AnimationData
String representing a vertex animation.
_vertexNormals — Property, class away3dlite.core.base.Mesh
vertices — Property, class away3dlite.animators.frames.Frame
The array of vertices contained inside the frame
vertices — Property, class away3dlite.containers.ObjectContainer3D
Returns the 3d vertices used in the mesh.
vertices — Property, class away3dlite.core.base.Mesh
Returns the 3d vertices used in the mesh.
vertices — Property, class away3dlite.loaders.data.GeometryData
Array of vertex data.
vertices — Property, class away3dlite.primitives.AbstractPrimitive
Returns the 3d vertices used in the mesh.
vertices — Property, class away3dlite.sprites.Sprite3D
_view — Property, class away3dlite.core.clip.Clipping
view — Property, class away3dlite.events.MouseEvent3D
The view object inside which the event took place.
view — Property, class away3dlite.templates.Template
The view object used in the template.
View3D — class, package away3dlite.containers
Sprite container used for storing camera, scene, renderer and clipping references, and resolving mouse events
View3D(scene:away3dlite.containers:Scene3D, camera:away3dlite.cameras:Camera3D, renderer:away3dlite.core.render:Renderer, clipping:away3dlite.core.clip:Clipping) — Constructor, class away3dlite.containers.View3D
Creates a new View3D object.
viewMatrix3D — Property, class away3dlite.core.base.Object3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
VIEWPLANE — Constant Static Property, class away3dlite.sprites.AlignmentType
Aligns the sprite parallel to the plane of the viewport.
VIEWPOINT — Constant Static Property, class away3dlite.sprites.AlignmentType
Aligns the sprite so that it faces the camera object.
visible — Property, class away3dlite.loaders.data.FaceData
Determines whether the face is visible.
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