Package | away3dlite.primitives |
Class | public class Skybox6 |
Inheritance | Skybox6 AbstractPrimitive Mesh Object3D flash.display.Sprite |
Property | Defined By | ||
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animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
faces : Vector.<Face> [override] [read-only]
Returns the faces used in the mesh. | AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
pixelBorder : int
Defines the texture mapping border in pixels used around each face of the skybox. | Skybox6 | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
segments : int
Defines the number of segments that make up each face of the skybox. | Skybox6 | ||
size : Number
Defines the dimensions of the skybox. | Skybox6 | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | AbstractPrimitive | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Method | Defined By | ||
---|---|---|---|
Creates a new Skybox6 object. | Skybox6 | ||
[override]
Duplicates the skybox6 properties to another Skybox6 object. | Skybox6 | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
buildPrimitive():void [override]
Builds the vertex, face and uv objects that make up the 3d primitive. | Skybox6 | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void | Object3D | ||
updatePrimitive():void | AbstractPrimitive |
pixelBorder | property |
pixelBorder:int
Defines the texture mapping border in pixels used around each face of the skybox. Defaults to 1
public function get pixelBorder():int
public function set pixelBorder(value:int):void
segments | property |
segments:int
Defines the number of segments that make up each face of the skybox. Defaults to 4.
public function get segments():int
public function set segments(value:int):void
size | property |
size:Number
Defines the dimensions of the skybox. Defaults to 40000.
public function get size():Number
public function set size(value:Number):void
Skybox6 | () | Constructor |
public function Skybox6(material:Material = null, size:Number = 40000, segments:int = 4, pixelBorder:int = 1)
Creates a new Skybox6
object.
material:Material (default = null ) — Defines the global material used on the faces in the skybox.
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size:Number (default = 40000 ) — Defines the size of the skybox.
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segments:int (default = 4 ) — Defines the number of segments that make up each face of the skybox.
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pixelBorder:int (default = 1 ) — Defines the texture mapping border in pixels used around each face of the skybox.
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buildPrimitive | () | method |
override protected function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the skybox6 properties to another Skybox6
object.
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Skybox6 .
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Object3D — The new object instance with duplicated properties applied.
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