A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
object — Property, class away3dlite.events.MouseEvent3D |
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The 3d object inside which the event took place. |
Object3D — class, package away3dlite.core.base |
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The base class for all 3d objects. |
Object3D() — Constructor, class away3dlite.core.base.Object3D |
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Creates a new Object3D object. |
ObjectContainer3D — class, package away3dlite.containers |
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3d object container node for other 3d objects in a scene. |
ObjectContainer3D(... rest) — Constructor, class away3dlite.containers.ObjectContainer3D |
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Creates a new ObjectContainer3D object. |
ObjectData — class, package away3dlite.loaders.data |
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Data class for a generic 3d object
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onDebug() — method, class away3dlite.templates.Template |
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Fired if debug is set to true. |
onGeometryComplete(event:flash.events:Event) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a geometry complete event
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onGeometryError(event:flash.events:IOErrorEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on an geometry error event. |
onGeometryProgress(event:flash.events:ProgressEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a geometry progress event
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onInit() — method, class away3dlite.templates.Template |
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Fired on instantiation of the template. |
onParserComplete(event:away3dlite.events:ParserEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a parser complete event
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onParserError(event:away3dlite.events:ParserEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on an parser error event. |
onParserProgress(event:away3dlite.events:ParserEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a parser progress event
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onPostRender() — method, class away3dlite.templates.Template |
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Fired at the end of a render loop. |
onPreRender() — method, class away3dlite.templates.Template |
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Fired at the beginning of a render loop. |
onTextureComplete(event:flash.events:Event) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a texture complete event
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onTextureError(event:flash.events:IOErrorEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on an texture error event. |
onTextureProgress(event:flash.events:ProgressEvent) — method, class away3dlite.loaders.Loader3D |
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Automatically fired on a texture progress event
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openEnded — Property, class away3dlite.primitives.Cone |
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Defines whether the end of the cone is left open (true) or closed (false). |
openEnded — Property, class away3dlite.primitives.Cylinder |
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Defines whether the ends of the cylinder are left open (true) or closed (false). |
outTangent — Property, class away3dlite.animators.bones.Channel |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |