Package | away3dlite.animators |
Class | public class MovieMesh |
Inheritance | MovieMesh Mesh Object3D flash.display.Sprite |
Frame
objects in sequence in a mesh.
Property | Defined By | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
faces : Vector.<Face> [read-only]
Returns the faces used in the mesh. | Mesh | ||
fps : int = 24
Number of animation frames to display per second
| MovieMesh | ||
frames : Vector.<Frame>
The array of frames that make up the animation sequence. | MovieMesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
keyframe : int
Defines the current keyframe. | MovieMesh | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [read-only]
Returns the 3d vertices used in the mesh. | Mesh | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Method | Defined By | ||
---|---|---|---|
Creates a new MovieMesh object that provides a "keyframe animation"/"vertex animation"/"mesh deformation" framework for subclass loaders. | MovieMesh | ||
Adds a new frame to the animation timeline. | MovieMesh | ||
[override]
Duplicates the mesh properties to another Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
loop(begin:int, end:int):void
Begins a looping sequence in the animation. | MovieMesh | ||
play(label:String):void
Plays a pre-defined labelled sequence of animation frames. | MovieMesh | ||
stop():void
Stops the animation. | MovieMesh |
Constant | Defined By | ||
---|---|---|---|
ANIM_LOOP : int = 2 [static] | MovieMesh | ||
ANIM_NORMAL : int = 1 [static] | MovieMesh | ||
ANIM_STOP : int = 4 [static] | MovieMesh |
fps | property |
public var fps:int = 24
Number of animation frames to display per second
frames | property |
public var frames:Vector.<Frame>
The array of frames that make up the animation sequence.
keyframe | property |
keyframe:int
Defines the current keyframe.
public function get keyframe():int
public function set keyframe(value:int):void
MovieMesh | () | Constructor |
public function MovieMesh()
Creates a new MovieMesh
object that provides a "keyframe animation"/"vertex animation"/"mesh deformation" framework for subclass loaders.
addFrame | () | method |
public function addFrame(frame:Frame):void
Adds a new frame to the animation timeline.
Parameters
frame:Frame |
loop | () | method |
public function loop(begin:int, end:int):void
Begins a looping sequence in the animation.
Parameters
begin:int — The starting frame position.
| |
end:int — The ending frame position.
|
play | () | method |
public function play(label:String):void
Plays a pre-defined labelled sequence of animation frames.
Parameters
label:String |
stop | () | method |
public function stop():void
Stops the animation.
ANIM_LOOP | Constant |
public static const ANIM_LOOP:int = 2
ANIM_NORMAL | Constant |
public static const ANIM_NORMAL:int = 1
ANIM_STOP | Constant |
public static const ANIM_STOP:int = 4