Packageaway3dlite.core.base
Classpublic class Mesh
InheritanceMesh Inheritance Object3D Inheritance flash.display.Sprite
Subclasses AbstractPrimitive, MovieMesh, ObjectContainer3D

Basic geometry object



Public Properties
 PropertyDefined By
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
  bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
  faces : Vector.<Face>
[read-only] Returns the faces used in the mesh.
Mesh
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
  material : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 Inheritedposition : Vector3D
[read-only] Returns a 3d vector representing the local position of the 3d object.
Object3D
 Inheritedscene : Scene3D
[read-only] Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
[read-only] Returns the z-sorting position of the 3d object.
Object3D
  sortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
  sortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
  vertices : Vector.<Number>
[read-only] Returns the 3d vertices used in the mesh.
Mesh
 InheritedviewMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
Protected Properties
 PropertyDefined By
  _vertexNormals : Vector.<Number>
Mesh
Public Methods
 MethodDefined By
  
Mesh(material:Material = null)
Creates a new Mesh object.
Mesh
  
clone(object:Object3D = null):Object3D
[override] Duplicates the mesh properties to another Mesh object.
Mesh
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
Protected Methods
 MethodDefined By
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
Events
 Event Summary Defined By
 InheritedDispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor while it is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor away from the 3d object.Object3D
 InheritedDispatched when a user moves the cursor over the 3d object.Object3D
 InheritedDispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user rolls out of the 3d object.Object3D
 InheritedDispatched when a user rolls over the 3d object.Object3D
Property Detail
_vertexNormalsproperty
protected var _vertexNormals:Vector.<Number>

bothsidesproperty 
bothsides:Boolean

Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). The front side of a face is determined by the side that has it's vertices arranged in a counter-clockwise order.


Implementation
    public function get bothsides():Boolean
    public function set bothsides(value:Boolean):void
facesproperty 
faces:Vector.<Face>  [read-only]

Returns the faces used in the mesh.


Implementation
    public function get faces():Vector.<Face>
materialproperty 
material:Material

Determines the global material used on the faces in the mesh.


Implementation
    public function get material():Material
    public function set material(value:Material):void
sortFacesproperty 
public var sortFaces:Boolean = true

Determines if the faces in the mesh are sorted. Used in the FastRenderer class.

See also

sortTypeproperty 
sortType:String

Determines by which mechanism vertices are sorted. Uses the values given by the MeshSortType class. Options are CENTER, FRONT and BACK. Defaults to CENTER.


Implementation
    public function get sortType():String
    public function set sortType(value:String):void

See also

away3dlite.core.base.MeshSortType
verticesproperty 
vertices:Vector.<Number>  [read-only]

Returns the 3d vertices used in the mesh.


Implementation
    public function get vertices():Vector.<Number>
Constructor Detail
Mesh()Constructor
public function Mesh(material:Material = null)

Creates a new Mesh object.

Parameters
material:Material (default = null) — Determines the global material used on the faces in the mesh.
####INIT####
Method Detail
clone()method
override public function clone(object:Object3D = null):Object3D

Duplicates the mesh properties to another Mesh object.

Parameters

object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Mesh.

Returns
Object3D — The new object instance with duplicated properties applied.