Package | away3dlite.core.base |
Class | public class Mesh |
Inheritance | Mesh Object3D flash.display.Sprite |
Subclasses | AbstractPrimitive, MovieMesh, ObjectContainer3D |
Property | Defined By | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
faces : Vector.<Face> [read-only]
Returns the faces used in the mesh. | Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [read-only]
Returns the 3d vertices used in the mesh. | Mesh | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Property | Defined By | ||
---|---|---|---|
_vertexNormals : Vector.<Number> | Mesh |
Method | Defined By | ||
---|---|---|---|
Creates a new Mesh object. | Mesh | ||
[override]
Duplicates the mesh properties to another Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
_vertexNormals | property |
protected var _vertexNormals:Vector.<Number>
bothsides | property |
bothsides:Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). The front side of a face is determined by the side that has it's vertices arranged in a counter-clockwise order.
public function get bothsides():Boolean
public function set bothsides(value:Boolean):void
faces | property |
faces:Vector.<Face>
[read-only] Returns the faces used in the mesh.
public function get faces():Vector.<Face>
material | property |
material:Material
Determines the global material used on the faces in the mesh.
public function get material():Material
public function set material(value:Material):void
sortFaces | property |
public var sortFaces:Boolean = true
Determines if the faces in the mesh are sorted. Used in the FastRenderer
class.
See also
sortType | property |
sortType:String
Determines by which mechanism vertices are sorted. Uses the values given by the MeshSortType
class. Options are CENTER, FRONT and BACK. Defaults to CENTER.
public function get sortType():String
public function set sortType(value:String):void
See also
vertices | property |
vertices:Vector.<Number>
[read-only] Returns the 3d vertices used in the mesh.
public function get vertices():Vector.<Number>
Mesh | () | Constructor |
public function Mesh(material:Material = null)
Creates a new Mesh
object.
material:Material (default = null ) — Determines the global material used on the faces in the mesh.
|
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the mesh properties to another Mesh
object.
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Mesh .
|
Object3D — The new object instance with duplicated properties applied.
|