Package | away3dlite.primitives |
Class | public class AbstractPrimitive |
Inheritance | AbstractPrimitive Mesh Object3D flash.display.Sprite |
Subclasses | Cone, Cube6, Cylinder, Plane, RegularPolygon, Skybox6, Sphere, Torus |
Property | Defined By | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
faces : Vector.<Face> [override] [read-only]
Returns the faces used in the mesh. | AbstractPrimitive | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | AbstractPrimitive | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Method | Defined By | ||
---|---|---|---|
AbstractPrimitive(material:Material = null)
Creates a new AbstractPrimitive object. | AbstractPrimitive | ||
[override]
Duplicates the mesh properties to another Mesh object. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive. | AbstractPrimitive | ||
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void | Object3D | ||
updatePrimitive():void | AbstractPrimitive |
faces | property |
faces:Vector.<Face>
[read-only] [override] Returns the faces used in the mesh.
public function get faces():Vector.<Face>
vertices | property |
vertices:Vector.<Number>
[read-only] [override] Returns the 3d vertices used in the mesh.
public function get vertices():Vector.<Number>
AbstractPrimitive | () | Constructor |
public function AbstractPrimitive(material:Material = null)
Creates a new AbstractPrimitive
object.
material:Material (default = null ) — Defines the global material used on the faces in the primitive.
|
buildPrimitive | () | method |
protected function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
updatePrimitive | () | method |
protected function updatePrimitive():void