Package | away3dlite.animators.bones |
Class | public class Bone |
Inheritance | Bone ObjectContainer3D Mesh Object3D flash.display.Sprite |
See also
Property | Defined By | ||
---|---|---|---|
animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | ||
boneId : String
Collada 3.05B id value
| Bone | ||
bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | ||
children : Array [read-only]
Returns the children of the container as an array of 3d objects. | ObjectContainer3D | ||
faces : Vector.<Face> [read-only]
Returns the faces used in the mesh. | Mesh | ||
geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | ||
joint : ObjectContainer3D
the joint object of the bone
| Bone | ||
jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Bone | ||
jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Bone | ||
jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Bone | ||
layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | ||
material : Material
Determines the global material used on the faces in the mesh. | Mesh | ||
materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | ||
position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | ||
scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | ||
sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | ||
screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | ||
sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | ||
sortType : String
Determines by which mechanism vertices are sorted. | Mesh | ||
sprites : Vector.<Sprite3D> [read-only]
Returns the sprites of the container as an array of 3d sprites. | ObjectContainer3D | ||
type : String
Returns the type of 3d object. | Object3D | ||
url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | ||
vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | ObjectContainer3D | ||
viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D |
Method | Defined By | ||
---|---|---|---|
Bone()
Creates a new Bone object. | Bone | ||
addChild(child:DisplayObject):DisplayObject [override]
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another Bone object
| Bone | ||
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):DisplayObject [override]
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
removeChild(child:DisplayObject):DisplayObject [override]
Removes a 3d object from the child array of the container. | ObjectContainer3D | ||
Removes a 3d sprite from the sprites array of the container. | ObjectContainer3D |
boneId | property |
public var boneId:String
Collada 3.05B id value
joint | property |
public var joint:ObjectContainer3D
the joint object of the bone
jointRotationX | property |
jointRotationX:Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationX():Number
public function set jointRotationX(value:Number):void
jointRotationY | property |
jointRotationY:Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationY():Number
public function set jointRotationY(value:Number):void
jointRotationZ | property |
jointRotationZ:Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationZ():Number
public function set jointRotationZ(value:Number):void
jointScaleX | property |
jointScaleX:Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
public function get jointScaleX():Number
public function set jointScaleX(value:Number):void
jointScaleY | property |
jointScaleY:Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
public function get jointScaleY():Number
public function set jointScaleY(value:Number):void
jointScaleZ | property |
jointScaleZ:Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
public function get jointScaleZ():Number
public function set jointScaleZ(value:Number):void
Bone | () | Constructor |
public function Bone()
Creates a new Bone
object.
clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone
object
Parameters
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied. The default is Bone .
|
Object3D — The new object instance with duplicated properties applied.
|