Packageaway3dlite.animators.bones
Classpublic class Bone
InheritanceBone Inheritance ObjectContainer3D Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

ObjectContainer3D representing a bone and joint in a bones animation skeleton.

See also

away3dlite.animators.BonesAnimator


Public Properties
 PropertyDefined By
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
  boneId : String
Collada 3.05B id value
Bone
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
 Inheritedchildren : Array
[read-only] Returns the children of the container as an array of 3d objects.
ObjectContainer3D
 Inheritedfaces : Vector.<Face>
[read-only] Returns the faces used in the mesh.
Mesh
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
  joint : ObjectContainer3D
the joint object of the bone
Bone
  jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Bone
  jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Bone
  jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Bone
  jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Bone
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 Inheritedposition : Vector3D
[read-only] Returns a 3d vector representing the local position of the 3d object.
Object3D
 Inheritedscene : Scene3D
[read-only] Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
[read-only] Returns the z-sorting position of the 3d object.
Object3D
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedsprites : Vector.<Sprite3D>
[read-only] Returns the sprites of the container as an array of 3d sprites.
ObjectContainer3D
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 Inheritedvertices : Vector.<Number>
[override] [read-only] Returns the 3d vertices used in the mesh.
ObjectContainer3D
 InheritedviewMatrix3D : Matrix3D
[read-only] Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
Protected Properties
 PropertyDefined By
 Inherited_vertexNormals : Vector.<Number>
Mesh
Public Methods
 MethodDefined By
  
Creates a new Bone object.
Bone
 Inherited
addChild(child:DisplayObject):DisplayObject
[override] Adds a 3d object to the scene as a child of the container.
ObjectContainer3D
 Inherited
Adds a 3d object to the scene as a child of the container.
ObjectContainer3D
  
clone(object:Object3D = null):Object3D
[override] Duplicates the 3d object's properties to another Bone object
Bone
 Inherited
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
ObjectContainer3D
 Inherited
getChildByName(childName:String):DisplayObject
[override] Returns a 3d object specified by name from the child array of the container
ObjectContainer3D
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inherited
removeChild(child:DisplayObject):DisplayObject
[override] Removes a 3d object from the child array of the container.
ObjectContainer3D
 Inherited
Removes a 3d sprite from the sprites array of the container.
ObjectContainer3D
Protected Methods
 MethodDefined By
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
Events
 Event Summary Defined By
 InheritedDispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor while it is over the 3d object.Object3D
 InheritedDispatched when a user moves the cursor away from the 3d object.Object3D
 InheritedDispatched when a user moves the cursor over the 3d object.Object3D
 InheritedDispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 InheritedDispatched when a user rolls out of the 3d object.Object3D
 InheritedDispatched when a user rolls over the 3d object.Object3D
Property Detail
boneIdproperty
public var boneId:String

Collada 3.05B id value

jointproperty 
public var joint:ObjectContainer3D

the joint object of the bone

jointRotationXproperty 
jointRotationX:Number

Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.


Implementation
    public function get jointRotationX():Number
    public function set jointRotationX(value:Number):void
jointRotationYproperty 
jointRotationY:Number

Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.


Implementation
    public function get jointRotationY():Number
    public function set jointRotationY(value:Number):void
jointRotationZproperty 
jointRotationZ:Number

Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.


Implementation
    public function get jointRotationZ():Number
    public function set jointRotationZ(value:Number):void
jointScaleXproperty 
jointScaleX:Number

Defines the scale of the 3d object along the x-axis, relative to local coordinates.


Implementation
    public function get jointScaleX():Number
    public function set jointScaleX(value:Number):void
jointScaleYproperty 
jointScaleY:Number

Defines the scale of the 3d object along the y-axis, relative to local coordinates.


Implementation
    public function get jointScaleY():Number
    public function set jointScaleY(value:Number):void
jointScaleZproperty 
jointScaleZ:Number

Defines the scale of the 3d object along the z-axis, relative to local coordinates.


Implementation
    public function get jointScaleZ():Number
    public function set jointScaleZ(value:Number):void
Constructor Detail
Bone()Constructor
public function Bone()

Creates a new Bone object.

####INIT####
Method Detail
clone()method
override public function clone(object:Object3D = null):Object3D

Duplicates the 3d object's properties to another Bone object

Parameters

object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Bone.

Returns
Object3D — The new object instance with duplicated properties applied.