| Package | away3dlite.animators.bones |
| Class | public class Bone |
| Inheritance | Bone ObjectContainer3D Mesh Object3D flash.display.Sprite |
See also
| Property | Defined By | ||
|---|---|---|---|
![]() | animationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model. | Object3D | |
| boneId : String
Collada 3.05B id value
| Bone | ||
![]() | bothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false). | Mesh | |
![]() | children : Array [read-only]
Returns the children of the container as an array of 3d objects. | ObjectContainer3D | |
![]() | faces : Vector.<Face> [read-only]
Returns the faces used in the mesh. | Mesh | |
![]() | geometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model. | Object3D | |
| joint : ObjectContainer3D
the joint object of the bone
| Bone | ||
| jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
| jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
| jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Bone | ||
| jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Bone | ||
| jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Bone | ||
| jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Bone | ||
![]() | layer : Sprite
An optional layer sprite used to draw into inseatd of the default view. | Object3D | |
![]() | material : Material
Determines the global material used on the faces in the mesh. | Mesh | |
![]() | materialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model. | Object3D | |
![]() | position : Vector3D [read-only]
Returns a 3d vector representing the local position of the 3d object. | Object3D | |
![]() | scene : Scene3D [read-only]
Returns the scene to which the 3d object belongs
| Object3D | |
![]() | sceneMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene. | Object3D | |
![]() | screenZ : Number [read-only]
Returns the z-sorting position of the 3d object. | Object3D | |
![]() | sortFaces : Boolean = true
Determines if the faces in the mesh are sorted. | Mesh | |
![]() | sortType : String
Determines by which mechanism vertices are sorted. | Mesh | |
![]() | sprites : Vector.<Sprite3D> [read-only]
Returns the sprites of the container as an array of 3d sprites. | ObjectContainer3D | |
![]() | type : String
Returns the type of 3d object. | Object3D | |
![]() | url : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source. | Object3D | |
![]() | vertices : Vector.<Number> [override] [read-only]
Returns the 3d vertices used in the mesh. | ObjectContainer3D | |
![]() | viewMatrix3D : Matrix3D [read-only]
Returns a 3d matrix representing the absolute transformation of the 3d object in the view. | Object3D | |
| Method | Defined By | ||
|---|---|---|---|
Bone()
Creates a new Bone object. | Bone | ||
![]() | addChild(child:DisplayObject):DisplayObject [override]
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | |
![]() |
Adds a 3d object to the scene as a child of the container. | ObjectContainer3D | |
[override]
Duplicates the 3d object's properties to another Bone object
| Bone | ||
![]() | getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | |
![]() | getChildByName(childName:String):DisplayObject [override]
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | |
![]() | lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | |
![]() | removeChild(child:DisplayObject):DisplayObject [override]
Removes a 3d object from the child array of the container. | ObjectContainer3D | |
![]() |
Removes a 3d sprite from the sprites array of the container. | ObjectContainer3D | |
| boneId | property |
public var boneId:StringCollada 3.05B id value
| joint | property |
public var joint:ObjectContainer3Dthe joint object of the bone
| jointRotationX | property |
jointRotationX:Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationX():Number public function set jointRotationX(value:Number):void| jointRotationY | property |
jointRotationY:Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationY():Number public function set jointRotationY(value:Number):void| jointRotationZ | property |
jointRotationZ:Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationZ():Number public function set jointRotationZ(value:Number):void| jointScaleX | property |
jointScaleX:NumberDefines the scale of the 3d object along the x-axis, relative to local coordinates.
public function get jointScaleX():Number public function set jointScaleX(value:Number):void| jointScaleY | property |
jointScaleY:NumberDefines the scale of the 3d object along the y-axis, relative to local coordinates.
public function get jointScaleY():Number public function set jointScaleY(value:Number):void| jointScaleZ | property |
jointScaleZ:NumberDefines the scale of the 3d object along the z-axis, relative to local coordinates.
public function get jointScaleZ():Number public function set jointScaleZ(value:Number):void| Bone | () | Constructor |
public function Bone()
Creates a new Bone object.
| clone | () | method |
override public function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone object
Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Bone.
|
Object3D — The new object instance with duplicated properties applied.
|