Package | away3d.entities |
Class | public class TextureProjector |
Inheritance | TextureProjector ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
See also
Property | Defined By | ||
---|---|---|---|
aspectRatio : Number
The aspect ratio of the texture or projection. | TextureProjector | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only] | ObjectContainer3D | ||
backVector : Vector3D [read-only]
| Object3D | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
fieldOfView : Number
The vertical field of view of the projection, or the angle of the cone. | TextureProjector | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
ignoreTransform : Boolean
Does not apply any transformations to this object. | ObjectContainer3D | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
maxX : Number [read-only]
The maximum extremum of the object along the X-axis. | ObjectContainer3D | ||
maxY : Number [read-only]
The maximum extremum of the object along the Y-axis. | ObjectContainer3D | ||
maxZ : Number [read-only]
The maximum extremum of the object along the Z-axis. | ObjectContainer3D | ||
minX : Number [read-only]
The minimum extremum of the object along the X-axis. | ObjectContainer3D | ||
minY : Number [read-only]
The minimum extremum of the object along the Y-axis. | ObjectContainer3D | ||
minZ : Number [read-only]
The minimum extremum of the object along the Z-axis. | ObjectContainer3D | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. | ObjectContainer3D | ||
name : String | NamedAssetBase | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D
A reference to the Scene3D object to which this object belongs. | ObjectContainer3D | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
texture : Texture2DBase
The texture to be projected on the geometry. | TextureProjector | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
viewProjection : Matrix3D [read-only]
The matrix that projects a point in scene space into the texture coordinates. | TextureProjector | ||
visible : Boolean | ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
TextureProjector(texture:Texture2DBase)
Creates a new TextureProjector object. | TextureProjector | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
[override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override]
Cleans up resources used by this asset. | ObjectContainer3D | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | TextureProjector | ||
updateMouseChildren():void | ObjectContainer3D | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void | Object3D |
aspectRatio | property |
aspectRatio:Number
The aspect ratio of the texture or projection. By default this is the same aspect ratio of the texture (width/height)
public function get aspectRatio():Number
public function set aspectRatio(value:Number):void
fieldOfView | property |
fieldOfView:Number
The vertical field of view of the projection, or the angle of the cone.
public function get fieldOfView():Number
public function set fieldOfView(value:Number):void
texture | property |
texture:Texture2DBase
The texture to be projected on the geometry. IMPORTANT: Since any point that is projected out of the range of the projector's cone is clamped to the texture's edges, the edges should be entirely neutral. Depending on the blend mode, the neutral color is: White for MULTIPLY, Black for ADD, Transparent for MIX
public function get texture():Texture2DBase
public function set texture(value:Texture2DBase):void
viewProjection | property |
viewProjection:Matrix3D
[read-only] The matrix that projects a point in scene space into the texture coordinates.
public function get viewProjection():Matrix3D
TextureProjector | () | Constructor |
public function TextureProjector(texture:Texture2DBase)
Creates a new TextureProjector object.
Parameterstexture:Texture2DBase — The texture to be projected on the geometry. Since any point that is projected out of the range
of the projector's cone is clamped to the texture's edges, the edges should be entirely neutral.
|
invalidateSceneTransform | () | method |
override protected function invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.