Method | Defined By | ||
---|---|---|---|
QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0) | QuadTreeNode | ||
acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. | NodeBase | ||
[override] | QuadTreeNode | ||
isInFrustum(camera:Camera3D):Boolean
Tests if the current node is at least partly inside the frustum. | NodeBase |
Method | Defined By | ||
---|---|---|---|
NodeBase | |||
isInFrustumImpl(camera:Camera3D):Boolean [override] | QuadTreeNode | ||
updateNumEntities(value:int):void | NodeBase |
QuadTreeNode | () | Constructor |
public function QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0)
maxDepth:int (default = 5 )
| |
size:Number (default = 10000 )
| |
height:Number (default = 1000000 )
| |
centerX:Number (default = 0 )
| |
centerZ:Number (default = 0 )
| |
depth:int (default = 0 )
|
findPartitionForEntity | () | method |
override public function findPartitionForEntity(entity:Entity):NodeBase
Parameters
entity:Entity |
NodeBase |
isInFrustumImpl | () | method |
override protected function isInFrustumImpl(camera:Camera3D):Boolean
Parameters
camera:Camera3D |
Boolean |