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c — Property, class away3d.core.math.Plane3D
The C coefficient of this plane.
_camera — Property, class away3d.containers.View3D
camera — Property, class away3d.containers.View3D
The camera that's used to render the scene for this viewport
_camera — Property, class away3d.core.traverse.EntityCollector
camera — Property, class away3d.core.traverse.EntityCollector
The camera that provides the visible frustum.
camera — Property, class away3d.textures.WebcamTexture
The Camera instance (webcam) used by this texture.
Camera3D — class, package away3d.cameras
A Camera3D object represents a virtual camera through which we view the scene.
Camera3D(lens:away3d.cameras.lenses:LensBase) — Constructor, class away3d.cameras.Camera3D
Creates a new Camera3D object
CameraNode — class, package away3d.core.partition
CameraNode is a space partitioning leaf node that contains a Camera3D object.
CameraNode(camera:away3d.cameras:Camera3D) — Constructor, class away3d.core.partition.CameraNode
Creates a new CameraNode object.
_cameraPositionIndex — Property, class away3d.materials.passes.DefaultScreenPass
CapsuleGeometry — class, package away3d.primitives
A UV Capsule primitive mesh.
CapsuleGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, yUp:Boolean) — Constructor, class away3d.primitives.CapsuleGeometry
Creates a new Capsule object.
Cast — class, package away3d.utils
Helper class for casting assets to usable objects
_casterCollector — Property, class away3d.lights.shadowmaps.ShadowMapperBase
CastError — class, package away3d.errors
CastError(message:String) — Constructor, class away3d.errors.CastError
castingLight — Property, class away3d.materials.methods.ShadowMapMethodBase
castsShadows — Property, interface away3d.core.base.IRenderable
Indicates whether the renderable can cast shadows
castsShadows — Property, class away3d.core.base.SubMesh
castsShadows — Property, class away3d.entities.Mesh
Indicates whether or not the Mesh can cast shadows
castsShadows — Property, class away3d.entities.SegmentSet
castsShadows — Property, class away3d.entities.Sprite3D
castsShadows — Property, class away3d.lights.LightBase
castsShadows — Property, class away3d.primitives.SkyBox
CelDiffuseMethod — class, package away3d.materials.methods
CelDiffuseMethod provides a shading method to add specular cel (cartoon) shading.
CelDiffuseMethod(levels:uint, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CelDiffuseMethod
Creates a new CelDiffuseMethod object.
CelSpecularMethod — class, package away3d.materials.methods
CelSpecularMethod provides a shading method to add diffuse cel (cartoon) shading.
CelSpecularMethod(specularCutOff:Number, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CelSpecularMethod
Creates a new CelSpecularMethod object.
centerMesh — Property, class away3d.extrusions.DelaunayMesh
Defines whether the mesh is recentered of not after generation
centerMesh — Property, class away3d.extrusions.LatheExtrude
Defines whether the mesh is recentered of not after generation
centerMesh — Property, class away3d.extrusions.LinearExtrude
Defines whether the mesh is recentered of not after generation
centerMesh — Property, class away3d.extrusions.PathExtrude
Defines whether the mesh is recentered of not after generation
centerMesh — Property, class away3d.extrusions.SkinExtrude
Defines whether the mesh is _centerMeshed of not after generation
CHANGE_SEGMENT — Constant Static Property, class away3d.events.PathEvent
Dispatched when the time pointer enters a new PathSegment
_childNodes — Property, class away3d.core.partition.NodeBase
_classification — Property, class away3d.materials.MaterialBase
classifyPoint(p:flash.geom:Vector3D, epsilon:Number) — method, class away3d.core.math.Plane3D
Classify a point against this Plane3D.
cleanCompilationData() — method, class away3d.materials.methods.BasicAmbientMethod
cleanCompilationData() — method, class away3d.materials.methods.BasicDiffuseMethod
cleanCompilationData() — method, class away3d.materials.methods.BasicNormalMethod
cleanCompilationData() — method, class away3d.materials.methods.BasicSpecularMethod
cleanCompilationData() — method, class away3d.materials.methods.CelDiffuseMethod
cleanCompilationData() — method, class away3d.materials.methods.CelSpecularMethod
cleanCompilationData() — method, class away3d.materials.methods.CompositeDiffuseMethod
cleanCompilationData() — method, class away3d.materials.methods.CompositeSpecularMethod
cleanCompilationData() — method, class away3d.materials.methods.FresnelSpecularMethod
cleanCompilationData() — method, class away3d.materials.methods.NearShadowMapMethod
cleanCompilationData() — method, class away3d.materials.methods.ProjectiveTextureMethod
cleanCompilationData() — method, class away3d.materials.methods.ShadowMapMethodBase
cleanCompilationData() — method, class away3d.materials.methods.SimpleWaterNormalMethod
cleanCompilationData() — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
cleanCompilationData() — method, class away3d.materials.methods.WrapDiffuseMethod
cleanUp() — method, class away3d.core.traverse.EntityCollector
Cleans up any data at the end of a frame.
clear() — method, class away3d.core.managers.Stage3DProxy
clear() — method, class away3d.core.traverse.EntityCollector
Clears all objects in the entity collector.
clear() — Static Method , class away3d.debug.Debug
clearAll() — method, class away3d.tools.helpers.data.MeshDebug
clearData(destroyCachedMeshes:Boolean) — method, class away3d.extrusions.PathDuplicator
clearDedicatedMesh(mesh:away3d.entities:Mesh) — method, class away3d.materials.passes.OutlinePass
Clears mesh.
clearPasses() — method, class away3d.materials.MaterialBase
Clears all passes in the material.
CLICK — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a click3d event object.
clone() — method, class away3d.animators.data.SkeletonPose
Creates a copy of the SkeletonPose object, with a dulpicate of its component joint poses.
clone(object:away3d.animators.transitions:StateTransitionBase) — method, class away3d.animators.transitions.CrossfadeStateTransition
clone(object:away3d.animators.transitions:StateTransitionBase) — method, class away3d.animators.transitions.StateTransitionBase
clone() — method, class away3d.bounds.AxisAlignedBoundingBox
Clones the current BoundingVolume object
clone() — method, class away3d.bounds.BoundingSphere
Clones the current BoundingVolume object
clone() — method, class away3d.bounds.BoundingVolumeBase
Clones the current BoundingVolume object
clone() — method, class away3d.containers.ObjectContainer3D
Clones this ObjectContainer3D instance along with all it's children, and returns the result (which will be a copy of this container, containing copies of all it's children.)
clone() — method, class away3d.core.base.Geometry
Clones the geometry.
clone() — method, class away3d.core.base.Object3D
clone() — method, class away3d.core.base.SkinnedSubGeometry
Clones the current object.
clone() — method, class away3d.core.base.SubGeometry
Clones the current object
clone() — method, class away3d.core.base.data.Face
returns a new Face value Object
clone() — method, class away3d.core.base.data.UV
returns a new UV value Object
clone() — method, class away3d.core.base.data.Vertex
returns a new Vertex value Object
clone() — method, class away3d.core.math.Quaternion
Clones the quaternion.
clone() — method, class away3d.entities.Mesh
Clones this Mesh instance along with all it's children, while re-using the same material and geometry instance.
clone() — method, class away3d.events.AnimationStateEvent
Clones the event.
clone() — method, class away3d.events.AnimatorEvent
Clones the event.
clone() — method, class away3d.events.AssetEvent
clone() — method, class away3d.events.GeometryEvent
Clones the event.
clone() — method, class away3d.events.LensEvent
clone() — method, class away3d.events.LoaderEvent
Clones the current event.
clone() — method, class away3d.events.MouseEvent3D
Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.Object3DEvent
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.ParserEvent
clone() — method, class away3d.events.Scene3DEvent
clone() — method, class away3d.events.StateTransitionEvent
Clones the event.
clone() — method, class away3d.primitives.PrimitiveBase
Clones the geometry.
clone(mesh:away3d.entities:Mesh, newName:String) — Static Method , class away3d.tools.helpers.MeshHelper
Clones a Mesh
clones — Property, class away3d.extrusions.PathDuplicator
returns a vector with all meshes cloned since last time build method was called.
closePath — Property, class away3d.extrusions.PathExtrude
Defines if the last PathSegment should join the first one and close the loop.
closeShape — Property, class away3d.extrusions.SkinExtrude
Defines if the last vector of Vector3D are joined to the first one, closing the shape.
closestPointToPoint(point:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox
collectLights(renderable:away3d.core.base:IRenderable, entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.materials.lightpickers.LightPickerBase
Updates set of lights for a given renderable and EntityCollector.
collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Entity
Tests if a collision occurs before shortestCollisionDistance, using the data stored in PickingCollisionVO.
collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Mesh
_collidingObject — Property, class away3d.core.managers.Mouse3DManager
color — Property, class away3d.core.managers.Stage3DProxy
The background color of the Stage3D.
color — Property, class away3d.lights.LightBase
The color of the light.
color — Property, class away3d.materials.ColorMaterial
The diffuse color of the surface.
color — Property, class away3d.materials.methods.RimLightMethod
color — Property, class away3d.primitives.WireframePrimitiveBase
color(data:any) — Static Method , class away3d.utils.Cast
ColorHitMap — class, package away3d.tools.utils
ColorHitMap(bitmapData:flash.display:BitmapData, scaleX:Number, scaleY:Number) — Constructor, class away3d.tools.utils.ColorHitMap
Creates a new ColorHitMap
ColorMaterial — class, package away3d.materials
ColorMaterial is a material that uses a flat colour as the surfaces diffuse.
ColorMaterial(color:uint, alpha:Number) — Constructor, class away3d.materials.ColorMaterial
Creates a new ColorMaterial object.
colorMatrix — Property, class away3d.materials.methods.ColorMatrixMethod
The ColorMatrixFilter object to transform the color of the material.
ColorMatrixMethod — class, package away3d.materials.methods
ColorMatrixMethod provides a shading method that changes the colour of a material according to a ColorMatrixFilter object.
ColorMatrixMethod(matrix:Array) — Constructor, class away3d.materials.methods.ColorMatrixMethod
Creates a new ColorTransformMethod.
colorNormals — Property, class away3d.tools.helpers.MeshDebugger
colorTangents — Property, class away3d.tools.helpers.MeshDebugger
colorTransform — Property, class away3d.materials.DefaultMaterialBase
The ColorTransform object to transform the colour of the material with.
colorTransform — Property, class away3d.materials.methods.ColorTransformMethod
The ColorTransform object to transform the colour of the material with.
colorTransform — Property, class away3d.materials.passes.DefaultScreenPass
The ColorTransform object to transform the colour of the material with.
colorTransformMethod — Property, class away3d.materials.passes.DefaultScreenPass
ColorTransformMethod — class, package away3d.materials.methods
ColorTransformMethod provides a shading method that changes the colour of a material according to a ColorTransform object.
ColorTransformMethod() — Constructor, class away3d.materials.methods.ColorTransformMethod
Creates a new ColorTransformMethod.
colorVertexNormals — Property, class away3d.tools.helpers.MeshDebugger
com.adobe.utils — package
compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils
Returns a boolean value representing whether there is any significant difference between the two given 3d matrices.
component — Property, class away3d.materials.utils.ShaderRegisterElement
The register's component, if not the entire register is represented.
CompositeDiffuseMethod — class, package away3d.materials.methods
CompositeDiffuseMethod provides a base class for diffuse methods that wrap a diffuse method to alter the strength of its calculated strength.
CompositeDiffuseMethod(modulateMethod:Function, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CompositeDiffuseMethod
Creates a new WrapDiffuseMethod object.
CompositeSpecularMethod — class, package away3d.materials.methods
CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength of its calculated strength.
CompositeSpecularMethod(modulateMethod:Function, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CompositeSpecularMethod
Creates a new WrapSpecularMethod object.
condensedIndexLookUp — Property, class away3d.core.base.SkinnedSubGeometry
If indices have been condensed, this will contain the original index for each condensed index.
condenseIndexData() — method, class away3d.core.base.SkinnedSubGeometry
ConeGeometry — class, package away3d.primitives
A UV Cone primitive mesh.
ConeGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, closed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.ConeGeometry
Creates a new Cone object.
CONFIG_DEFAULT — Constant Static Property, class away3d.loaders.parsers.DAEParser
configureBackBuffer(backBufferWidth:int, backBufferHeight:int, antiAlias:int, enableDepthAndStencil:Boolean) — method, class away3d.core.managers.Stage3DProxy
Configures the back buffer associated with the Stage3D object.
CONFIG_USE_GPU — Constant Static Property, class away3d.loaders.parsers.DAEParser
conflictPrecedence — Static Property, class away3d.library.AssetLibrary
Short-hand for conflictPrecedence property on default asset library bundle.
conflictPrecedence — Property, class away3d.library.AssetLibraryBundle
Defines which asset should have precedence when resolving a naming conflict between two assets of which one has just been renamed by the user or by a parser.
ConflictPrecedence — class, package away3d.library.naming
Enumaration class for precedence when resolving naming conflicts in the library.
conflictStrategy — Static Property, class away3d.library.AssetLibrary
Short-hand for conflictStrategy property on default asset library bundle.
conflictStrategy — Property, class away3d.library.AssetLibraryBundle
Defines which strategy should be used for resolving naming conflicts, when two library assets are given the same name.
ConflictStrategy — class, package away3d.library.naming
Enumeration class for bundled conflict strategies.
ConflictStrategyBase — class, package away3d.library.naming
Abstract base class for naming conflict resolution classes.
ConflictStrategyBase() — Constructor, class away3d.library.naming.ConflictStrategyBase
constructSubGeometries(verts:Vector$Number, indices:Vector$uint, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number, weights:Vector$Number, jointIndices:Vector$Number) — method, class away3d.loaders.parsers.ParserBase
Build a list of sub-geometries from raw data vectors, splitting them up in such a way that they won't exceed buffer length limits.
constructSubGeometry(verts:Vector$Number, indices:Vector$uint, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number, weights:Vector$Number, jointIndices:Vector$Number) — method, class away3d.loaders.parsers.ParserBase
Build a sub-geometry from data vectors.
container — Property, class away3d.extrusions.PathDuplicator
If a container is provided, the meshes are addChilded to it instead of directly into the scene.
container — Property, interface away3d.materials.utils.IVideoPlayer
Provides access to the Video Object
container — Property, class away3d.materials.utils.SimpleVideoPlayer
CONTAINER — Constant Static Property, class away3d.library.assets.AssetType
containerComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a container asset has been constructed from a resource.
containerComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a container asset has been constructed from a resource.
containerComplete — Event, class away3d.loaders.Loader3D
Dispatched when a container asset has been constructed from a resource.
containerComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a container asset has been constructed from a resource.
containerComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when a container asset has been constructed from a resource.
containerComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when a container asset has been constructed from a resource.
CONTAINER_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D
contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D
containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox
Method for calculating whether the given position is contained within the bounding volume.
containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere
Method for calculating whether the given position is contained within the bounding volume.
containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase
Method for calculating whether the given position is contained within the bounding volume.
_context — Property, class away3d.core.render.RendererBase
_context3D — Property, class away3d.core.managers.Stage3DProxy
context3D — Property, class away3d.core.managers.Stage3DProxy
The Context3D object associated with the given Stage3D object.
CONTEXT3D_CREATED — Constant Static Property, class away3d.events.Stage3DEvent
CONTEXT3D_DISPOSED — Constant Static Property, class away3d.events.Stage3DEvent
CONTEXT3D_RECREATED — Constant Static Property, class away3d.events.Stage3DEvent
continuousCurve(points:Vector$flash.geom:Vector3D, closed:Boolean) — method, class away3d.paths.QuadraticPath
control — Property, class away3d.paths.QuadraticPathSegment
Defines the control vector of the PathSegment
control1 — Property, class away3d.paths.CubicPathSegment
The first control point.
control2 — Property, class away3d.paths.CubicPathSegment
The second control point.
ControllerBase — class, package away3d.controllers
ControllerBase(targetObject:away3d.entities:Entity) — Constructor, class away3d.controllers.ControllerBase
Base controller class for dynamically adjusting the propeties of a 3D object.
copyFrom(pose:away3d.animators.data:JointPose) — method, class away3d.animators.data.JointPose
Copies the transformation data from a source pose object into the existing pose object.
copyFrom(q:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion
Copies the data from a quaternion into this instance.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicAmbientMethod
Copies the state from a BasicAmbientMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicDiffuseMethod
Copies the state from a BasicDiffuseMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicNormalMethod
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicSpecularMethod
Copies the state from a BasicSpecularMethod object into the current object.
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.HeightMapNormalMethod
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.ShadingMethodBase
Copies the state from a ShadingMethodBase object into the current object.
coverageRatio — Property, class away3d.lights.shadowmaps.NearDirectionalShadowMapper
A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map.
coverAll — Property, class away3d.extrusions.LatheExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverAll — Property, class away3d.extrusions.LinearExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverAll — Property, class away3d.extrusions.PathExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverAll — Property, class away3d.extrusions.SkinExtrude
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverSegment — Property, class away3d.extrusions.PathExtrude
Defines if the texture(s) should applied per segment.
create() — method, class away3d.library.naming.ConflictStrategyBase
Create instance of this conflict strategy.
create() — method, class away3d.library.naming.ErrorConflictStrategy
create() — method, class away3d.library.naming.IgnoreConflictStrategy
create() — method, class away3d.library.naming.NumSuffixConflictStrategy
createBoundingRenderable() — method, class away3d.bounds.AxisAlignedBoundingBox
createBoundingRenderable() — method, class away3d.bounds.BoundingSphere
createBoundingRenderable() — method, class away3d.bounds.BoundingVolumeBase
createBoundingRenderable() — method, class away3d.bounds.NullBounds
createDebugBounds() — method, class away3d.core.partition.NodeBase
createDebugBounds() — method, class away3d.core.partition.OctreeNode
createDepthTexture() — method, class away3d.lights.shadowmaps.CubeMapShadowMapper
createDepthTexture() — method, class away3d.lights.shadowmaps.ShadowMapperBase
createEntityCollector() — method, class away3d.core.render.RendererBase
createEntityPartitionNode() — method, class away3d.cameras.Camera3D
Factory method that returns the current partition node.
createEntityPartitionNode() — method, class away3d.entities.Entity
Factory method that returns the current partition node.
createEntityPartitionNode() — method, class away3d.entities.Mesh
Factory method that returns the current partition node.
createEntityPartitionNode() — method, class away3d.entities.SegmentSet
createEntityPartitionNode() — method, class away3d.entities.Sprite3D
createEntityPartitionNode() — method, class away3d.lights.DirectionalLight
createEntityPartitionNode() — method, class away3d.lights.LightBase
Factory method that returns the current partition node.
createEntityPartitionNode() — method, class away3d.lights.LightProbe
createEntityPartitionNode() — method, class away3d.lights.PointLight
createEntityPartitionNode() — method, class away3d.primitives.SkyBox
Factory method that returns the current partition node.
createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — Static Method , class away3d.library.AssetLibrary
Short-hand for createIterator() method on default asset library bundle.
createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — method, class away3d.library.AssetLibraryBundle
Create an AssetLibraryIterator instance that can be used to iterate over the assets in this asset library instance.
createMethodVO() — method, class away3d.materials.methods.ShadingMethodBase
Creates a data container that contains material-dependent data.
createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.CubicPath
createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.QuadraticPath
createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.SegmentedPathBase
createShadowMapper() — method, class away3d.lights.DirectionalLight
createShadowMapper() — method, class away3d.lights.LightBase
createShadowMapper() — method, class away3d.lights.PointLight
createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.CubeTextureBase
createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderCubeTexture
createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderTexture
createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.Texture2DBase
createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.TextureProxyBase
CrossfadeStateTransition — class, package away3d.animators.transitions
CrossfadeStateTransition(blendSpeed:Number) — Constructor, class away3d.animators.transitions.CrossfadeStateTransition
ctrlKey — Property, class away3d.events.MouseEvent3D
Indicates whether the Control key is active (true) or inactive (false).
CubeGeometry — class, package away3d.primitives
A Cube primitive mesh.
CubeGeometry(width:Number, height:Number, depth:Number, segmentsW:uint, segmentsH:uint, segmentsD:uint, tile6:Boolean) — Constructor, class away3d.primitives.CubeGeometry
Creates a new Cube object.
cubeMap — Property, class away3d.materials.SkyBoxMaterial
The CubeMap to use as the skybox.
CubeMapShadowMapper — class, package away3d.lights.shadowmaps
CubeMapShadowMapper() — Constructor, class away3d.lights.shadowmaps.CubeMapShadowMapper
cubeTexture — Property, class away3d.materials.passes.SkyBoxPass
The cube texture to use as the skybox.
CubeTextureBase — class, package away3d.textures
CubeTextureBase() — Constructor, class away3d.textures.CubeTextureBase
CubicPath — class, package away3d.paths
Defines a cubic path.
CubicPath(data:Vector$flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPath
Creates a new CubicPath instance.
CubicPathSegment — class, package away3d.paths
Defines a single segment of a cubic path
CubicPathSegment(start:flash.geom:Vector3D, control1:flash.geom:Vector3D, control2:flash.geom:Vector3D, end:flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPathSegment
currentAsset — Property, class away3d.library.utils.AssetLibraryIterator
_currentFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase
currentFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase
Returns the current frame of animation in the clip based on the internal playhead position.
currentGeometry — Property, interface away3d.animators.nodes.IVertexAnimationNode
Returns the current geometry frame of animation in the clip based on the internal playhead position.
currentGeometry — Property, class away3d.animators.nodes.VertexClipNode
Returns the current geometry frame of animation in the clip based on the internal playhead position.
_currentPanAngle — Property, class away3d.controllers.FirstPersonController
_currentPanAngle — Property, class away3d.controllers.HoverController
currentPose — Property, class away3d.animators.nodes.SkeletonClipNode
Returns the current skeleton pose frame of animation in the clip based on the internal playhead position.
_currentTiltAngle — Property, class away3d.controllers.FirstPersonController
_currentTiltAngle — Property, class away3d.controllers.HoverController
currentUVFrame — Property, interface away3d.animators.nodes.IUVAnimationNode
Returns the current UV frame of animation in the clip based on the internal playhead position.
currentUVFrame — Property, class away3d.animators.nodes.UVClipNode
Returns the current UV frame of animation in the clip based on the internal playhead position.
_customBuffer — Property, class away3d.core.base.SubGeometry
_customBufferContext — Property, class away3d.core.base.SubGeometry
_customData — Property, class away3d.core.base.SubGeometry
cx — Property, class away3d.filters.RadialBlurFilter3D
cx — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
cy — Property, class away3d.filters.RadialBlurFilter3D
cy — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
CYCLE — Constant Static Property, class away3d.events.PathEvent
Dispatched when the time pointer enter a new cycle at time 0, after last time was greater than 0.99
CylinderGeometry — class, package away3d.primitives
A UV Cylinder primitive mesh.
CylinderGeometry(topRadius:Number, bottomRadius:Number, height:Number, segmentsW:uint, segmentsH:uint, topClosed:Boolean, bottomClosed:Boolean, surfaceClosed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.CylinderGeometry
Creates a new Cylinder object.
CYLINDRICAL_X — Constant Static Property, class away3d.tools.utils.Projector
CYLINDRICAL_Y — Constant Static Property, class away3d.tools.utils.Projector
CYLINDRICAL_Z — Constant Static Property, class away3d.tools.utils.Projector
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