Package | away3d.materials.methods |
Class | public class BasicDiffuseMethod |
Inheritance | BasicDiffuseMethod LightingMethodBase ShadingMethodBase flash.events.EventDispatcher |
Subclasses | CompositeDiffuseMethod, DepthDiffuseMethod, TerrainDiffuseMethod, WrapDiffuseMethod |
Property | Defined By | ||
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alphaThreshold : Number
The minimum alpha value for which pixels should be drawn. | BasicDiffuseMethod | ||
diffuseAlpha : Number
The alpha component of the diffuse reflection. | BasicDiffuseMethod | ||
diffuseColor : uint
The color of the diffuse reflection when not using a texture. | BasicDiffuseMethod | ||
passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | ||
texture : Texture2DBase
The bitmapData to use to define the diffuse reflection color per texel. | BasicDiffuseMethod | ||
_totalLightColorReg : ShaderRegisterElement | BasicDiffuseMethod | ||
viewDirVaryingReg : ShaderRegisterElement | ShadingMethodBase |
Property | Defined By | ||
---|---|---|---|
_alphaThreshold : Number = 0 | BasicDiffuseMethod | ||
_diffuseInputRegister : ShaderRegisterElement | BasicDiffuseMethod | ||
_globalPosReg : ShaderRegisterElement | ShadingMethodBase | ||
_normalFragmentReg : ShaderRegisterElement | ShadingMethodBase | ||
_passes : Vector.<MaterialPassBase> | ShadingMethodBase | ||
_projectionReg : ShaderRegisterElement | ShadingMethodBase | ||
_secondaryUVFragmentReg : ShaderRegisterElement | ShadingMethodBase | ||
_shadowRegister : ShaderRegisterElement | BasicDiffuseMethod | ||
_tangentVaryingReg : ShaderRegisterElement | ShadingMethodBase | ||
_useTexture : Boolean | BasicDiffuseMethod | ||
_uvFragmentReg : ShaderRegisterElement | ShadingMethodBase | ||
_viewDirFragmentReg : ShaderRegisterElement | ShadingMethodBase | ||
_viewDirVaryingReg : ShaderRegisterElement | ShadingMethodBase |
Method | Defined By | ||
---|---|---|---|
Creates a new BasicDiffuseMethod object. | BasicDiffuseMethod | ||
copyFrom(method:ShadingMethodBase):void [override]
Copies the state from a BasicDiffuseMethod object into the current object. | BasicDiffuseMethod | ||
dispose():void [override]
Cleans up any resources used by the current object. | BasicDiffuseMethod | ||
generateMip(stage3DProxy:Stage3DProxy):void | BasicDiffuseMethod |
_alphaThreshold | property |
protected var _alphaThreshold:Number = 0
_diffuseInputRegister | property |
protected var _diffuseInputRegister:ShaderRegisterElement
_shadowRegister | property |
protected var _shadowRegister:ShaderRegisterElement
_totalLightColorReg | property |
public var _totalLightColorReg:ShaderRegisterElement
_useDiffuseTexture | property |
arcane var _useDiffuseTexture:Boolean
_useTexture | property |
protected var _useTexture:Boolean
alphaThreshold | property |
alphaThreshold:Number
The minimum alpha value for which pixels should be drawn. This is used for transparency that is either invisible or entirely opaque, often used with textures for foliage, etc. Recommended values are 0 to disable alpha, or 0.5 to create smooth edges. Default value is 0 (disabled).
public function get alphaThreshold():Number
public function set alphaThreshold(value:Number):void
diffuseAlpha | property |
diffuseAlpha:Number
The alpha component of the diffuse reflection.
public function get diffuseAlpha():Number
public function set diffuseAlpha(value:Number):void
diffuseColor | property |
diffuseColor:uint
The color of the diffuse reflection when not using a texture.
public function get diffuseColor():uint
public function set diffuseColor(value:uint):void
shadowRegister | property |
shadowRegister:ShaderRegisterElement
[write-only] arcane function set shadowRegister(value:ShaderRegisterElement):void
texture | property |
texture:Texture2DBase
The bitmapData to use to define the diffuse reflection color per texel.
public function get texture():Texture2DBase
public function set texture(value:Texture2DBase):void
BasicDiffuseMethod | () | Constructor |
public function BasicDiffuseMethod()
Creates a new BasicDiffuseMethod object.
activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
cleanCompilationData | () | method |
override arcane function cleanCompilationData():void
copyFrom | () | method |
override public function copyFrom(method:ShadingMethodBase):void
Copies the state from a BasicDiffuseMethod object into the current object.
Parameters
method:ShadingMethodBase |
dispose | () | method |
override public function dispose():void
Cleans up any resources used by the current object.
generateMip | () | method |
getFragmentCodePerLight | () | method |
override arcane function getFragmentCodePerLight(vo:MethodVO, lightIndex:int, lightDirReg:ShaderRegisterElement, lightColReg:ShaderRegisterElement, regCache:ShaderRegisterCache):String
Get the fragment shader code that will generate the code relevant to a single light.
Parameters
vo:MethodVO | |
lightIndex:int | |
lightDirReg:ShaderRegisterElement | |
lightColReg:ShaderRegisterElement | |
regCache:ShaderRegisterCache |
String |
getFragmentCodePerProbe | () | method |
override arcane function getFragmentCodePerProbe(vo:MethodVO, lightIndex:int, cubeMapReg:ShaderRegisterElement, weightRegister:String, regCache:ShaderRegisterCache):String
Get the fragment shader code that will generate the code relevant to a single light probe object.
Parameters
vo:MethodVO — The index of the light currently processed. This is a continuation of the lightIndex parameter of the getFragmentCodePerLight method.
| |
lightIndex:int — The register containing the cube map for the current probe
| |
cubeMapReg:ShaderRegisterElement — A string representation of the register + component containing the current weight
| |
weightRegister:String — The register cache providing any necessary registers to the shader
| |
regCache:ShaderRegisterCache |
String |
getFragmentPostLightingCode | () | method |
override arcane function getFragmentPostLightingCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
getFragmentPreLightingCode | () | method |
override arcane function getFragmentPreLightingCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
initVO | () | method |