Packageaway3d.animators.nodes
Classpublic class UVClipNode
InheritanceUVClipNode Inheritance AnimationClipNodeBase Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher
Implements IUVAnimationNode

A uv animation node containing time-based animation data as individual uv animation frames.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
 InheritedblendWeight : Number
[read-only] Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current frame (0) and next frame (1) of the animation.
AnimationClipNodeBase
 InheritedcurrentFrame : uint
[read-only] Returns the current frame of animation in the clip based on the internal playhead position.
AnimationClipNodeBase
  currentUVFrame : UVAnimationFrame
[read-only] Returns the current UV frame of animation in the clip based on the internal playhead position.
UVClipNode
 Inheriteddurations : Vector.<uint>
[read-only] Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip.
AnimationClipNodeBase
 InheritedfixedFrameRate : Boolean = true
AnimationClipNodeBase
  frames : Vector.<UVAnimationFrame>
[read-only] Returns a vector of UV frames representing the uv values of each animation frame in the clip.
UVClipNode
 Inheritedlooping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled.
AnimationNodeBase
 Inheritedname : String
NamedAssetBase
 InheritednextFrame : uint
[read-only] Returns the next frame of animation in the clip based on the internal playhead position.
AnimationClipNodeBase
  nextUVFrame : UVAnimationFrame
[read-only] Returns the next UV frame of animation in the clip based on the internal playhead position.
UVClipNode
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 InheritedrootDelta : Vector3D
[read-only] Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
AnimationNodeBase
 InheritedstitchFinalFrame : Boolean
Defines if looping content blends the final frame of animation data with the first (true) or works on the assumption that both first and last frames are identical (false).
AnimationClipNodeBase
Protected Properties
 PropertyDefined By
 Inherited_blendWeight : Number
AnimationClipNodeBase
 Inherited_currentFrame : uint
AnimationClipNodeBase
 Inherited_durations : Vector.<uint>
AnimationClipNodeBase
 Inherited_framesDirty : Boolean = true
AnimationClipNodeBase
 Inherited_lastFrame : uint
AnimationClipNodeBase
 Inherited_looping : Boolean = true
AnimationNodeBase
 Inherited_nextFrame : uint
AnimationClipNodeBase
 Inherited_numFrames : uint = 0
AnimationClipNodeBase
 Inherited_rootDelta : Vector3D
AnimationNodeBase
 Inherited_rootDeltaDirty : Boolean = true
AnimationNodeBase
 Inherited_stitchDirty : Boolean = true
AnimationClipNodeBase
 Inherited_stitchFinalFrame : Boolean = false
AnimationClipNodeBase
 Inherited_time : int
AnimationNodeBase
 Inherited_totalDelta : Vector3D
AnimationClipNodeBase
 Inherited_totalDuration : uint = 0
AnimationNodeBase
Public Methods
 MethodDefined By
  
Creates a new UVClipNode object.
UVClipNode
  
addFrame(uvFrame:UVAnimationFrame, duration:uint):void
Adds a UV frame object to the internal timeline of the animation node.
UVClipNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
 Inherited
reset(time:int):void
Resets the configuration of the node to its default state.
AnimationNodeBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
 Inherited
update(time:int):void
Updates the configuration of the node to its current state.
AnimationNodeBase
Protected Methods
 MethodDefined By
  
[override] Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
UVClipNode
 Inherited
[override] Updates the node's looping state
AnimationClipNodeBase
 Inherited
Updates the node's root delta position
AnimationNodeBase
  
[override] Updates the node's final frame stitch state.
UVClipNode
  
updateTime(time:int):void
[override] Updates the node's internal playhead position.
UVClipNode
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
currentUVFrameproperty
currentUVFrame:UVAnimationFrame  [read-only]

Returns the current UV frame of animation in the clip based on the internal playhead position.


Implementation
    public function get currentUVFrame():UVAnimationFrame
framesproperty 
frames:Vector.<UVAnimationFrame>  [read-only]

Returns a vector of UV frames representing the uv values of each animation frame in the clip.


Implementation
    public function get frames():Vector.<UVAnimationFrame>
nextUVFrameproperty 
nextUVFrame:UVAnimationFrame  [read-only]

Returns the next UV frame of animation in the clip based on the internal playhead position.


Implementation
    public function get nextUVFrame():UVAnimationFrame
Constructor Detail
UVClipNode()Constructor
public function UVClipNode()

Creates a new UVClipNode object.

Method Detail
addFrame()method
public function addFrame(uvFrame:UVAnimationFrame, duration:uint):void

Adds a UV frame object to the internal timeline of the animation node.

Parameters

uvFrame:UVAnimationFrame — The uv frame object to add to the timeline of the node.
 
duration:uint — The specified duration of the frame in milliseconds.

updateFrames()method 
override protected function updateFrames():void

Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.

updateStitch()method 
override protected function updateStitch():void

Updates the node's final frame stitch state.

updateTime()method 
override protected function updateTime(time:int):void

Updates the node's internal playhead position.

Parameters

time:int — The local time (in milliseconds) of the node's playhead position.