Package | away3d.tools.helpers |
Class | public class MeshHelper |
Inheritance | MeshHelper Object |
MeshHelper
A series of methods usually usefull for mesh manipulations
Method | Defined By | ||
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applyPosition(mesh:Mesh, dx:Number, dy:Number, dz:Number):void [static]
Applys an offset to a mesh at vertices level
| MeshHelper | ||
applyRotations(mesh:Mesh):void [static]
Applys the rotation values of a mesh in object space and resets rotations to zero. | MeshHelper | ||
applyRotationsContainer(obj:ObjectContainer3D):void [static]
Applys the rotation values of each mesh found into an ObjectContainer3D
| MeshHelper | ||
applyScales(mesh:Mesh, scaleX:Number, scaleY:Number, scaleZ:Number, parent:ObjectContainer3D = null):void [static]
Applys the scaleX, scaleY and scaleZ scale factors to the mesh vertices. | MeshHelper | ||
applyScalesContainer(obj:ObjectContainer3D, scaleX:Number, scaleY:Number, scaleZ:Number, parent:ObjectContainer3D = null):void [static]
Applys the scale properties values of each mesh found into an ObjectContainer3D
| MeshHelper | ||
boundingRadius(mesh:Mesh):Number [static]
Returns the boundingRadius of an Entity of a Mesh. | MeshHelper | ||
boundingRadiusContainer(container:ObjectContainer3D):Number [static]
Returns the boundingRadius of a ObjectContainer3D
| MeshHelper | ||
build(vertices:Vector.<Number>, indices:Vector.<uint>, uvs:Vector.<Number> = null, name:String, material:MaterialBase = null, shareVertices:Boolean = true, useDefaultMap:Boolean = true):Mesh [static]
Build a Mesh from Vectors
| MeshHelper | ||
[static]
Clones a Mesh
| MeshHelper | ||
invertFaces(mesh:Mesh, invertU:Boolean = false):void [static]
Inverts the faces of a Mesh
| MeshHelper | ||
invertFacesInContainer(obj:ObjectContainer3D):void [static]
Inverts the faces of all the Meshes into an ObjectContainer3D
| MeshHelper | ||
[static]
Recenter geometry
| MeshHelper | ||
recenterContainer(obj:ObjectContainer3D, keepPosition:Boolean = true):void [static]
Recenter geometry of all meshes found into container
| MeshHelper | ||
[static]
Splits the subgeometries of a given mesh in a series of new meshes
| MeshHelper |
applyPosition | () | method |
public static function applyPosition(mesh:Mesh, dx:Number, dy:Number, dz:Number):void
Applys an offset to a mesh at vertices level
Parameters
mesh:Mesh — Mesh. The Mesh to offset
| |
dx:Number — Number. The offset along the x axis
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dy:Number — Number. The offset along the y axis
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dz:Number — Number. The offset along the z axis
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applyRotations | () | method |
public static function applyRotations(mesh:Mesh):void
Applys the rotation values of a mesh in object space and resets rotations to zero.
Parameters
mesh:Mesh — Mesh. The Mesh to alter
|
applyRotationsContainer | () | method |
public static function applyRotationsContainer(obj:ObjectContainer3D):void
Applys the rotation values of each mesh found into an ObjectContainer3D
Parameters
obj:ObjectContainer3D — ObjectContainer3D. The ObjectContainer3D to alter
|
applyScales | () | method |
public static function applyScales(mesh:Mesh, scaleX:Number, scaleY:Number, scaleZ:Number, parent:ObjectContainer3D = null):void
Applys the scaleX, scaleY and scaleZ scale factors to the mesh vertices. Resets the mesh scaleX, scaleY and scaleZ properties to 1;
Parameters
mesh:Mesh — Mesh. The Mesh to rescale
| |
scaleX:Number — Number. The scale factor to apply on all vertices x values.
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scaleY:Number — Number. The scale factor to apply on all vertices y values.
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scaleZ:Number — Number. The scale factor to apply on all vertices z values.
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parent:ObjectContainer3D (default = null ) — ObjectContainer3D. If a parent is set, the position of children is also scaled
|
applyScalesContainer | () | method |
public static function applyScalesContainer(obj:ObjectContainer3D, scaleX:Number, scaleY:Number, scaleZ:Number, parent:ObjectContainer3D = null):void
Applys the scale properties values of each mesh found into an ObjectContainer3D
Parameters
obj:ObjectContainer3D — ObjectContainer3D. The ObjectContainer3D to alter
| |
scaleX:Number — Number. The scale factor to apply on all vertices x values.
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scaleY:Number — Number. The scale factor to apply on all vertices y values.
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scaleZ:Number — Number. The scale factor to apply on all vertices z values.
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parent:ObjectContainer3D (default = null )
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boundingRadius | () | method |
public static function boundingRadius(mesh:Mesh):Number
Returns the boundingRadius of an Entity of a Mesh.
Parameters
mesh:Mesh — Mesh. The mesh to get the boundingRadius from.
|
Number |
boundingRadiusContainer | () | method |
public static function boundingRadiusContainer(container:ObjectContainer3D):Number
Returns the boundingRadius of a ObjectContainer3D
Parameters
container:ObjectContainer3D — ObjectContainer3D. The ObjectContainer3D and its children to get the boundingRadius from.
|
Number |
build | () | method |
public static function build(vertices:Vector.<Number>, indices:Vector.<uint>, uvs:Vector.<Number> = null, name:String, material:MaterialBase = null, shareVertices:Boolean = true, useDefaultMap:Boolean = true):Mesh
Build a Mesh from Vectors
Parameters
vertices:Vector.<Number> — Vector.<Number>. The vertices Vector.<Number>, must hold a multiple of 3 numbers.
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indices:Vector.<uint> — Vector.<uint>. The indices Vector.<uint>, holding the face order
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uvs:Vector.<Number> (default = null ) — [optional] Vector.<Number>. The uvs Vector, must hold a series of numbers of (vertices.length/3 2) entries. If none is set, default uv's are applied
if no uv's are defined, default uv mapping is set.
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name:String — [optional] String. new name for the generated mesh. Default = "";
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material:MaterialBase (default = null ) — [optional] MaterialBase. new name for the duplicated mesh. Default = null;
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shareVertices:Boolean (default = true ) — [optional] Boolean. Defines if the vertices are shared or not. When true surface gets a smoother appearance when exposed to light. Default = true;
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useDefaultMap:Boolean (default = true ) — [optional] Boolean. Defines if the mesh receives the default engine map if no material is passes. Default = true;
|
Mesh |
clone | () | method |
public static function clone(mesh:Mesh, newName:String):Mesh
Clones a Mesh
Parameters
mesh:Mesh — Mesh. The mesh to clone
| |
newName:String — [optional] String. new name for the duplicated mesh. Default = "";
|
Mesh |
invertFaces | () | method |
public static function invertFaces(mesh:Mesh, invertU:Boolean = false):void
Inverts the faces of a Mesh
Parameters
mesh:Mesh — Mesh. The Mesh to invert.
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invertU:Boolean (default = false ) — Boolean. If the uvs are inverted too. Default is false;
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invertFacesInContainer | () | method |
public static function invertFacesInContainer(obj:ObjectContainer3D):void
Inverts the faces of all the Meshes into an ObjectContainer3D
Parameters
obj:ObjectContainer3D — ObjectContainer3D. The ObjectContainer3D to invert.
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recenter | () | method |
public static function recenter(mesh:Mesh, keepPosition:Boolean = true):void
Recenter geometry
Parameters
mesh:Mesh — Mesh. The Mesh to recenter in its own objectspace
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keepPosition:Boolean (default = true ) — Boolean. KeepPosition applys the offset to the object position. Object is "visually" at same position.
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recenterContainer | () | method |
public static function recenterContainer(obj:ObjectContainer3D, keepPosition:Boolean = true):void
Recenter geometry of all meshes found into container
Parameters
obj:ObjectContainer3D — Mesh. The Mesh to recenter in its own objectspace
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keepPosition:Boolean (default = true ) — Boolean. KeepPosition applys the offset to the object position. Object is "visually" at same position.
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splitMesh | () | method |
public static function splitMesh(mesh:Mesh, disposeSource:Boolean = false):Vector.<Mesh>
Splits the subgeometries of a given mesh in a series of new meshes
Parameters
mesh:Mesh — Mesh. The mesh to split in a series of independant meshes from its subgeometries.
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disposeSource:Boolean (default = false ) — Boolean. If the mesh source must be destroyed after the split. Default is false;
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Vector.<Mesh> |