Package | away3d.events |
Class | public class AnimationStateEvent |
Inheritance | AnimationStateEvent flash.events.Event |
Property | Defined By | ||
---|---|---|---|
animationNode : IAnimationNode [read-only]
The animation node inside the animation state from which the event originated. | AnimationStateEvent | ||
animationState : IAnimationState [read-only]
The animation state object that is the subject of this event. | AnimationStateEvent |
Method | Defined By | ||
---|---|---|---|
Create a new AnimatonStateEvent
| AnimationStateEvent | ||
clone():Event [override]
Clones the event. | AnimationStateEvent |
Constant | Defined By | ||
---|---|---|---|
PLAYBACK_COMPLETE : String = playbackComplete [static]
Dispatched when a non-looping clip node inside an animation state reaches the end of its timeline. | AnimationStateEvent |
animationNode | property |
animationNode:IAnimationNode
[read-only] The animation node inside the animation state from which the event originated.
public function get animationNode():IAnimationNode
animationState | property |
animationState:IAnimationState
[read-only] The animation state object that is the subject of this event.
public function get animationState():IAnimationState
AnimationStateEvent | () | Constructor |
public function AnimationStateEvent(type:String, animationState:IAnimationState, animationNode:IAnimationNode)
Create a new AnimatonStateEvent
type:String — The event type.
| |
animationState:IAnimationState — The animation state object that is the subject of this event.
| |
animationNode:IAnimationNode — The animation node inside the animation state from which the event originated.
|
clone | () | method |
override public function clone():Event
Clones the event.
ReturnsEvent — An exact duplicate of the current object.
|
PLAYBACK_COMPLETE | Constant |
public static const PLAYBACK_COMPLETE:String = playbackComplete
Dispatched when a non-looping clip node inside an animation state reaches the end of its timeline.