A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
name — Property, class away3d.animators.data.JointPose |
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The name of the joint to which the pose is associated
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name — Property, class away3d.animators.data.SkeletonJoint |
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The name of the joint
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name — Property, interface away3d.library.assets.IAsset |
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name — Property, class away3d.library.assets.NamedAssetBase |
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_name — Property, class away3d.materials.MaterialBase |
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name — Property, class away3d.materials.MaterialBase |
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name — Property, class away3d.materials.lightpickers.LightPickerBase |
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NamedAssetBase — class, package away3d.library.assets |
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NamedAssetBase(name:String) — Constructor, class away3d.library.assets.NamedAssetBase |
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near — Property, class away3d.cameras.lenses.FreeMatrixLens |
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_near — Property, class away3d.cameras.lenses.LensBase |
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near — Property, class away3d.cameras.lenses.LensBase |
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The distance to the near plane of the frustum. |
NearDirectionalShadowMapper — class, package away3d.lights.shadowmaps |
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NearDirectionalShadowMapper(coverageRatio:Number) — Constructor, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
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NearShadowMapMethod — class, package away3d.materials.methods |
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NearShadowMapMethod(baseMethod:away3d.materials.methods:ShadowMapMethodBase, fadeRatio:Number) — Constructor, class away3d.materials.methods.NearShadowMapMethod |
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needsGlobalPos — Property, class away3d.materials.methods.MethodVO |
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needsNormals — Property, class away3d.materials.methods.MethodVO |
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needsProjection — Property, class away3d.materials.methods.MethodVO |
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needsSecondaryUV — Property, class away3d.materials.methods.MethodVO |
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needsTangents — Property, class away3d.materials.methods.MethodVO |
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needsUV — Property, class away3d.materials.methods.MethodVO |
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needsView — Property, class away3d.materials.methods.MethodVO |
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NEGATIVE — Constant Static Property, class away3d.tools.commands.Align |
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negativeX — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's left face. |
negativeY — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's bottom face. |
negativeZ — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's near face. |
next — Property, class away3d.core.data.EntityListItem |
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next — Property, class away3d.core.data.RenderableListItem |
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next() — method, class away3d.library.utils.AssetLibraryIterator |
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_nextFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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nextFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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Returns the next frame of animation in the clip based on the internal playhead position. |
nextGeometry — Property, interface away3d.animators.nodes.IVertexAnimationNode |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
nextGeometry — Property, class away3d.animators.nodes.VertexClipNode |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
nextPose — Property, class away3d.animators.nodes.SkeletonClipNode |
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Returns the next skeleton pose frame of animation in the clip based on the internal playhead position. |
nextUVFrame — Property, interface away3d.animators.nodes.IUVAnimationNode |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
nextUVFrame — Property, class away3d.animators.nodes.UVClipNode |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
NodeBase — class, package away3d.core.partition |
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The NodeBase class is an abstract base class for any type of space partition tree node. |
NodeBase() — Constructor, class away3d.core.partition.NodeBase |
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Creates a new NodeBase object. |
_normalBufferIndex — Property, class away3d.materials.passes.DefaultScreenPass |
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normalBufferOffset — Property, interface away3d.core.base.IRenderable |
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normalBufferOffset — Property, class away3d.core.base.SubGeometry |
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normalBufferOffset — Property, class away3d.core.base.SubMesh |
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normalBufferOffset — Property, class away3d.entities.SegmentSet |
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normalBufferOffset — Property, class away3d.entities.Sprite3D |
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normalBufferOffset — Property, class away3d.primitives.SkyBox |
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normalFragmentReg — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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normalFragmentReg — Property, class away3d.materials.methods.CompositeSpecularMethod |
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normalFragmentReg — Property, class away3d.materials.methods.NearShadowMapMethod |
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_normalFragmentReg — Property, class away3d.materials.methods.ShadingMethodBase |
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normalFragmentReg — Property, class away3d.materials.methods.ShadingMethodBase |
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normalize() — method, class away3d.core.math.Plane3D |
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Normalize this Plane3D
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normalize(val:Number) — method, class away3d.core.math.Quaternion |
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Normalises the quaternion object. |
normalMap — Property, class away3d.materials.DefaultMaterialBase |
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The tangent space normal map to influence the direction of the surface for each texel. |
normalMap — Property, class away3d.materials.methods.BasicNormalMethod |
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normalMap — Property, class away3d.materials.methods.SimpleWaterNormalMethod |
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normalMap — Property, class away3d.materials.passes.DefaultScreenPass |
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The tangent space normal map to influence the direction of the surface for each texel. |
normalMethod — Property, class away3d.materials.DefaultMaterialBase |
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The method to generate the (tangent-space) normal. |
normalMethod — Property, class away3d.materials.passes.DefaultScreenPass |
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normalReflectance — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
normalReflectance — Property, class away3d.materials.methods.FresnelSpecularMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
_normalTextureRegister — Property, class away3d.materials.methods.BasicNormalMethod |
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notifyUpdate() — method, class away3d.controllers.ControllerBase |
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NullBounds — class, package away3d.bounds |
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NullBounds represents a debug bounding "volume" that is either considered always in, or always out of the frustum. |
NullBounds(alwaysIn:Boolean, renderable:away3d.primitives:WireframePrimitiveBase) — Constructor, class away3d.bounds.NullBounds |
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nullify() — method, class away3d.bounds.AxisAlignedBoundingBox |
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Sets the bounds to zero size. |
nullify() — method, class away3d.bounds.BoundingSphere |
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Sets the bounds to zero size. |
nullify() — method, class away3d.bounds.BoundingVolumeBase |
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Sets the bounds to zero size. |
NullNode — class, package away3d.core.partition |
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NullNode is a node that performs no space partitioning, but simply stores all objects in a
list of leaf nodes. |
NullNode() — Constructor, class away3d.core.partition.NullNode |
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Creates a new NullNode object. |
numAssets — Property, class away3d.library.utils.AssetLibraryIterator |
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_numBlended — Property, class away3d.core.traverse.EntityCollector |
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numBlended — Property, class away3d.core.traverse.EntityCollector |
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_numChildNodes — Property, class away3d.core.partition.NodeBase |
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numChildren — Property, class away3d.containers.ObjectContainer3D |
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The amount of child objects of the ObjectContainer3D. |
numChildren — Property, class away3d.containers.Scene3D |
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The amount of children directly contained by the scene. |
numCondensedJoints — Property, class away3d.core.base.SkinnedSubGeometry |
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The amount of joints used when joint indices have been condensed. |
_numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of directional lights that will be provided
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numDirectionalLights — Property, class away3d.materials.passes.DefaultScreenPass |
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_numDirectionalLights — Property, class away3d.materials.passes.MaterialPassBase |
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numDirectionalLights — Property, class away3d.materials.passes.MaterialPassBase |
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numDirectionalLights — Property, class away3d.materials.passes.SingleObjectDepthPass |
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_numEntities — Property, class away3d.core.partition.NodeBase |
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_numEntities — Property, class away3d.core.pick.RaycastPicker |
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_numEntities — Property, class away3d.core.traverse.EntityCollector |
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_numFrames — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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_numIndices — Property, class away3d.core.base.SubGeometry |
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numJointPoses — Property, class away3d.animators.data.SkeletonPose |
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The total number of joint poses in the skeleton pose. |
numJoints — Property, class away3d.animators.data.Skeleton |
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The total number of joints in the skeleton. |
_numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of light probes that will be provided
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numLightProbes — Property, class away3d.materials.passes.DefaultScreenPass |
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_numLightProbes — Property, class away3d.materials.passes.MaterialPassBase |
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numLightProbes — Property, class away3d.materials.passes.MaterialPassBase |
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_numLights — Property, class away3d.core.traverse.EntityCollector |
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numLights — Property, class away3d.materials.methods.MethodVO |
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numMethods — Property, class away3d.materials.DefaultMaterialBase |
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numMethods — Property, class away3d.materials.passes.DefaultScreenPass |
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_numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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The amount of IRenderable objects that are mouse-enabled. |
_numOpaques — Property, class away3d.core.traverse.EntityCollector |
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numOpaques — Property, class away3d.core.traverse.EntityCollector |
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_numPasses — Property, class away3d.materials.MaterialBase |
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_numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of point lights that will be provided
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numPointLights — Property, class away3d.materials.passes.DefaultScreenPass |
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_numPointLights — Property, class away3d.materials.passes.MaterialPassBase |
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numPointLights — Property, class away3d.materials.passes.MaterialPassBase |
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numPointLights — Property, class away3d.materials.passes.SingleObjectDepthPass |
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numPoses — Property, class away3d.animators.VertexAnimationSet |
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Returns the number of poses made available at once to the GPU animation code. |
numProxySlotsFree — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of stage3DProxy objects that can be created and managed by the class
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numProxySlotsTotal — Property, class away3d.core.managers.Stage3DManager |
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Returns the maximum amount of Stage3DProxy objects that can be managed by the class
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numProxySlotsUsed — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of Stage3DProxy objects currently managed by the class. |
numSegments — Property, interface away3d.paths.IPath |
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The number of CubicPathSegment instances in the path. |
numSegments — Property, class away3d.paths.SegmentedPathBase |
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The number of segments in the Path
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NumSuffixConflictStrategy — class, package away3d.library.naming |
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NumSuffixConflictStrategy(separator:String) — Constructor, class away3d.library.naming.NumSuffixConflictStrategy |
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numTriangles — Property, interface away3d.core.base.IRenderable |
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The amount of triangles that comprise the IRenderable geometry. |
_numTriangles — Property, class away3d.core.base.SubGeometry |
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numTriangles — Property, class away3d.core.base.SubGeometry |
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The total amount of triangles in the SubGeometry. |
numTriangles — Property, class away3d.core.base.SubMesh |
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The amount of triangles that make up this SubMesh. |
_numTriangles — Property, class away3d.core.traverse.EntityCollector |
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numTriangles — Property, class away3d.core.traverse.EntityCollector |
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The total number of triangles collected, and which will be pushed to the render engine. |
numTriangles — Property, class away3d.entities.SegmentSet |
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numTriangles — Property, class away3d.entities.Sprite3D |
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numTriangles — Property, class away3d.primitives.SkyBox |
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The amount of triangles that comprise the SkyBox geometry. |
_numUsedFragmentConstants — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedFragmentConstants — Property, class away3d.materials.utils.ShaderRegisterCache |
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The amount of used fragment constant registers. |
_numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
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The amount of used vertex streams in the vertex code. |
numUsedStreams — Property, class away3d.materials.utils.ShaderRegisterCache |
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The amount of used vertex streams. |
_numUsedTextures — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedTextures — Property, class away3d.materials.utils.ShaderRegisterCache |
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_numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
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numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
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The amount of used vertex constants in the vertex code. |
numUsedVertexConstants — Property, class away3d.materials.utils.ShaderRegisterCache |
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The amount of used vertex constant registers. |
_numVertices — Property, class away3d.core.base.SubGeometry |
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numVertices — Property, class away3d.core.base.SubGeometry |
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The total amount of vertices in the SubGeometry. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |