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Face — class, package away3d.core.base.data
Face value object.
Face(vertices:Vector$Number, uvs:Vector$Number) — Constructor, class away3d.core.base.data.Face
Creates a new Face value object.
FaceHelper — class, package away3d.tools.helpers
Helper Class for face manipulationFaceHelper
faceIndex — Property, class away3d.core.base.data.Face
To store a temp index of a face during a loop
_faceNormalsData — Property, class away3d.core.base.SubGeometry
_faceNormalsDirty — Property, class away3d.core.base.SubGeometry
_faceTangents — Property, class away3d.core.base.SubGeometry
_faceTangentsDirty — Property, class away3d.core.base.SubGeometry
_faceWeights — Property, class away3d.core.base.SubGeometry
fadeRatio — Property, class away3d.materials.methods.NearShadowMapMethod
_fallOff — Property, class away3d.lights.PointLight
fallOff — Property, class away3d.lights.PointLight
The maximum distance of the light's reach
fallOffFactor() — method, class away3d.lights.PointLight
_fallOffFactor — Property, class away3d.lights.PointLight
far — Property, class away3d.cameras.lenses.FreeMatrixLens
_far — Property, class away3d.cameras.lenses.LensBase
far — Property, class away3d.cameras.lenses.LensBase
The distance to the far plane of the frustum.
FAVOR_NEW — Constant Static Property, class away3d.library.naming.ConflictPrecedence
Signales that in a conflict, the newly renamed asset is favored (and keeps it's newly defined name) and that the previous owner of that name gets renamed to a non-conflicting name.
FAVOR_OLD — Constant Static Property, class away3d.library.naming.ConflictPrecedence
Signals that in a conflict, the previous owner of the conflicting name should be favored (and keep it's name) and that the newly renamed asset is reverted to a non-conflicting name.
fieldOfView — Property, class away3d.cameras.lenses.PerspectiveLens
The vertical field of view of the projection.
fieldOfView — Property, class away3d.entities.TextureProjector
_fileName — Property, class away3d.loaders.parsers.ParserBase
Filter3DBase — class, package away3d.filters
Filter3DBase() — Constructor, class away3d.filters.Filter3DBase
Filter3DBrightPassTask — class, package away3d.filters.tasks
Filter3DBrightPassTask(threshold:Number) — Constructor, class away3d.filters.tasks.Filter3DBrightPassTask
Filter3DCompositeTask — class, package away3d.filters.tasks
Filter3DCompositeTask(blendMode:String, exposure:Number) — Constructor, class away3d.filters.tasks.Filter3DCompositeTask
Filter3DDoubleBufferCopyTask — class, package away3d.filters.tasks
Filter3DDoubleBufferCopyTask() — Constructor, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask
Filter3DHBlurTask — class, package away3d.filters.tasks
Filter3DHBlurTask(amount:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DHBlurTask
Creates a new Filter3DHDepthOfFFieldTask
Filter3DHDepthOfFFieldTask — class, package away3d.filters.tasks
Filter3DHDepthOfFFieldTask(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
Creates a new Filter3DHDepthOfFFieldTask
Filter3DHueSaturationTask — class, package away3d.filters.tasks
Filter3DHueSaturationTask() — Constructor, class away3d.filters.tasks.Filter3DHueSaturationTask
Filter3DRadialBlurTask — class, package away3d.filters.tasks
Filter3DRadialBlurTask(intensity:Number, glowGamma:Number, blurStart:Number, blurWidth:Number, cx:Number, cy:Number) — Constructor, class away3d.filters.tasks.Filter3DRadialBlurTask
_filter3DRenderer — Property, class away3d.containers.View3D
Filter3DRenderer — class, package away3d.core.render
Filter3DRenderer(stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.render.Filter3DRenderer
Filter3DTaskBase — class, package away3d.filters.tasks
Filter3DTaskBase(requireDepthRender:Boolean) — Constructor, class away3d.filters.tasks.Filter3DTaskBase
Filter3DVBlurTask — class, package away3d.filters.tasks
Filter3DVBlurTask(amount:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DVBlurTask
Filter3DVDepthOfFFieldTask — class, package away3d.filters.tasks
Filter3DVDepthOfFFieldTask(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
Creates a new Filter3DHDepthOfFFieldTask
Filter3DXFadeCompositeTask — class, package away3d.filters.tasks
Filter3DXFadeCompositeTask(amount:Number) — Constructor, class away3d.filters.tasks.Filter3DXFadeCompositeTask
FilteredShadowMapMethod — class, package away3d.materials.methods
FilteredShadowMapMethod(castingLight:away3d.lights:DirectionalLight) — Constructor, class away3d.materials.methods.FilteredShadowMapMethod
Creates a new BasicDiffuseMethod object.
filters — Property, class away3d.containers.View3D
Not supported.
filters — Property, class away3d.core.render.Filter3DRenderer
filters3d — Property, class away3d.containers.View3D
finalizeAsset(asset:away3d.library.assets:IAsset, name:String) — method, class away3d.loaders.parsers.ParserBase
findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.NodeBase
Finds the partition that contains (or should contain) the given entity.
findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.OctreeNode
findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.QuadTreeNode
findTempReg(exclude:Array, excludeAnother:String) — method, class away3d.animators.AnimationSetBase
Retrieves a temporary GPU register that's still free.
finishParsing() — method, class away3d.loaders.parsers.ParserBase
Finish parsing the data.
fireMouseEvents() — method, class away3d.core.managers.Mouse3DManager
FirstPersonController — class, package away3d.controllers
Extended camera used to hover round a specified target object.
FirstPersonController(targetObject:away3d.entities:Entity, panAngle:Number, tiltAngle:Number, minTiltAngle:Number, maxTiltAngle:Number, steps:uint) — Constructor, class away3d.controllers.FirstPersonController
Creates a new HoverController object.
fixedFrameRate — Property, class away3d.animators.nodes.AnimationClipNodeBase
flip — Property, class away3d.extrusions.DelaunayMesh
Defines if the face orientation needs to be inverted
flip — Property, class away3d.extrusions.LatheExtrude
Defines if the generated faces should be inversed.
flip — Property, class away3d.extrusions.LinearExtrude
Defines if the generated faces should be inversed.
flip — Property, class away3d.extrusions.PathExtrude
Defines if the generated faces should be inversed.
flip — Property, class away3d.extrusions.SkinExtrude
Defines if the face orientatio needs to be inverted
flipHorizontal() — method, class away3d.textures.WebcamTexture
Flips the image from the webcam horizontally
flipVertical() — method, class away3d.textures.WebcamTexture
Flips the image from the webcam vertically
focusDistance — Property, class away3d.filters.DepthOfFieldFilter3D
focusDistance — Property, class away3d.filters.HDepthOfFieldFilter3D
focusDistance — Property, class away3d.filters.VDepthOfFieldFilter3D
focusDistance — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
focusDistance — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
focusTarget — Property, class away3d.filters.DepthOfFieldFilter3D
focusTarget — Property, class away3d.filters.HDepthOfFieldFilter3D
focusTarget — Property, class away3d.filters.VDepthOfFieldFilter3D
fogColor — Property, class away3d.materials.methods.FogMethod
FogMethod — class, package away3d.materials.methods
FogMethod(minDistance:Number, maxDistance:Number, fogColor:uint) — Constructor, class away3d.materials.methods.FogMethod
FollowController — class, package away3d.controllers
Controller used to follow behind an object on the XZ plane, with an optional elevation (tiltAngle).
FollowController(targetObject:away3d.entities:Entity, lookAtObject:away3d.containers:ObjectContainer3D, tiltAngle:Number, distance:Number) — Constructor, class away3d.controllers.FollowController
forceCPU — Property, class away3d.animators.SkeletonAnimator
Indicates whether the skeleton animator is disabled by default for GPU rendering, something that allows the animator to perform calculation on the GPU.
forceMouseMove — Property, class away3d.containers.View3D
Forces mouse-move related events even when the mouse hasn't moved.
forceMouseMove — Property, class away3d.core.managers.Mouse3DManager
forward — Property, class away3d.animators.nodes.SkeletonDirectionalNode
Defines the forward configured input node to use for the blended output.
forwardVector — Property, class away3d.core.base.Object3D
fps — Property, class away3d.debug.AwayStats
FPS — Static Property, class away3d.loaders.parsers.MD2Parser
fragmentConstantsIndex — Property, class away3d.materials.methods.MethodVO
fragmentData — Property, class away3d.materials.methods.MethodVO
fragmentOutputRegister — Property, class away3d.materials.utils.ShaderRegisterCache
The fragment output register.
_frameLimit — Property, class away3d.loaders.parsers.ParserBase
frames — Property, class away3d.animators.nodes.SkeletonClipNode
Returns a vector of skeleton poses representing the pose of each animation frame in the clip.
frames — Property, class away3d.animators.nodes.UVClipNode
Returns a vector of UV frames representing the uv values of each animation frame in the clip.
frames — Property, class away3d.animators.nodes.VertexClipNode
Returns a vector of geometry frames representing the vertex values of each animation frame in the clip.
_framesDirty — Property, class away3d.animators.nodes.AnimationClipNodeBase
freeAll() — method, class away3d.core.data.EntityListItemPool
freeAll() — method, class away3d.core.data.RenderableListItemPool
FreeMatrixLens — class, package away3d.cameras.lenses
FreeMatrixLens provides a projection lens that exposes a full projection matrix, rather than provide one through more user-friendly settings.
FreeMatrixLens() — Constructor, class away3d.cameras.lenses.FreeMatrixLens
Creates a new FreeMatrixLens object.
freeProgram3D(programId:int) — method, class away3d.core.managers.AGALProgram3DCache
freeTexture(texture:away3d.textures:BitmapTexture) — method, class away3d.textures.BitmapTextureCache
FresnelEnvMapMethod — class, package away3d.materials.methods
FresnelEnvMapMethod(envMap:away3d.textures:CubeTextureBase, alpha:Number) — Constructor, class away3d.materials.methods.FresnelEnvMapMethod
fresnelPower — Property, class away3d.materials.methods.FresnelEnvMapMethod
fresnelPower — Property, class away3d.materials.methods.FresnelSpecularMethod
FresnelSpecularMethod — class, package away3d.materials.methods
FresnelSpecularMethod provides a specular shading method that is stronger on shallow view angles.
FresnelSpecularMethod(basedOnSurface:Boolean, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.FresnelSpecularMethod
Creates a new FresnelSpecularMethod object.
fromAxisAngle(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.math.Quaternion
Fills the quaternion object with values representing the given rotation around a vector.
fromEulerAngles(ax:Number, ay:Number, az:Number) — method, class away3d.core.math.Quaternion
Fills the quaternion object with values representing the given euler rotation.
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.AxisAlignedBoundingBox
Sets the bounds to the given extrema.
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.BoundingSphere
Sets the bounds to the given extrema.
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.BoundingVolumeBase
Sets the bounds to the given extrema.
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.NullBounds
Sets the bounds to the given extrema.
fromGeometry(geometry:away3d.core.base:Geometry) — method, class away3d.bounds.BoundingVolumeBase
Updates the bounds to fit a Geometry object.
fromGeometry(geometry:away3d.core.base:Geometry) — method, class away3d.bounds.NullBounds
Updates the bounds to fit a Geometry object.
fromMatrix(matrix:flash.geom:Matrix3D) — method, class away3d.core.math.Quaternion
Extracts a quaternion rotation matrix out of a given Matrix3D object.
fromNormalAndPoint(normal:flash.geom:Vector3D, point:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D
Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space.
fromPoints(p0:flash.geom:Vector3D, p1:flash.geom:Vector3D, p2:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D
Fills this Plane3D with the coefficients from 3 points in 3d space.
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.BoundingSphere
Sets the bound to fit a given sphere.
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.BoundingVolumeBase
Sets the bound to fit a given sphere.
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.NullBounds
Sets the bound to fit a given sphere.
fromVertices(vertices:Vector$Number) — method, class away3d.bounds.BoundingVolumeBase
Updates the bounds to fit a list of vertices
front — Property, class away3d.materials.utils.MultipleMaterials
Defines the material applied to the front side of the cube.
FRONT — Constant Static Property, class away3d.core.math.PlaneClassification
FRONT — Constant Static Property, class away3d.tools.utils.Projector
FRONT_VECTOR — Constant Static Property, class away3d.materials.passes.SegmentPass
_frustumCorners — Property, class away3d.cameras.lenses.LensBase
frustumCorners — Property, class away3d.cameras.lenses.LensBase
Retrieves the corner points of the lens frustum.
frustumPlanes — Property, class away3d.cameras.Camera3D
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