Constant | Defined By | ||
---|---|---|---|
ANIMATION_NODE : String = animationNode [static] | AssetType | ||
ANIMATION_SET : String = animationSet [static] | AssetType | ||
ANIMATION_STATE : String = animationState [static] | AssetType | ||
CONTAINER : String = container [static] | AssetType | ||
ENTITY : String = entity [static] | AssetType | ||
GEOMETRY : String = geometry [static] | AssetType | ||
MATERIAL : String = material [static] | AssetType | ||
MESH : String = mesh [static] | AssetType | ||
SKELETON : String = skeleton [static] | AssetType | ||
SKELETON_POSE : String = skeletonPose [static] | AssetType | ||
STATE_TRANSITION : String = stateTransition [static] | AssetType | ||
TEXTURE : String = texture [static] | AssetType |
ANIMATION_NODE | Constant |
public static const ANIMATION_NODE:String = animationNode
ANIMATION_SET | Constant |
public static const ANIMATION_SET:String = animationSet
ANIMATION_STATE | Constant |
public static const ANIMATION_STATE:String = animationState
CONTAINER | Constant |
public static const CONTAINER:String = container
ENTITY | Constant |
public static const ENTITY:String = entity
GEOMETRY | Constant |
public static const GEOMETRY:String = geometry
MATERIAL | Constant |
public static const MATERIAL:String = material
MESH | Constant |
public static const MESH:String = mesh
SKELETON | Constant |
public static const SKELETON:String = skeleton
SKELETON_POSE | Constant |
public static const SKELETON_POSE:String = skeletonPose
STATE_TRANSITION | Constant |
public static const STATE_TRANSITION:String = stateTransition
TEXTURE | Constant |
public static const TEXTURE:String = texture