A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_lastFrame — Property, class away3d.animators.nodes.AnimationClipNodeBase |
| |
_lastFrameTime — Property, class away3d.loaders.parsers.ParserBase |
| |
lastProfile — Property, class away3d.extrusions.LatheExtrude |
|
returns the last rotated profile values, if keepLastProfile was true
|
LatheExtrude — class, package away3d.extrusions |
|
Class for generating meshes with axial symmetry such as donuts, pipes, vases etc. |
LatheExtrude(material:away3d.materials:MaterialBase, profile:Vector$flash.geom:Vector3D, axis:String, revolutions:Number, subdivision:uint, coverall:Boolean, centerMesh:Boolean, flip:Boolean, thickness:Number, preciseThickness:Boolean, offsetRadius:Number, materials:away3d.materials.utils:MultipleMaterials, ignoreSides:String, tweek:Object, smoothSurface:Boolean) — Constructor, class away3d.extrusions.LatheExtrude |
|
Class LatheExtrude generates circular meshes such as donuts, pipes, pyramids etc.. |
leaveNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.PartitionTraverser |
|
Called when the traverser leaves a node. |
left — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
|
Defines the left configured input node to use for the blended output. |
left — Property, class away3d.materials.utils.MultipleMaterials |
|
Defines the material applied to the left side of the cube. |
LEFT — Constant Static Property, class away3d.tools.utils.Projector |
| |
leftVector — Property, class away3d.core.base.Object3D |
| |
lengthNormals — Property, class away3d.tools.helpers.MeshDebugger |
| |
lengthTangents — Property, class away3d.tools.helpers.MeshDebugger |
| |
lengthVertexNormals — Property, class away3d.tools.helpers.MeshDebugger |
| |
lens — Property, class away3d.cameras.Camera3D |
|
The lens used by the camera to perform the projection;
|
lens — Property, class away3d.events.LensEvent |
| |
LensBase — class, package away3d.cameras.lenses |
|
An abstract base class for all lens classes. |
LensBase() — Constructor, class away3d.cameras.lenses.LensBase |
|
Creates a new LensBase object. |
LensEvent — class, package away3d.events |
| |
LensEvent(type:String, lens:away3d.cameras.lenses:LensBase, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.LensEvent |
| |
lerp(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion, t:Number) — method, class away3d.core.math.Quaternion |
|
Linearly interpolates between two quaternions. |
levels — Property, class away3d.materials.methods.CelDiffuseMethod |
| |
light — Property, class away3d.core.partition.DirectionalLightNode |
|
The light object contained in this node. |
light — Property, class away3d.core.partition.LightNode |
|
The light object contained in this node. |
light — Property, class away3d.core.partition.LightProbeNode |
|
The light object contained in this node. |
light — Property, class away3d.core.partition.PointLightNode |
|
The light object contained in this node. |
_light — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
light — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
_lightAmbientB — Property, class away3d.materials.methods.BasicAmbientMethod |
| |
_lightAmbientG — Property, class away3d.materials.methods.BasicAmbientMethod |
| |
_lightAmbientR — Property, class away3d.materials.methods.BasicAmbientMethod |
| |
LightBase — class, package away3d.lights |
|
LightBase provides an abstract base class for subtypes representing lights. |
LightBase() — Constructor, class away3d.lights.LightBase |
|
Create a new LightBase object. |
_lightDataIndex — Property, class away3d.materials.passes.DefaultScreenPass |
| |
LightingMethodBase — class, package away3d.materials.methods |
|
LightingMethodBase provides an abstract base method for shading methods that uses lights. |
LightingMethodBase() — Constructor, class away3d.materials.methods.LightingMethodBase |
| |
LightMapDiffuseMethod — class, package away3d.materials.methods |
| |
LightMapDiffuseMethod(lightMap:away3d.textures:Texture2DBase, blendMode:String, useSecondaryUV:Boolean, baseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.LightMapDiffuseMethod |
| |
LightMapMethod — class, package away3d.materials.methods |
| |
LightMapMethod(texture:away3d.textures:Texture2DBase, blendMode:String, useSecondaryUV:Boolean) — Constructor, class away3d.materials.methods.LightMapMethod |
| |
lightMapTexture — Property, class away3d.materials.methods.LightMapDiffuseMethod |
| |
LightNode — class, package away3d.core.partition |
|
LightNode is a space partitioning leaf node that contains a LightBase object. |
LightNode(light:away3d.lights:LightBase) — Constructor, class away3d.core.partition.LightNode |
|
Creates a new LightNode object. |
lightOffset — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
| |
lightPicker — Property, class away3d.materials.MaterialBase |
| |
LightPickerBase — class, package away3d.materials.lightpickers |
| |
LightProbe — class, package away3d.lights |
| |
LightProbe(diffuseMap:away3d.textures:CubeTextureBase, specularMap:away3d.textures:CubeTextureBase) — Constructor, class away3d.lights.LightProbe |
|
Creates a new LightProbe object. |
LightProbeNode — class, package away3d.core.partition |
|
LightNode is a space partitioning leaf node that contains a LightBase object. |
LightProbeNode(light:away3d.lights:LightProbe) — Constructor, class away3d.core.partition.LightProbeNode |
|
Creates a new LightNode object. |
lightProbes — Property, class away3d.core.traverse.EntityCollector |
| |
_lightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
lightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
_lightProbeWeights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
lightProbeWeights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
_lights — Property, class away3d.core.traverse.EntityCollector |
| |
lights — Property, class away3d.core.traverse.EntityCollector |
|
The lights of which the affecting area intersects the camera's frustum. |
lights — Property, class away3d.materials.lightpickers.StaticLightPicker |
| |
LIGHTS — Constant Static Property, class away3d.materials.LightSources |
|
Defines normal lights are to be used as the source for the lighting
component. |
LightsHelper — class, package away3d.tools.helpers |
|
Helper Class for the LightBase objects LightsHelper
A series of methods to ease work with LightBase objects
|
LightSources — class, package away3d.materials |
|
Enumeration class for defining which lighting types affects the specific material
lighting component (diffuse and specular). |
LinearExtrude — class, package away3d.extrusions |
| |
LinearExtrude(material:away3d.materials:MaterialBase, vectors:Vector$flash.geom:Vector3D, axis:String, offset:Number, subdivision:uint, coverAll:Boolean, thickness:Number, thicknessSubdivision:uint, materials:away3d.materials.utils:MultipleMaterials, centerMesh:Boolean, closePath:Boolean, ignoreSides:String, flip:Boolean) — Constructor, class away3d.extrusions.LinearExtrude |
|
Class LinearExtrusion generates walls like meshes with or without thickness from a series of Vector3D's
param material [optional] MaterialBase. |
LineSegment — class, package away3d.primitives |
|
A Line Segment primitive. |
LineSegment(v0:flash.geom:Vector3D, v1:flash.geom:Vector3D, color0:uint, color1:uint, thickness:Number) — Constructor, class away3d.primitives.LineSegment |
|
Create a line segment
|
listener — Property, class away3d.audio.SoundTransform3D |
| |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for load() method on default asset library bundle. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.library.AssetLibraryBundle |
|
Loads a file and (optionally) all of its dependencies. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.AssetLoader |
|
Loads a file and (optionally) all of its dependencies. |
load(req:flash.net:URLRequest, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.Loader3D |
|
Loads a file and (optionally) all of its dependencies. |
load(urlRequest:flash.net:URLRequest, parser:away3d.loaders.parsers:ParserBase, loadAsRawData:Boolean) — method, class away3d.loaders.misc.SingleFileLoader |
|
Load a resource from a file. |
loadAsRawData — Property, class away3d.loaders.misc.SingleFileLoader |
| |
loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for loadData() method on default asset library bundle. |
loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.library.AssetLibraryBundle |
|
Loads a resource from existing data in memory. |
loadData(data:any, id:String, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.AssetLoader |
|
Loads a resource from already loaded data. |
loadData(data:any, context:away3d.loaders.misc:AssetLoaderContext, ns:String, parser:away3d.loaders.parsers:ParserBase) — method, class away3d.loaders.Loader3D |
|
Loads a resource from already loaded data. |
_loader — Property, class away3d.loaders.misc.AssetLoaderToken |
| |
loader — Property, class away3d.loaders.misc.ResourceDependency |
| |
Loader3D — class, package away3d.loaders |
|
Loader3D can load any file format that Away3D supports (or for which a third-party parser
has been plugged in) and be added directly to the scene. |
Loader3D(useAssetLibrary:Boolean, assetLibraryId:String) — Constructor, class away3d.loaders.Loader3D |
| |
LoaderEvent — class, package away3d.events |
|
LoaderEvent is an Event dispatched to notify changes in loading state. |
LoaderEvent(type:String, url:String, isDependency:Boolean, errmsg:String) — Constructor, class away3d.events.LoaderEvent |
|
Create a new LoaderEvent object. |
loadError — Event, class away3d.library.AssetLibraryBundle |
|
Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.AssetLoader |
|
Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.Loader3D |
|
Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.misc.AssetLoaderToken |
|
Dispatched when an error occurs during loading. |
loadError — Event, class away3d.loaders.misc.SingleFileLoader |
|
Dispatched when an error occurs during loading. |
LOAD_ERROR — Constant Static Property, class away3d.events.LoaderEvent |
|
Dispatched when loading of a asset failed. |
localNormal — Property, class away3d.core.pick.PickingCollisionVO |
|
The local normal vector at the position of the collision. |
localNormal — Property, class away3d.events.MouseEvent3D |
|
The normal in object space where the event took place
|
localPosition — Property, class away3d.core.pick.PickingCollisionVO |
|
The local position of the collision on the entity's surface. |
localPosition — Property, class away3d.events.MouseEvent3D |
|
The position in object space where the event took place
|
localRayDirection — Property, class away3d.core.pick.PickingCollisionVO |
|
The direction of the colliding ray in local coordinates. |
localRayPosition — Property, class away3d.core.pick.PickingCollisionVO |
|
The starting position of the colliding ray in local coordinates. |
lookAt(target:flash.geom:Vector3D, upAxis:flash.geom:Vector3D) — method, class away3d.containers.ObjectContainer3D |
|
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. |
lookAt(target:flash.geom:Vector3D, upAxis:flash.geom:Vector3D) — method, class away3d.core.base.Object3D |
|
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. |
lookAt(matrix:flash.geom:Matrix3D, pos:flash.geom:Vector3D, dir:flash.geom:Vector3D, up:flash.geom:Vector3D) — Static Method , class away3d.core.math.Matrix3DUtils |
| |
LookAtController — class, package away3d.controllers |
|
Extended camera used to automatically look at a specified target object. |
LookAtController(targetObject:away3d.entities:Entity, lookAtObject:away3d.containers:ObjectContainer3D) — Constructor, class away3d.controllers.LookAtController |
|
Creates a new LookAtController object. |
lookAtObject — Property, class away3d.animators.PathAnimator |
|
sets the object that the animated object will be looking at along the path
|
_lookAtObject — Property, class away3d.controllers.LookAtController |
| |
lookAtObject — Property, class away3d.controllers.LookAtController |
|
The 3d object that the target looks at. |
_lookAtPosition — Property, class away3d.controllers.LookAtController |
| |
lookAtPosition — Property, class away3d.controllers.LookAtController |
|
The Vector3D object that the target looks at. |
loop — Property, interface away3d.materials.utils.IVideoPlayer |
|
Indicates whether the player should loop when video finishes
|
loop — Property, class away3d.materials.utils.SimpleVideoPlayer |
| |
looping — Property, class away3d.animators.AnimationStateBase |
|
Determines whether the contents of the animation state have looping characteristics enabled. |
looping — Property, interface away3d.animators.IAnimationState |
|
Determines whether the contents of the animation state have looping characteristics enabled. |
_looping — Property, class away3d.animators.nodes.AnimationNodeBase |
| |
looping — Property, class away3d.animators.nodes.AnimationNodeBase |
|
Determines whether the contents of the animation node have looping characteristics enabled. |
looping — Property, interface away3d.animators.nodes.IAnimationNode |
|
Determines whether the contents of the animation node have looping characteristics enabled. |
LZMA — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |