Package | away3d.animators.transitions |
Class | public class StateTransitionBase |
Inheritance | StateTransitionBase NamedAssetBase flash.events.EventDispatcher |
Implements | IAsset |
Subclasses | CrossfadeStateTransition |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only] | StateTransitionBase | ||
blendSpeed : Number = 0.5 | StateTransitionBase | ||
blendWeight : Number | StateTransitionBase | ||
endNode : ISkeletonAnimationNode | StateTransitionBase | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
rootNode : SkeletonBinaryLERPNode [read-only] | StateTransitionBase | ||
startNode : ISkeletonAnimationNode | StateTransitionBase | ||
startTime : Number = 0 | StateTransitionBase |
Property | Defined By | ||
---|---|---|---|
_rootNode : SkeletonBinaryLERPNode | StateTransitionBase |
Method | Defined By | ||
---|---|---|---|
StateTransitionBase | |||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
StateTransitionBase | |||
dispose():void | StateTransitionBase | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
update(time:Number):void | StateTransitionBase |
_rootNode | property |
protected var _rootNode:SkeletonBinaryLERPNode
assetType | property |
assetType:String
[read-only] public function get assetType():String
blendSpeed | property |
public var blendSpeed:Number = 0.5
blendWeight | property |
blendWeight:Number
public function get blendWeight():Number
public function set blendWeight(value:Number):void
endNode | property |
endNode:ISkeletonAnimationNode
public function get endNode():ISkeletonAnimationNode
public function set endNode(value:ISkeletonAnimationNode):void
rootNode | property |
rootNode:SkeletonBinaryLERPNode
[read-only] public function get rootNode():SkeletonBinaryLERPNode
startNode | property |
startNode:ISkeletonAnimationNode
public function get startNode():ISkeletonAnimationNode
public function set startNode(value:ISkeletonAnimationNode):void
startTime | property |
public var startTime:Number = 0
StateTransitionBase | () | Constructor |
public function StateTransitionBase()
clone | () | method |
public function clone(object:StateTransitionBase = null):StateTransitionBase
Parameters
object:StateTransitionBase (default = null )
|
StateTransitionBase |
dispose | () | method |
public function dispose():void
update | () | method |
public function update(time:Number):void
Parameters
time:Number |