Packageaway3d.animators.transitions
Classpublic class StateTransitionBase
InheritanceStateTransitionBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher
Implements IAsset
Subclasses CrossfadeStateTransition



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
  assetType : String
[read-only]
StateTransitionBase
  blendSpeed : Number = 0.5
StateTransitionBase
  blendWeight : Number
StateTransitionBase
  endNode : ISkeletonAnimationNode
StateTransitionBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
  rootNode : SkeletonBinaryLERPNode
[read-only]
StateTransitionBase
  startNode : ISkeletonAnimationNode
StateTransitionBase
  startTime : Number = 0
StateTransitionBase
Protected Properties
 PropertyDefined By
  _rootNode : SkeletonBinaryLERPNode
StateTransitionBase
Public Methods
 MethodDefined By
  
StateTransitionBase
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
  
StateTransitionBase
  
dispose():void
StateTransitionBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
  
update(time:Number):void
StateTransitionBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
_rootNodeproperty
protected var _rootNode:SkeletonBinaryLERPNode

assetTypeproperty 
assetType:String  [read-only]


Implementation
    public function get assetType():String
blendSpeedproperty 
public var blendSpeed:Number = 0.5

blendWeightproperty 
blendWeight:Number


Implementation
    public function get blendWeight():Number
    public function set blendWeight(value:Number):void
endNodeproperty 
endNode:ISkeletonAnimationNode


Implementation
    public function get endNode():ISkeletonAnimationNode
    public function set endNode(value:ISkeletonAnimationNode):void
rootNodeproperty 
rootNode:SkeletonBinaryLERPNode  [read-only]


Implementation
    public function get rootNode():SkeletonBinaryLERPNode
startNodeproperty 
startNode:ISkeletonAnimationNode


Implementation
    public function get startNode():ISkeletonAnimationNode
    public function set startNode(value:ISkeletonAnimationNode):void
startTimeproperty 
public var startTime:Number = 0

Constructor Detail
StateTransitionBase()Constructor
public function StateTransitionBase()



Method Detail
clone()method
public function clone(object:StateTransitionBase = null):StateTransitionBase

Parameters

object:StateTransitionBase (default = null)

Returns
StateTransitionBase
dispose()method 
public function dispose():void

update()method 
public function update(time:Number):void

Parameters

time:Number