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tabSize — Static Property, class away3d.tools.serialize.Serialize
tabSize — Property, class away3d.tools.serialize.TraceSerializer
_tangentBufferIndex — Property, class away3d.materials.passes.DefaultScreenPass
tangentBufferOffset — Property, interface away3d.core.base.IRenderable
tangentBufferOffset — Property, class away3d.core.base.SubGeometry
tangentBufferOffset — Property, class away3d.core.base.SubMesh
tangentBufferOffset — Property, class away3d.entities.SegmentSet
tangentBufferOffset — Property, class away3d.entities.Sprite3D
tangentBufferOffset — Property, class away3d.primitives.SkyBox
tangentSpace — Property, class away3d.materials.methods.BasicNormalMethod
tangentSpace — Property, class away3d.materials.methods.HeightMapNormalMethod
tangentVaryingReg — Property, class away3d.materials.methods.CompositeDiffuseMethod
tangentVaryingReg — Property, class away3d.materials.methods.CompositeSpecularMethod
_tangentVaryingReg — Property, class away3d.materials.methods.ShadingMethodBase
tangentVaryingReg — Property, class away3d.materials.methods.ShadingMethodBase
target — Property, class away3d.animators.PathAnimator
sets the object to be animated along the path.
target — Property, class away3d.events.Scene3DEvent
target — Property, class away3d.filters.tasks.Filter3DTaskBase
_targetObject — Property, class away3d.controllers.ControllerBase
targetObject — Property, class away3d.controllers.ControllerBase
Target object on which the controller acts.
tasks — Property, class away3d.filters.Filter3DBase
TerrainDiffuseMethod — class, package away3d.materials.methods
TerrainDiffuseMethod(splatTextures:Array, blendingTexture:away3d.textures:Texture2DBase, tileData:Array) — Constructor, class away3d.materials.methods.TerrainDiffuseMethod
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, interface away3d.animators.IAnimator
Verifies if the animation will be used on cpu.
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimator
Verifies if the animation will be used on cpu.
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimator
Verifies if the animation will be used on cpu.
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimator
Verifies if the animation will be used on cpu.
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number) — method, class away3d.core.pick.AS3PickingCollider
Tests a SubMesh object for a collision with the picking ray.
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number) — method, class away3d.core.pick.AutoPickingCollider
Tests a SubMesh object for a collision with the picking ray.
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number) — method, interface away3d.core.pick.IPickingCollider
Tests a SubMesh object for a collision with the picking ray.
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number) — method, class away3d.core.pick.PBPickingCollider
Tests a SubMesh object for a collision with the picking ray.
texture — Property, class away3d.core.render.BackgroundImageRenderer
texture — Property, class away3d.entities.TextureProjector
texture — Property, class away3d.materials.TextureMaterial
The texture object to use for the albedo colour.
texture — Property, class away3d.materials.methods.AlphaMaskMethod
texture — Property, class away3d.materials.methods.BasicAmbientMethod
The bitmapData to use to define the diffuse reflection color per texel.
texture — Property, class away3d.materials.methods.BasicDiffuseMethod
The bitmapData to use to define the diffuse reflection color per texel.
texture — Property, class away3d.materials.methods.BasicSpecularMethod
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel.
texture — Property, class away3d.materials.methods.CompositeDiffuseMethod
The bitmapData to use to define the diffuse reflection color per texel.
texture — Property, class away3d.materials.methods.CompositeSpecularMethod
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel.
texture — Property, class away3d.materials.methods.LightMapMethod
TEXTURE — Constant Static Property, class away3d.library.assets.AssetType
Texture2DBase — class, package away3d.textures
Texture2DBase() — Constructor, class away3d.textures.Texture2DBase
textureComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a texture asset has been constructed from a resource.
textureComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a texture asset has been constructed from a resource.
textureComplete — Event, class away3d.loaders.Loader3D
Dispatched when a texture asset has been constructed from a resource.
textureComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a texture asset has been constructed from a resource.
textureComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when a texture asset has been constructed from a resource.
textureComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when a texture asset has been constructed from a resource.
TEXTURE_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
textureHeight — Property, class away3d.core.managers.RTTBufferManager
textureHeight — Property, class away3d.filters.Filter3DBase
_textureHeight — Property, class away3d.filters.tasks.Filter3DTaskBase
textureHeight — Property, class away3d.filters.tasks.Filter3DTaskBase
TextureMaterial — class, package away3d.materials
TextureMaterial is a material that uses a texture as the surface's diffuse colour.
TextureMaterial(texture:away3d.textures:Texture2DBase, smooth:Boolean, repeat:Boolean, mipmap:Boolean) — Constructor, class away3d.materials.TextureMaterial
Creates a new TextureMaterial.
TextureProjector — class, package away3d.entities
TextureProjector(texture:away3d.textures:Texture2DBase) — Constructor, class away3d.entities.TextureProjector
TextureProxyBase — class, package away3d.textures
TextureProxyBase() — Constructor, class away3d.textures.TextureProxyBase
textureRatioX — Property, class away3d.core.managers.RTTBufferManager
_textureRatioX — Property, class away3d.core.render.RendererBase
textureRatioX — Property, class away3d.core.render.RendererBase
textureRatioY — Property, class away3d.core.managers.RTTBufferManager
_textureRatioY — Property, class away3d.core.render.RendererBase
textureRatioY — Property, class away3d.core.render.RendererBase
_textures — Property, class away3d.textures.TextureProxyBase
_textureScale — Property, class away3d.filters.tasks.Filter3DTaskBase
textureScale — Property, class away3d.filters.tasks.Filter3DTaskBase
texturesIndex — Property, class away3d.materials.methods.MethodVO
TextureUtils — class, package away3d.tools.utils
textureWidth — Property, class away3d.core.managers.RTTBufferManager
textureWidth — Property, class away3d.filters.Filter3DBase
_textureWidth — Property, class away3d.filters.tasks.Filter3DTaskBase
textureWidth — Property, class away3d.filters.tasks.Filter3DTaskBase
thickness — Property, class away3d.extrusions.LatheExtrude
Defines the thickness of the resulting lathed geometry.
thickness — Property, class away3d.extrusions.LinearExtrude
Defines the _thickness of the resulting lathed geometry.
thickness — Property, class away3d.primitives.WireframePrimitiveBase
_thickness — Property, class away3d.primitives.data.Segment
thickness — Property, class away3d.primitives.data.Segment
Defines the ending vertex.
thicknessSubdivision — Property, class away3d.extrusions.LinearExtrude
Defines the subdivision for the top, bottom, right and left if thickness is set higher to 0.
threshold — Property, class away3d.filters.BloomFilter3D
threshold — Property, class away3d.filters.tasks.Filter3DBrightPassTask
THROW_ERROR — Constant Static Property, class away3d.library.naming.ConflictStrategy
Specifies that an error should be thrown if a naming conflict is discovered.
tile6 — Property, class away3d.primitives.CubeGeometry
The type of uv mapping to use.
tiltAngle — Property, class away3d.controllers.FirstPersonController
Elevation angle of the camera in degrees.
tiltAngle — Property, class away3d.controllers.HoverController
Elevation angle of the camera in degrees.
time — Property, class away3d.animators.AnimatorBase
Gets and sets the internal time clock of the animator.
time — Property, interface away3d.animators.IAnimator
Gets and sets the internal time clock of the animator.
_time — Property, class away3d.animators.nodes.AnimationNodeBase
time — Property, interface away3d.materials.utils.IVideoPlayer
Returns the actual time of the netStream
time — Property, class away3d.materials.utils.SimpleVideoPlayer
toByteArray(data:any) — Static Method , class away3d.loaders.parsers.utils.ParserUtil
toEulerAngles(target:flash.geom:Vector3D) — method, class away3d.core.math.Quaternion
Fills a target Vector3D object with the Euler angles that form the rotation represented by this quaternion.
togglePlayPause() — method, class away3d.audio.Sound3D
Alternate between pausing and resuming playback of this sound.
toMatrix3D(target:flash.geom:Matrix3D) — method, class away3d.animators.data.JointPose
Converts the transformation to a Matrix3D representation.
toMatrix3D(target:flash.geom:Matrix3D) — method, class away3d.core.math.Quaternion
Converts the quaternion to a Matrix3D object representing an equivalent rotation.
top — Property, class away3d.materials.utils.MultipleMaterials
Defines the material applied to the top side of the cube.
TOP — Constant Static Property, class away3d.tools.utils.Projector
_topClosed — Property, class away3d.primitives.CylinderGeometry
topClosed — Property, class away3d.primitives.CylinderGeometry
Defines whether the top end of the cylinder is closed (true) or open.
_topRadius — Property, class away3d.primitives.CylinderGeometry
topRadius — Property, class away3d.primitives.CylinderGeometry
The radius of the top end of the cylinder.
topRadius — Property, class away3d.primitives.WireframeCylinder
Top radius of the cylinder
toRawData(target:Vector$Number, exclude4thRow:Boolean) — method, class away3d.core.math.Quaternion
Converts the quaternion to a Vector.<Number> matrix representation of a rotation equivalent to this quaternion.
TorusGeometry — class, package away3d.primitives
A UV Cylinder primitive mesh.
TorusGeometry(radius:Number, tubeRadius:Number, segmentsR:uint, segmentsT:uint, yUp:Boolean) — Constructor, class away3d.primitives.TorusGeometry
Creates a new Torus object.
toString() — method, class away3d.core.base.data.UV
returns the value object as a string for trace/debug purpose
toString() — method, class away3d.core.base.data.Vertex
returns the value object as a string for trace/debug purpose
toString() — method, class away3d.core.math.Plane3D
toString() — method, class away3d.core.math.Quaternion
Used to trace the values of a quaternion.
toString(data:any, length:uint) — Static Method , class away3d.loaders.parsers.utils.ParserUtil
toString() — method, class away3d.materials.utils.ShaderRegisterElement
Converts the register or the components AGAL string representation.
toString() — method, class away3d.paths.CubicPathSegment
toString() — method, class away3d.paths.QuadraticPathSegment
_totalDelta — Property, class away3d.animators.nodes.AnimationClipNodeBase
_totalDuration — Property, class away3d.animators.nodes.AnimationNodeBase
_totalLightColorReg — Property, class away3d.materials.methods.BasicDiffuseMethod
_totalLightColorReg — Property, class away3d.materials.methods.BasicSpecularMethod
trace(message:Object) — Static Method , class away3d.debug.Debug
TraceSerializer — class, package away3d.tools.serialize
TraceSerializer is a concrete Serializer that will output its results to trace().
TraceSerializer() — Constructor, class away3d.tools.serialize.TraceSerializer
Creates a new TraceSerializer object.
transform — Property, class away3d.containers.View3D
_transform — Property, class away3d.core.base.Object3D
transform — Property, class away3d.core.base.Object3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
_transformComponents — Property, class away3d.core.base.Object3D
TRANSITION_COMPLETE — Constant Static Property, class away3d.events.StateTransitionEvent
Completed transition.
translate(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object along a vector by a defined length
translateLocal(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.containers.ObjectContainer3D
translateLocal(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object along a vector by a defined length
translation — Property, class away3d.animators.data.JointPose
The translation of the pose
translucency — Property, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
The translucency of the object.
traverse(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.Partition3D
Sends a traverser through the partition tree.
traversePartitions(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.containers.Scene3D
Sends a PartitionTraverser object down the scene partitions
triangleThreshold — Property, class away3d.core.pick.AutoPickingCollider
Represents the number of triangles encountered in a SubMesh object over which PixelBender is used.
Trident — class, package away3d.debug
Creates a new Trident object.
Trident(length:Number, showLetters:Boolean) — Constructor, class away3d.debug.Trident
TridentLines — class, package away3d.debug.data
TridentLines(vectors:Vector$Vector$flash.geom:Vector3D, colors:Vector$uint) — Constructor, class away3d.debug.data.TridentLines
triFace(mesh:away3d.entities:Mesh, indice:uint, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper
Divides a face into 3 faces.
triFaces(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.helpers.FaceHelper
Divides all the faces of a mesh in 3 faces.
TripleFilteredShadowMapMethod — class, package away3d.materials.methods
TripleFilteredShadowMapMethod(castingLight:away3d.lights:DirectionalLight) — Constructor, class away3d.materials.methods.TripleFilteredShadowMapMethod
Creates a new BasicDiffuseMethod object.
tryClass(name:String) — Static Method , class away3d.utils.Cast
tryColor(data:any) — Static Method , class away3d.utils.Cast
_tubeRadius — Property, class away3d.primitives.TorusGeometry
tubeRadius — Property, class away3d.primitives.TorusGeometry
The radius of the inner tube of the torus.
tweek — Property, class away3d.extrusions.LatheExtrude
Allows the building of shapes such as springs.
TYPE — Constant Property, class away3d.primitives.LineSegment
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