| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| v — Property, class away3d.core.base.data.UV |
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Defines the vertical coordinate of the texture value. |
| v0 — Property, class away3d.core.base.data.Face |
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| v0Index — Property, class away3d.core.base.data.Face |
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set the index value for v0
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| v0x — Property, class away3d.core.base.data.Face |
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| v0y — Property, class away3d.core.base.data.Face |
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| v0z — Property, class away3d.core.base.data.Face |
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| v1 — Property, class away3d.core.base.data.Face |
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| v1Index — Property, class away3d.core.base.data.Face |
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set the index value for v1
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| v1x — Property, class away3d.core.base.data.Face |
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| v1y — Property, class away3d.core.base.data.Face |
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| v1z — Property, class away3d.core.base.data.Face |
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| v2 — Property, class away3d.core.base.data.Face |
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| v2Index — Property, class away3d.core.base.data.Face |
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set the index value for v2
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| v2x — Property, class away3d.core.base.data.Face |
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| v2y — Property, class away3d.core.base.data.Face |
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| v2z — Property, class away3d.core.base.data.Face |
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| validate() — method, class away3d.core.base.Geometry |
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| validate() — method, class away3d.primitives.PrimitiveBase |
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| VBlurFilter3D — class, package away3d.filters |
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| VBlurFilter3D(amount:uint, stepSize:int) — Constructor, class away3d.filters.VBlurFilter3D |
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Creates a new VBlurFilter3D object
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| VDepthOfFieldFilter3D — class, package away3d.filters |
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| VDepthOfFieldFilter3D(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.VDepthOfFieldFilter3D |
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Creates a new VDepthOfFieldFilter3D object
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| Vector3DUtils — class, package away3d.core.math |
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Vector3DUtils provides additional Vector3D math functions. |
| vectors — Property, class away3d.extrusions.DelaunayMesh |
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The "cloud" of vector3d's to compose the mesh
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| Vertex — class, package away3d.core.base.data |
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Vertex value object. |
| Vertex(x:Number, y:Number, z:Number, index:uint) — Constructor, class away3d.core.base.data.Vertex |
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Creates a new Vertex value object. |
| VertexAnimationMode — class, package away3d.animators.data |
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Options for setting the animation mode of a vertex animator object. |
| VertexAnimationSet — class, package away3d.animators |
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The animation data set used by vertex-based animators, containing vertex animation state data. |
| VertexAnimationSet(numPoses:uint, blendMode:String) — Constructor, class away3d.animators.VertexAnimationSet |
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Creates a new VertexAnimationSet object. |
| VertexAnimationState — class, package away3d.animators |
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The animation state class used by vertex-based animation data sets to store vertex animation node data. |
| VertexAnimationState(rootNode:away3d.animators.nodes:VertexClipNode) — Constructor, class away3d.animators.VertexAnimationState |
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Creates a new VertexAnimationState object. |
| VertexAnimator — class, package away3d.animators |
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Provides an interface for assigning vertex-based animation data sets to mesh-based entity objects
and controlling the various available states of animation through an interative playhead that can be
automatically updated or manually triggered. |
| VertexAnimator(vertexAnimationSet:away3d.animators:VertexAnimationSet) — Constructor, class away3d.animators.VertexAnimator |
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Creates a new AnimationSequenceController object. |
| vertexAttributesOffset — Property, class away3d.materials.utils.ShaderRegisterCache |
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Indicates the start index from which to retrieve vertex attributes. |
| _vertexBuffer — Property, class away3d.core.base.SubGeometry |
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| _vertexBufferContext — Property, class away3d.core.base.SubGeometry |
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| vertexBufferOffset — Property, interface away3d.core.base.IRenderable |
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| vertexBufferOffset — Property, class away3d.core.base.SubGeometry |
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| vertexBufferOffset — Property, class away3d.core.base.SubMesh |
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| vertexBufferOffset — Property, class away3d.entities.SegmentSet |
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| vertexBufferOffset — Property, class away3d.entities.Sprite3D |
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| vertexBufferOffset — Property, class away3d.primitives.SkyBox |
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| VertexClipNode — class, package away3d.animators.nodes |
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A vertex animation node containing time-based animation data as individual geometry obejcts. |
| VertexClipNode() — Constructor, class away3d.animators.nodes.VertexClipNode |
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Creates a new VertexClipNode object. |
| vertexConstantOffset — Property, class away3d.materials.utils.ShaderRegisterCache |
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Indicates the start index from which to retrieve vertex constants. |
| vertexConstantsIndex — Property, class away3d.materials.methods.MethodVO |
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| vertexConstantsOffset — Property, class away3d.materials.methods.MethodVO |
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| vertexData — Property, interface away3d.core.base.IRenderable |
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Retrieves the object's vertices as a Number array. |
| vertexData — Property, class away3d.core.base.SubGeometry |
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The raw vertex position data. |
| vertexData — Property, class away3d.core.base.SubMesh |
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| vertexData — Property, class away3d.entities.SegmentSet |
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| vertexData — Property, class away3d.entities.Sprite3D |
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| vertexData — Property, class away3d.materials.methods.MethodVO |
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| vertexData — Property, class away3d.primitives.SkyBox |
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| _vertexNormalBuffer — Property, class away3d.core.base.SubGeometry |
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| _vertexNormalBufferContext — Property, class away3d.core.base.SubGeometry |
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| vertexNormalData — Property, class away3d.core.base.SubGeometry |
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The raw vertex normal data. |
| _vertexNormals — Property, class away3d.core.base.SubGeometry |
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| _vertexNormalsDirty — Property, class away3d.core.base.SubGeometry |
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| _vertexTangentBuffer — Property, class away3d.core.base.SubGeometry |
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| _vertexTangentBufferContext — Property, class away3d.core.base.SubGeometry |
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| _vertexTangents — Property, class away3d.core.base.SubGeometry |
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| _vertexTangentsDirty — Property, class away3d.core.base.SubGeometry |
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| _vertices — Property, class away3d.core.base.SubGeometry |
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| verticesAdded — Static Property, class away3d.tools.commands.Explode |
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returns howmany vertices were added during the explode operation. |
| verticesRemovedCount — Static Property, class away3d.tools.commands.Weld |
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returns howmany vertices were deleted during the welding operation. |
| VideoTexture — class, package away3d.textures |
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| VideoTexture(source:String, materialWidth:uint, materialHeight:uint, loop:Boolean, autoPlay:Boolean, player:away3d.materials.utils:IVideoPlayer) — Constructor, class away3d.textures.VideoTexture |
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| view — Property, class away3d.events.MouseEvent3D |
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The view object inside which the event took place. |
| View3D — class, package away3d.containers |
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| View3D(scene:away3d.containers:Scene3D, camera:away3d.cameras:Camera3D, renderer:away3d.core.render:RendererBase, forceSoftware:Boolean) — Constructor, class away3d.containers.View3D |
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| viewDirFragmentReg — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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| viewDirFragmentReg — Property, class away3d.materials.methods.CompositeSpecularMethod |
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| viewDirFragmentReg — Property, class away3d.materials.methods.NearShadowMapMethod |
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| _viewDirFragmentReg — Property, class away3d.materials.methods.ShadingMethodBase |
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| viewDirFragmentReg — Property, class away3d.materials.methods.ShadingMethodBase |
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| viewDirVaryingReg — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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| viewDirVaryingReg — Property, class away3d.materials.methods.CompositeSpecularMethod |
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| viewDirVaryingReg — Property, class away3d.materials.methods.NearShadowMapMethod |
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| _viewDirVaryingReg — Property, class away3d.materials.methods.ShadingMethodBase |
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| viewDirVaryingReg — Property, class away3d.materials.methods.ShadingMethodBase |
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| viewHeight — Property, class away3d.core.managers.RTTBufferManager |
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| _viewHeight — Property, class away3d.core.render.RendererBase |
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| viewHeight — Property, class away3d.core.render.RendererBase |
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| viewPort — Property, class away3d.core.managers.Stage3DProxy |
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A viewPort rectangle equivalent of the Stage3D size and position. |
| viewProjection — Property, class away3d.cameras.Camera3D |
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The view projection matrix of the camera. |
| viewProjection — Property, class away3d.entities.TextureProjector |
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| viewWidth — Property, class away3d.core.managers.RTTBufferManager |
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| _viewWidth — Property, class away3d.core.render.RendererBase |
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| viewWidth — Property, class away3d.core.render.RendererBase |
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| visible — Property, class away3d.containers.ObjectContainer3D |
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| visible — Property, class away3d.containers.View3D |
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| visible — Property, class away3d.core.base.SubMesh |
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| visible — Property, class away3d.core.managers.Stage3DProxy |
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The visibility of the Stage3D. |
| VISIBLITY_UPDATED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a visiblityUpdated event object. |
| volume — Property, class away3d.audio.Sound3D |
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Defines the overall (master) volume of the 3D sound, after any
positional adjustments to volume have been applied. |
| volume — Property, class away3d.audio.SoundTransform3D |
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| _volume — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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| volume — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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| volume — Property, interface away3d.audio.drivers.ISound3DDriver |
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Master volume/gain after 3D modifications to pan/volume have been applied. |
| volume — Property, class away3d.audio.drivers.SimplePanVolumeDriver |
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| volume — Property, interface away3d.materials.utils.IVideoPlayer |
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Master volume/gain
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| volume — Property, class away3d.materials.utils.SimpleVideoPlayer |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |