Packageaway3d.events
Classpublic class AssetEvent
InheritanceAssetEvent Inheritance flash.events.Event



Public Properties
 PropertyDefined By
  asset : IAsset
[read-only]
AssetEvent
  assetPrevName : String
[read-only]
AssetEvent
Public Methods
 MethodDefined By
  
AssetEvent(type:String, asset:IAsset = null, prevName:String = null)
AssetEvent
  
clone():Event
[override]
AssetEvent
Public Constants
 ConstantDefined By
  ANIMATION_NODE_COMPLETE : String = animationNodeComplete
[static]
AssetEvent
  ANIMATION_SET_COMPLETE : String = animationSetComplete
[static]
AssetEvent
  ANIMATION_STATE_COMPLETE : String = animationStateComplete
[static]
AssetEvent
  ASSET_COMPLETE : String = assetComplete
[static]
AssetEvent
  ASSET_CONFLICT_RESOLVED : String = assetConflictResolved
[static]
AssetEvent
  ASSET_RENAME : String = assetRename
[static]
AssetEvent
  CONTAINER_COMPLETE : String = containerComplete
[static]
AssetEvent
  ENTITY_COMPLETE : String = entityComplete
[static]
AssetEvent
  GEOMETRY_COMPLETE : String = geometryComplete
[static]
AssetEvent
  MATERIAL_COMPLETE : String = materialComplete
[static]
AssetEvent
  MESH_COMPLETE : String = meshComplete
[static]
AssetEvent
  SKELETON_COMPLETE : String = skeletonComplete
[static]
AssetEvent
  SKELETON_POSE_COMPLETE : String = skeletonPoseComplete
[static]
AssetEvent
  STATE_TRANSITION_COMPLETE : String = stateTransitionComplete
[static]
AssetEvent
  TEXTURE_COMPLETE : String = textureComplete
[static]
AssetEvent
Property Detail
assetproperty
asset:IAsset  [read-only]


Implementation
    public function get asset():IAsset
assetPrevNameproperty 
assetPrevName:String  [read-only]


Implementation
    public function get assetPrevName():String
Constructor Detail
AssetEvent()Constructor
public function AssetEvent(type:String, asset:IAsset = null, prevName:String = null)



Parameters
type:String
 
asset:IAsset (default = null)
 
prevName:String (default = null)
Method Detail
clone()method
override public function clone():Event

Returns
Event
Constant Detail
ANIMATION_NODE_COMPLETEConstant
public static const ANIMATION_NODE_COMPLETE:String = animationNodeComplete

ANIMATION_SET_COMPLETEConstant 
public static const ANIMATION_SET_COMPLETE:String = animationSetComplete

ANIMATION_STATE_COMPLETEConstant 
public static const ANIMATION_STATE_COMPLETE:String = animationStateComplete

ASSET_COMPLETEConstant 
public static const ASSET_COMPLETE:String = assetComplete

ASSET_CONFLICT_RESOLVEDConstant 
public static const ASSET_CONFLICT_RESOLVED:String = assetConflictResolved

ASSET_RENAMEConstant 
public static const ASSET_RENAME:String = assetRename

CONTAINER_COMPLETEConstant 
public static const CONTAINER_COMPLETE:String = containerComplete

ENTITY_COMPLETEConstant 
public static const ENTITY_COMPLETE:String = entityComplete

GEOMETRY_COMPLETEConstant 
public static const GEOMETRY_COMPLETE:String = geometryComplete

MATERIAL_COMPLETEConstant 
public static const MATERIAL_COMPLETE:String = materialComplete

MESH_COMPLETEConstant 
public static const MESH_COMPLETE:String = meshComplete

SKELETON_COMPLETEConstant 
public static const SKELETON_COMPLETE:String = skeletonComplete

SKELETON_POSE_COMPLETEConstant 
public static const SKELETON_POSE_COMPLETE:String = skeletonPoseComplete

STATE_TRANSITION_COMPLETEConstant 
public static const STATE_TRANSITION_COMPLETE:String = stateTransitionComplete

TEXTURE_COMPLETEConstant 
public static const TEXTURE_COMPLETE:String = textureComplete