Package | away3d.animators.nodes |
Interface | public interface IUVAnimationNode extends IAnimationNode, flash.events.IEventDispatcher |
Implementors | UVClipNode |
See also
Property | Defined By | ||
---|---|---|---|
blendWeight : Number [read-only]
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current uv frame (0) and next uv frame (1) of the animation. | IUVAnimationNode | ||
currentUVFrame : UVAnimationFrame [read-only]
Returns the current UV frame of animation in the clip based on the internal playhead position. | IUVAnimationNode | ||
looping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled. | IAnimationNode | ||
nextUVFrame : UVAnimationFrame [read-only]
Returns the next UV frame of animation in the clip based on the internal playhead position. | IUVAnimationNode | ||
rootDelta : Vector3D [read-only]
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
| IAnimationNode |
blendWeight | property |
blendWeight:Number
[read-only] Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current uv frame (0) and next uv frame (1) of the animation.
public function get blendWeight():Number
currentUVFrame | property |
currentUVFrame:UVAnimationFrame
[read-only] Returns the current UV frame of animation in the clip based on the internal playhead position.
public function get currentUVFrame():UVAnimationFrame
nextUVFrame | property |
nextUVFrame:UVAnimationFrame
[read-only] Returns the next UV frame of animation in the clip based on the internal playhead position.
public function get nextUVFrame():UVAnimationFrame