Packageaway3d.animators.nodes
Interfacepublic interface IUVAnimationNode extends IAnimationNode, flash.events.IEventDispatcher
Implementors UVClipNode

Provides an interface for animation node classes that hold animation data for use in the UV animator class.

See also

away3d.animators.UVAnimator


Public Properties
 PropertyDefined By
  blendWeight : Number
[read-only] Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current uv frame (0) and next uv frame (1) of the animation.
IUVAnimationNode
  currentUVFrame : UVAnimationFrame
[read-only] Returns the current UV frame of animation in the clip based on the internal playhead position.
IUVAnimationNode
 Inheritedlooping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled.
IAnimationNode
  nextUVFrame : UVAnimationFrame
[read-only] Returns the next UV frame of animation in the clip based on the internal playhead position.
IUVAnimationNode
 InheritedrootDelta : Vector3D
[read-only] Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
IAnimationNode
Public Methods
 MethodDefined By
 Inherited
reset(time:int):void
Resets the configuration of the node to its default state.
IAnimationNode
 Inherited
update(time:int):void
Updates the configuration of the node to its current state.
IAnimationNode
Property Detail
blendWeightproperty
blendWeight:Number  [read-only]

Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current uv frame (0) and next uv frame (1) of the animation.


Implementation
    public function get blendWeight():Number
currentUVFrameproperty 
currentUVFrame:UVAnimationFrame  [read-only]

Returns the current UV frame of animation in the clip based on the internal playhead position.


Implementation
    public function get currentUVFrame():UVAnimationFrame
nextUVFrameproperty 
nextUVFrame:UVAnimationFrame  [read-only]

Returns the next UV frame of animation in the clip based on the internal playhead position.


Implementation
    public function get nextUVFrame():UVAnimationFrame